* debug proc
* kinda quirky
* let's play the lighting game
* let's play the macro game
* let's play the refactor game
* let's play the optimization game
* let's play the optimization game x2
* yeehaw
* e
* let's play the memory game
* fix
* lighting fix
* sanitization and checks
* mh
* hotkeys fix
* ok
* Update bags.dm
* Fix instant crush
* tweak frame delay
tweak the 3 variant of shutters frame delay to 0.38 per frame,make it took roughly 10 tick to close completely.
* lava land tweaks
* Reverts Exo suit touches
5% isnt worth that much, so might as well give it back
* Update miscellaneous.dm
* Reverts the ERT based gear
* demodularize interface
* keybindings
* binds
* prefs
* loose ends
* globals
* changes
* s
* datum ref lists
* ok
* fixes
* fixes
* fix
* ok
* sigh
* sigh
* indicators
* let's play the move code around game
* let's play the i didn't comma my lists game
* let's play the indent game
* let's play hte spelling bee
* let's fail the spelling bee
* LET'S PLAY THe HOW HARd IS IT TO SPELL A PROC GAME
* let's play the bugfix game
* bugfixes
* improvements
* Update bindings_client.dm
* pixel shift
* A
* wups
* Mining inquisitor/berserker hardsuit nerf, slight drake armor buff.
* Pretty unlikely you'll be hit by more than a handful spells in a single round.
* aaaa
* Update miscellaneous.dm
* Shield time
Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky
* Icon time
Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳
* Compilation issue resolution
Now it compiles. So it works. Maybe.
* Little change
Only harm-intent bashes amplify the bash / use energy.
* Fixes up shield.dms repeair proc and moves the brass shield repair there
Oh cool time to throw in a fix aswell, neat!
* Some tweaks
Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block
* Some more stuff for the shield
Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.
* typo man bad
* more spellchecking
* even more little tweaks
* clarification on a comment
* sound tweak
only plays a special sound if its an empowered bash
* final tweakies before PR
* Abuse safeguard
Yeeah might be best to not allow clockies to bash eachother for infinite charge.
* another typo fix
I really shouldn't have been coding stuff for this at 5 am...
* Safeguards for a VERY specific edge case
Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.
* 5am code bad
same thing like the previous commit but not unreachable because of return statements.
* Applying requested changes / suggestions proposed by Ghommie
Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()
* Formatting