Commit Graph

104 Commits

Author SHA1 Message Date
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
XDTM
ec3516ea19 [s] Hallucinations 4.0 2018-05-09 16:15:58 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
kevinz000
4fb2e612df Fixes bloodbath effects not working on people in crit (#36598)
Also some minor improvements to performance by caching the nearby mobs list once
2018-04-03 22:01:59 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
ShizCalev
833a700cbb Fixes invalid throwat args (#35565) 2018-02-13 07:14:47 -06:00
Jordan Brown
fd479e7128 Replaces some var values with defines 2018-02-10 11:11:09 -06:00
81Denton
547a80eb22 [Ready] Rebalances Chameleon Kits for lowpop (#34972)
* 🆑 Denton, Anonmare, kevinz000
tweak: Removed the player minimum on syndicate chameleon kits.
rscdel: To compensate, regular chameleon kits no longer contain noslip shoes.
tweak: Reduced the chameleon kit price to 2 TC (same total price for kit+noslips).
/🆑

Chameleon kits were given a minimum player limit due to the noslips that come with them.
This PR removes the player limit as well as the noslips, but lowers the TC cost by 2.

That way, lowpop tators can have disguises while highpop has the same total price for the old chameleon+noslips combo.

* Created a shoes/chameleon/noslip subtype and moved the NOSLIP_1 flag to it. Made sure that all other regular noslips refer to the new subtype.
2018-01-27 23:21:06 -06:00
Jordan Brown
05d87d54a3 Merge pull request #34438 from XDTM/EqualHallucinations
Mass hallucinations now gives the same hallucination to everyone
2018-01-18 16:52:03 -06:00
ShizCalev
80095fea0a Replaces cached get_area vars for names (#34338) 2018-01-13 20:56:11 -06:00
oranges
93f00d4a0f Merge pull request #33958 from XDTM/Morpheus
Dreaming Improvements
2018-01-13 04:21:50 -06:00
deathride58
5dc3f29ad4 modules - E to L 2018-01-04 00:53:38 -05:00
Robustin
4a93756e6b Hallucinations no longer show open doors "bolting" (#33859)
* No more "bolting" open doors

* Update Hallucination.dm

* Update Hallucination.dm
2017-12-27 08:26:16 -06:00
XDTM
962f135957 [Ready]Brain Trauma additions 2017-12-17 11:11:10 -06:00
LetterJay
7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC" 2017-12-16 13:08:50 -06:00
kevinz000
253c819bc1 TG Sync 12/15/17
s

s
2017-12-15 06:27:57 -08:00
XDTM
988dbe87da Brain Traumas 2017-12-06 12:05:20 -06:00
Jordie
4053499c83 A few investigate_log and message_admin fixes 2017-11-24 22:42:01 -06:00
ShizCalev
2762e3b530 Fixes Lord Singuloth hungering for more than he should 2017-11-24 13:00:42 -06:00
vuonojenmustaturska
6ce69fb2c8 Replaces a bunch of mob loops with hopefully better ones 2017-11-16 16:09:15 -06:00
oranges
d56e7c8c56 Merge pull request #32266 from AnturK/halalert
Fixes hallucination alerts not clearing up properly.
2017-11-01 21:37:57 -05:00
CitadelStationBot
adc2e46114 [MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
kevinz000
ed96224d3a Moves projectile processing to a subsystem 2017-10-15 21:51:24 -05:00
CitadelStationBot
e4db027692 [MIRROR] Fixes to more Initialize procs (#2733)
* Fixes to more Initialize procs

* Update ai_monitored.dm

* Update cleanable.dm

* Update instruments.dm

* Update musician.dm

* Update noticeboard.dm

* Update mimic.dm

* Update interactive.dm
2017-09-13 22:54:12 -05:00
LetterJay
d8679dbfcf Prevents hallucinations revealing people's identity 2017-09-02 05:33:55 -05:00
LetterJay
6c76ae2395 clean up 2017-08-28 10:34:31 -05:00
kevinz000
3254fcf535 goddamnit_again (#2511) 2017-08-26 18:43:57 -07:00
LetterJay
188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
LetterJay
822cddc718 Update Hallucination.dm 2017-08-14 08:55:45 -05:00
LetterJay
80bb075eb3 Update Hallucination.dm.rej 2017-08-14 08:24:58 -05:00
CitadelStationBot
79e6963aca Hallucinations 3.0 2017-07-30 19:58:28 -05:00
CitadelStationBot
bbc28aa856 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#2049) 2017-07-17 22:51:51 -07:00
ktccd
6d3123f63c Readds borers (#1999)
Readds the cortical borers and also syndi-borers.
Syndi-borers now gives a response if you try to use it multiple times
too quickly, and also prevents usage more than once while it's still
waiting for ghost responses.
2017-07-14 19:28:52 -07:00
CitadelStationBot
ff6bbbedf5 Changes some 1s and 0s to TRUE and FALSE (#1967) 2017-07-10 16:13:16 -07:00
CitadelStationBot
1b70c06474 Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs (#1970) 2017-07-10 16:10:42 -07:00
CitadelStationBot
90c2a4f867 Removes now-unnecessary obj_integrity definitions 2017-07-09 19:44:48 -05:00
CitadelStationBot
9874978c5c Dreams while sleeping are now slightly longer on average and will contain more possibilities (#1940) 2017-07-07 23:48:49 -07:00
CitadelStationBot
4796ede787 Adds Necropolis curses for cursed items in Necropolis ruins 2017-07-06 10:15:09 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
LetterJay
d04001c09d another huge sync 2017-06-21 18:00:00 -05:00
CitadelStationBot
c53efc8dc7 Fixes a to_chat runtime, adds macro for sending images (#1591) 2017-06-17 13:26:42 -07:00
CitadelStationBot
4bd99124de Adds F.R.A.M.E. cartridge 2017-06-10 12:18:31 -05:00
CitadelStationBot
e59e7f8d06 Fixes bsa not showing up (#1396) 2017-06-04 09:03:30 -07:00
CitadelStationBot
47fa8353eb [MIRROR] Moves playsound_local() to mob and gets rid of a useless proc. (#710)
* Moves playsound_local() to mob and gets rid of a useless proc.

* Fixes compile errors
2017-05-18 01:39:16 -05:00
CitadelStationBot
532af461f1 Adds death checks to two hallucinations, preventing the dead from spasming 2017-04-28 21:04:00 -05:00
Poojawa
9e72b1b8fd /tg/ 4/14 (#367)
* outside code stuff

* defines, helpers, etc

* everything not module

* modules

* compiled fixes + missing sounds
2017-04-14 23:28:04 -05:00
Poojawa
7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00
Poojawa
f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00