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Projectiles increased to a proper number
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@@ -281,7 +281,7 @@
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icon_state = "mecha_scatter"
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icon_state = "mecha_scatter"
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equip_cooldown = 20
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equip_cooldown = 20
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projectile = /obj/item/projectile/bullet/seed
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projectile = /obj/item/projectile/bullet/seed
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projectiles = 16
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projectiles = 20
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projectile_energy_cost = 25
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projectile_energy_cost = 25
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projectiles_per_shot = 10
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projectiles_per_shot = 10
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variance = 25
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variance = 25
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