Commit Graph

80 Commits

Author SHA1 Message Date
WanderingFox95
7884ccf316 Only 5 units are necessary, so why keep it at 10?
I mean, this is the refining process
2021-06-05 14:51:59 +02:00
WanderingFox95
e69729beb4 So he doesn't need sodium thiopental after all.
Turns out Furranium has a knockdown.
2021-05-31 12:15:16 +02:00
WanderingFox95
ae2970f318 Adds a special Catranq Dart 2021-05-30 21:17:03 +02:00
The0bserver
55eb445a07 Adds Derringers (Code) Initial Commit 2021-04-11 04:20:12 -04:00
silicons
879ea9c6c8 ok 2020-12-25 14:23:16 -08:00
silicons
5b03f5b0ec more 2020-11-12 23:36:18 -07:00
Hatterhat
eeefc1cbaa heho woundies 2020-08-11 16:01:29 -05:00
Hatterhat
8370a31942 funny adminspawn wound bullets 2020-08-10 12:12:32 -05:00
timothyteakettle
8360bb1a7f section 2 2020-07-24 23:44:57 +01:00
Timothy Teakettle
7fb55a02a5 section one 2020-07-24 22:34:22 +01:00
timothyteakettle
e8fade4f7f changes 2020-07-18 02:29:12 +01:00
timothyteakettle
7714fcfaba more changes 2020-07-18 01:26:38 +01:00
YakumoChen
67b5efbce0 Update pistol.dm 2020-07-01 09:03:48 +00:00
kevinz000
118ac1a775 Merge pull request #12548 from timothyteakettle/more-events
ports several tg events including fugitives
2020-06-17 20:10:04 -07:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
kevinz000
19072abe37 compile 2020-05-08 23:01:05 -07:00
kevinz000
6d6239a8b4 kay 2020-05-08 22:59:51 -07:00
kevinz000
e684c6e574 ok 2020-05-08 22:40:07 -07:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
TrilbySpaceClone
2cd59a6fb0 that was easy 2020-04-06 08:40:34 -04:00
necromanceranne
a4313ee101 Nerfs scattershot, removes it from nukie uplink, buffs bioterror dart slugs, includes them into nukie uplink (#11675) 2020-03-29 17:45:01 +02:00
necromanceranne
02a8104c3b Makes taserslugs actually tasers, makes mech scattershot not a oneshot (#11671) 2020-03-29 17:19:27 +02:00
necromanceranne
6f0fc2bdea I LOVE YOU KITCHEN GUN! 2020-03-17 03:20:53 +11:00
Ghommie
4a621fb1aa Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit560 2020-02-14 19:39:53 +01:00
Ghom
78ace8e855 Merge pull request #10916 from Citadel-Station-13/kevinz000-patch-6
Projectiles now always hit chest if targeting chest, snipers now have 100% targeting zone accuracy
2020-02-14 19:20:32 +01:00
Hatterhat
1d071ff127 one off 2020-02-10 21:40:51 -06:00
Hatterhat
d24afcde1b pb burst from 60 to 81 2020-02-09 19:07:24 -06:00
Ghommie
0703c6eea6 First tweak to cargo reagents selling. 2020-02-06 22:34:54 +01:00
kevinz000
3d7fef76f3 Update sniper.dm 2020-02-05 05:57:16 -07:00
Ghommie
a365f3b499 Demodularize and nerfs mag rifles with re(?)added power cell requirements. 2020-02-03 05:16:32 +01:00
Ghommie
02fbbd4f95 Ouch. 2020-01-12 16:54:08 +01:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
Ghommie
b4c0433d6d more work. 2019-12-27 17:45:19 +01:00
Ghommie
e74339ce8b Jfc that's a lot of work! 2019-12-23 04:24:13 +01:00
kevinz000
dfa2296758 Merge pull request #9430 from Ghommie/Ghommie-cit220
Ports "Adds three new .38 ammo types", also lazily adding .357 AP
2019-11-14 15:44:59 -07:00
Ghommie
42d9e3cf51 Porting Robustin's Syndicate Infiltrator PR 2019-11-11 18:49:18 +01:00
Ghommie
b17346a44e Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit220 2019-10-30 14:46:42 +01:00
kevinz000
9d78d8a259 Merge branch 'master' into magrifles_again 2019-10-23 17:57:19 -07:00
kevinz000
c6c2a703e5 Merge remote-tracking branch 'origin/master' into magrifles_again 2019-10-21 00:47:03 -07:00
Ghommie
5232728ee7 Ports "Adds three new .38 ammo types", also lazily adding .357 AP 2019-10-07 05:25:47 +02:00
Poojawa
f57bdc39a2 I still fucking hate components. 2019-09-23 02:03:37 -05:00
Poojawa
53895106dc Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods 2019-09-13 12:58:02 -05:00
Tupinambis
3b2be43bd8 Slightly increased rubbershot damage from 12.5 to 15 per pellet. 2019-08-27 18:35:08 -05:00
Tupinambis
13638ed5d6 Reverts some changes I deemed unneccesary. Undoes a fuckup 2019-08-26 15:08:36 -05:00
Tupinambis
a4fd2be7f7 Various Shotgun Nerfs. 2019-08-26 14:45:12 -05:00
Poojawa
23333f6ea5 reverts the majority of clean act because it doesn't work properly otherwise 2019-08-20 23:03:31 -05:00