* :)
* that
* move those there
* refactor that too
* wew
* stuff
* almost.
* sigh
* just need speed
* stuf
* pain
* hm
* tweaks
* that
* eh
* wack
* a
* done
* that's important
* wacky
* all that
* fixes
* typo
* that
* a
* funny
* that
* that
* woo
* help im losing my fucking mind
* okay
* fix
* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them 😎
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
* Modified the starting locations of advanced camera console eyes
Made shuttle navigation computers no longer work on z levels they are not locked to
* Advanced camera eyes do not start on the console if they use static and the console is in camera view but not on a usable z-level
* Shuttle navigation computers ignore the shuttle when placing a new location (#31722)
* Fixed the shuttle navigation computer allowing you to move stationary docking ports
* Made the shuttle navigation computer ignore the shuttle it controls when determining valid turfs
* Removed a redundant list
* Moved a var from stationary docking ports to mobile docking ports
* Removed a sanity check
* Shuttle navigation computers ignore the shuttle when placing a new location
* Fixed the shuttle navigation computer allowing you to move stationary docking ports
* Moved a var from stationary docking ports to mobile docking ports
* Removed a sanity check
* fuck pubby
* fuck you too ceres
* ree
* this is going to be a disaster isn't it
* disaster
* dme
* -_-
* tg
* woops
* proper sync
* Welcome to conflict hell.
* lets hope this fixes more things than it breaks
* gdi
* goddamnit