Commit Graph

161 Commits

Author SHA1 Message Date
silicons
d35cba095f Merge pull request #13108 from Hatterhat/357-dumdum
.357 DumDum Rounds (they're adminspawn only don't worry)
2020-08-17 08:58:00 -07:00
Hatterhat
8370a31942 funny adminspawn wound bullets 2020-08-10 12:12:32 -05:00
Timothy Teakettle
2153f9ea35 i too, want people to be hit their ricochets 2020-08-03 17:36:40 +01:00
Timothy Teakettle
9b34407c9f uplink 2020-08-03 15:27:17 +01:00
Timothy Teakettle
2bbe4631d6 working ricochets 2020-08-03 14:46:24 +01:00
Timothy Teakettle
0bf9553eca hmm 2020-08-02 19:13:39 +01:00
silicons
ffd44b78ba Merge remote-tracking branch 'citadel/master' into clickcd_experimental 2020-07-23 10:26:03 -07:00
silicons
2eb6f0467d fix guns 2020-07-23 09:56:38 -07:00
silicons
76f885e1a6 ok 2020-07-23 00:16:43 -07:00
Timothy Teakettle
974b80a2fd Merge branch 'master' into wound-port 2020-07-18 21:45:24 +01:00
timothyteakettle
e8fade4f7f changes 2020-07-18 02:29:12 +01:00
timothyteakettle
7714fcfaba more changes 2020-07-18 01:26:38 +01:00
timothyteakettle
03bd806c73 pickle 2020-07-16 02:51:07 +01:00
YakumoChen
6ec2cba2be Update laser.dm 2020-07-01 08:54:42 +00:00
YakumoChen
36592431a9 Update pistol.dm 2020-07-01 08:53:54 +00:00
kevinz000
118ac1a775 Merge pull request #12548 from timothyteakettle/more-events
ports several tg events including fugitives
2020-06-17 20:10:04 -07:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
kevinz000
fd5c635840 adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
* Update gun.dm

* Update _firing.dm

* Update code/modules/projectiles/ammunition/_firing.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-18 02:59:50 +02:00
ZeroMan
438a83b5c0 a 2020-04-30 17:56:07 -04:00
kevinz000
3d116f5e7e Merge pull request #12000 from zeroisthebiggay/comprehensivefucksecuritypr
Fuck Ranged Security Knockdowns: The Taser Nerf PR That Will Get Me Killed By A Witchhunt
2020-04-29 12:01:33 -07:00
ZeroMan
883b932a48 i will eliminate security 2020-04-23 22:28:50 -04:00
Hatterhat
2126ca1674 dot on casing name gone 2020-04-22 15:41:22 -05:00
TrilbySpaceClone
2cd59a6fb0 that was easy 2020-04-06 08:40:34 -04:00
necromanceranne
a4313ee101 Nerfs scattershot, removes it from nukie uplink, buffs bioterror dart slugs, includes them into nukie uplink (#11675) 2020-03-29 17:45:01 +02:00
Hatterhat
1e10a042be arrow craft nitpicking (alt title: "why are subtypes like this") (#11516)
* subtypes (tm)

* ok fine jeez

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2020-03-18 19:34:14 +01:00
necromanceranne
6f0fc2bdea I LOVE YOU KITCHEN GUN! 2020-03-17 03:20:53 +11:00
Ghommie
59b1a223a3 Ok, done. 2020-03-08 22:51:36 +01:00
Hatterhat
accc4ce776 grammar shit, silkstring buff, arrow costs, yikes 2020-02-22 15:33:07 -06:00
Ghom
6f181365c2 Merge pull request #11172 from Trilbyspaceclone/bows!
Bow corrections.
2020-02-22 15:53:27 +01:00
Ghommie
8fbfd07692 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-22 00:55:32 +01:00
TrilbySpaceClone
5401796a5f corrections 2020-02-20 02:40:34 -05:00
Trilbyspaceclone
46e97b3cdc Update arrow.dm 2020-02-15 01:15:09 -05:00
TrilbySpaceClone
bbe1ddc0cf silk, bows, and graytide! 2020-02-14 23:04:02 -05:00
Ghom
64882b8a90 Merge pull request #10993 from Linzolle/bows
adds the bow
2020-02-14 08:01:12 +01:00
Ghom
500ed0dd57 Merge pull request #10955 from Citadel-Station-13/kevinz000-patch-10
refactors and changes up gravity gun projectiles a bit
2020-02-13 09:39:26 +01:00
Linzolle
4622f66162 for real this time 2020-02-09 19:45:22 -06:00
kevinz000
826ed7d4f2 o k. 2020-02-07 23:39:09 -07:00
kevinz000
b5d6afac9a Update gravity.dm 2020-02-07 03:20:45 -07:00
Ghommie
5dc1de1d04 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-05 04:34:54 +01:00
kevinz000
8db3fbdf88 modularize out taser rework 2020-02-04 03:49:09 -07:00
kevinz000
8556a6188f Merge remote-tracking branch 'citadel/master' into small_guncode_refactor 2020-02-04 03:47:01 -07:00
Ghommie
a365f3b499 Demodularize and nerfs mag rifles with re(?)added power cell requirements. 2020-02-03 05:16:32 +01:00
Ghommie
95db5084ab Screw commit history. 2020-02-02 01:26:04 +01:00
kevinz000
885b22371b Update _ammunition.dm 2020-01-31 01:25:39 -07:00
kevinz000
57b977c2e5 why 2020-01-27 20:41:45 -07:00
kevinz000
7d53d6e162 s 2020-01-27 20:24:02 -07:00