Commit Graph

113 Commits

Author SHA1 Message Date
kevinz000
44a273f6b8 Changes ntnet address assignment from numerical ascending to 16 hexadecimal randomized seeded (in English, everything is now randomized instead of predictable) (#37167)
* Emergency NTNet patch

* ok

* @naksu

* explicit null
2018-04-14 04:43:25 -05:00
deathride58
ebc51d94bf Merge pull request #6119 from Citadel-Station-13/upstream-merge-36398
[MIRROR] [READY]pathfinding circuitry upgrade
2018-03-27 17:47:11 +00:00
arsserpentarium
303272319a [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 11:01:22 -05:00
kevinz000
4773743eab Fixes wet floor scaling (#36697)
* Fixes wet floor scaling

* Meh lets not
2018-03-26 10:49:42 -05:00
CitadelStationBot
009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
Poojawa
452b58d1a1 makes traits more paranoid, also removes the double application (#5929) 2018-03-14 17:28:42 -05:00
Poojawa
95cb6b23f2 controllers, datums, game 2018-03-06 21:16:46 -06:00
CitadelStationBot
c8107c52cc [MIRROR] Adjusts fire priorities of flightpacks, research, networks, and fields. (#5809)
* Adjusts fire priorities of flightpacks, research, networks, and fields. (#36129)

* Fire priorities

* research lower not higher

* Don't need to keep timing if it's automatically compensating for missed ticks.

* Spelling

* spelling

* Adjusts fire priorities of flightpacks, research, networks, and fields.
2018-03-05 13:01:49 -06:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
Jordan Brown
29f0dc8006 Merge pull request #34417 from kevinz000/patch-431
Removes SS_KEEP_TIMING from SSprojectiles
2018-01-14 22:02:40 -06:00
LetterJay
69930a192d Update networks.dm 2017-12-17 17:51:28 -06:00
oranges
75753a4dfd Defines all subsystem priority values 2017-12-15 17:00:50 -06:00
JStheguy
9313fd65cf Adds Additional Electronic_Assembly Designs (#33466)
* bloats electronic_setups.dmi

* new assembly naming scheme, redone legacy sprites
2017-12-13 21:10:41 -06:00
deathride58
21d5e8999c Merge branch 'master' into upstream-merge-32624 2017-12-04 17:12:53 -05:00
oranges
c2c22d56c7 [READY]NTnet refactor, assimilates exonet 2017-11-22 15:52:54 -06:00
ACCount
8a64287249 Integrated circuit fixes and code improvements 2017-11-21 03:04:17 -06:00
LetterJay
bbef661092 Merge pull request #3927 from Citadel-Station-13/upstream-merge-32481
[MIRROR] [READY]integrated circuitry port+upgrade.
2017-11-14 15:51:03 -06:00
arsserpentarium
d8847ea167 [READY]integrated circuitry port+upgrade. 2017-11-14 05:00:48 -06:00
Kyle Spier-Swenson
2d8fc6de61 SSoverlay improvements and tweaks (#32371)
* Overlay per-type cost logging.

Overlays will now log how long each type took to process.

Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework)

Made the overlay loop faster by making it not cut the list until the end.

Added a simple generic benchmark stat tracking system.

I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats.

* Removes flush() as it was creating race conditions

* Use ref

* text2file

* Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
2017-11-10 13:26:23 -06:00
YPOQ
f4d0108beb build_appearance_list no longer edits the list it is passed (#32066)
* build_appearance_list no longer edits the list it is passed

* Mistakes were made

* Update overlays.dm
2017-10-27 17:35:13 -05:00
oranges
c3dbb8925b Merge pull request #31987 from Cyberboss/InlineCO
May as well shave some yaks
2017-10-26 05:05:09 -05:00
kevinz000
ed96224d3a Moves projectile processing to a subsystem 2017-10-15 21:51:24 -05:00
kevinz000
93647d77ad [DNM] Fixes the codebase (#2556)
* fixes stuff

* goddamnit flags
2017-08-30 00:08:40 -07:00
kevinz000
35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996 Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" (#2457)
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
LetterJay
b01a24c95b my eyes hurt 2017-08-22 01:42:20 -05:00
CitadelStationBot
87b3df3069 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-17 09:19:14 -05:00
CitadelStationBot
e6d6478482 Small belt overlay rewrite, and tool overlays for toolbelts 2017-07-19 09:30:06 -05:00
CitadelStationBot
ff6bbbedf5 Changes some 1s and 0s to TRUE and FALSE (#1967) 2017-07-10 16:13:16 -07:00
CitadelStationBot
0eb8d9549a Speeds up SSoverlays 2017-07-06 19:21:40 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
bb34fa8c8a Speeds up SSoverlays 2017-07-01 13:55:20 -05:00
LetterJay
5117b3ea88 Merge pull request #1458 from Citadel-Station-13/upstream-merge-28146
[MIRROR] Makes processing subsystems respect qdel and PROCESS_KILL
2017-06-14 08:54:17 -05:00
CitadelStationBot
9a8778b16f Adds /image/proc/copy_overlays 2017-06-09 20:11:51 -05:00
CitadelStationBot
0c2e0d5fb2 Makes processing subsystems respect qdel and PROCESS_KILL 2017-06-07 14:17:28 -05:00
CitadelStationBot
7abd50a97d If you're gonna make a subsystem do it right 2017-05-23 13:45:27 -05:00
CitadelStationBot
4463646952 [MIRROR] MC Runlevels (#988)
* MC Runlevels

* Update ticker.dm

* Delete ticker.dm.rej
2017-05-18 12:42:43 -05:00
kevinz000
e8fe273cc0 Update flightpacks.dm 2017-05-04 16:07:53 -07:00
CitadelStationBot
a905c15dad Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
2017-04-26 08:18:35 -05:00
CitadelStationBot
4baa357739 Fixes easter eggs spawning during non-easter; SSevent now inits before SSticker 2017-04-24 18:07:12 -05:00
Poojawa
7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00
Poojawa
f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00
Verkister
98cb8767b5 Stealing overlay fix from tg.
Also forgot one tailwag sprite last time.
2017-03-19 01:46:56 +02:00
Verkister
62705e87f6 git is being a butt again 2017-03-18 14:10:14 +02:00
Verkister
df8d69535b New attempt at fixing shit. Also some sprite stuff.
-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
2017-03-18 14:08:10 +02:00
Verkister
00b7dce512 Merge branch 'master' into master 2017-03-18 12:05:51 +02:00
Verkister
81956b0502 Inhand overlays fixed.
Whoa this succeeded on the first try unlike yesterday's crap :v
2017-03-18 12:02:50 +02:00
Verkister
edc44b2cc5 Overlay fix for the inhand borkage.
Whoa this thing actually succeeded on the first time unlike yesterday's shit :v
2017-03-18 11:59:03 +02:00
LetterJay
9ce20fae93 Revert "Revert "Revert "Little but possibly hella important fixes""" 2017-03-17 22:44:45 -05:00