* sprites and sounds
* The code for the reactor itself
* Update code/modules/power/reactor/rbmk.dm
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
* Update code/modules/power/reactor/rbmk.dm
Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
* Map stuff
* Removes Clamps.
* Matrices separated, this was a mistake on my part.
* Update tgstation.dme
* removal as per putnam's review
* redfines highest available as 1007
* possible soundloop fix? probably not.
* temporary config thing to make engine load
* changes to map template from splurt
* Update code/modules/power/reactor/rbmk.dm
Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
* Update code/modules/power/reactor/rbmk.dm
Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
* actually somehow fixed the runtimes?
* old maps from hyper, not needed..
* Revert "old maps from hyper, not needed.."
This reverts commit 92ccd89952d360206926d8b57e82084994a6a0d6.
* take two on removal
* fixes power output
* Update code/modules/power/reactor/rbmk.dm
Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
* Update code/modules/power/reactor/rbmk.dm
Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
* deals with the double turf
* Revert "temporary config thing to make engine load"
This reverts commit 7f52188d5261cd60024ef36cf7c33df0748d0c79.
* was told to bring it back
* don't need to change these
* next time I'll just copy paste it instead of type it.
* a
* Flexi Seal crate so we can fix the reactor
* set power to 0 so it can be fixed
* nerfs power output
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
Co-authored-by: SandPoot <43283559+SandPoot@users.noreply.github.com>
Added +10 damage to all of the hierophant clubs attacks and raised their cooldown by a few seconds, this was needed as the hierophant club was hot ass previously.
Brought the King Goat to the vet and chipped him, he can now be found on any GPS with the "Regal Signal"