* fixed runtime in air.dm
fix was made in LINDA_turf_tile.dm though
* fixes runtime in corpse.dm
* fixes runtime in species.dm
* automatically restarts the MC sometimes
When the timer SS crashes, here's the fix
hardcoded with love
* supermatter area icon
* better admin logs
* better mentorhelp message for admins
* fixes map
* removes depreciated var
* MC rebooter 9001
* fixed runtime in air.dm
fix was made in LINDA_turf_tile.dm though
* fixes runtime in corpse.dm
* fixes runtime in species.dm
* automatically restarts the MC sometimes
When the timer SS crashes, here's the fix
hardcoded with love
* supermatter area icon
* better admin logs
* better mentorhelp message for admins
* fixes map
* sensible fixes
* this too
* some more
* fixes chair icons
reverted to state before tg pull
* fixes telecomms icons
revert to state before tg pull
* fixes research icons
reverted to before tg pull
* de-whitewashed the stools
* fixed missing broadcaster sprites
* always load from the savefile
helps custom servers who don't want to fuck with the config, this will
never not be wanted with the system we have
* stop it, ghosts
* fixes limb augmentation
https://github.com/tgstation/tgstation/pull/25446
* removes lag
* re-adds sounds
* exception
* makes travis happy
* Ghost-role arousal fix
Fixes it so ghost role spawners respect arousal preferences of the
ghost.
* Arousal should respect species traits
This is *currently* having no effect, as no species at the time of
writing uses NOGENITALS species trait. But good for future species I
think.
* Arousal-fix-fixed
Made on_species_gain do the arousal check and apply it properly. Moved
equip to happen AFTER the ckey is assigned, as I couldn't check the
clients prefs before that and it just defaulted to TRUE.
Problem: Human ghost-roles are already human and would not use
on_species_gain. I had 2 fixes for this: Either I made them do so
anyway, doing set_species with human. This is probably redundant and
might break things in some unexpected way....
2nd possible fix is what I am pushing now, just making an else statement
for that situation.
* Update toys.dm
Adds a cute little Ash drake plushie at the bottom
* Add files via upload
* Adds in hand icons for the ash drake plushie
* removed the commented out lines from the plush drake code
* Adds In Deep from RA2 into the roundstart music
* Adds In Deep from RA2 into the roundstart music
* A few minor things
Fixes up my plasmagun code so that the projectiles have an
impact_effect, Adds the enclave power armor from Fallout 13 (currently
admin spawn only), and adds a Krotchy doll into the arcade prize list
(Sprites were in Fallout 13's git but I suspect it originated somewhere
else).
* Remove crap
Removing the extra crap so its now just a single-line fix.
* AAAA
ultra-hotfix
-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
I found out the process_cell proc did exist, but it's for turfs only. The runtiming call for it had no proper exclusion. No idea if this works, but the test runs showed no problems so far.
* Borer_chem_lewd_update
Added aphrodisiac and anaphrodisiac to the borer chemical list. Default
costs for now.
* Cloning-genitalia
Previously, clones had DNA for genitals, but not the organs. This should
give organs to any creature that has the DNA for them.
* Revert "Cloning-genitalia"
This reverts commit 67cac7775f1d8813638d3e77daaeed768822dfee.
-Probably fixes a missing proc with air runtimes too, which has been one of the problemos appearing in tandem with MC borkage (next line under was MC related anyway)
-Husky tail wag sprites renamed correctly (inverted color order). Actual movement yet to come.
Adds the CQC manual from the nuke ops uplink to be included in the
traitor uplink since sleeping carp is on traitor and is significantly
more powerful where as CQC is more intent cycling and reactions so i
think it offers a varied play style oppurtunity for those who don't want
to take sleeping carp but like the martial arts aesthetic
* I'LL SNEAK THIS IN, TOO
* will it blend
* event tweaking
* new kinkmate sprite
* savefile bugfixes
* drinks got overwritten again
rip
* replaces missing styles
* dildos
* last bit