Commit Graph

13 Commits

Author SHA1 Message Date
SandPoot
a7a3e6418e Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into master 2020-10-11 22:09:42 -03:00
DeltaFire
4146566af0 hoo boy
replaces all mentions of bodypart_robotic with is_robotic_limb() where possible, adds BODYPART_HYBRID, adds helpers for organic / robotic limbs (is_robotic_limb() / is_organic_limb(), with a arg to override it accepting hybrid limbs)
Also makes the the surgery to heal robotic limbs work if the torso isn't a robot, but rather if there are robotic bodyparts, makes the IPC brain repair.. only accept IPC brains (obviously), makes the damage threshholds for robo-limbs vars instead of a fix 25 with hybrid ones predefined at 25 / 15 (trigger / mindamage), adds an error message to fixing them if already at theshhold, etc. Now just for replacing BODYPART_ORGANIC with is_organic_limb aswell where applicable.. also actual values for the other robo limbs. Fun!
2020-10-06 17:34:13 +02:00
SandPoot
13834c4bef Morrowinventory Port (#75) 2020-09-24 20:14:53 -03:00
timothyteakettle
584e74590f port1 2020-07-17 02:01:33 +01:00
kevinz000
7378d91684 ([\W\.])Knockdown\( 2020-01-06 03:39:20 -08:00
Linzolle
1690596047 you asked for this kevin 2019-10-16 15:53:11 -05:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
Poojawa
b6430559e9 datums 2018-09-11 02:49:41 -05:00
deathride58
3e18d8208e Updates to tgstation commit 78e471d 2018-07-05 01:22:27 -04:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
coiax
9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00