Commit Graph

168 Commits

Author SHA1 Message Date
KrissKr0ss
66aa1cb05c Revert "Merge pull request #15929 from JerryWester/revert-15894-modsuits"
This reverts commit 48e713ff33, reversing
changes made to efb2d19cb9.
2023-05-01 00:16:20 -05:00
Jerry Wester
ae347f3399 Revert "MODsuits" 2023-01-08 17:30:26 -07:00
Jerry Wester
642d24e8e1 tether module 2022-12-17 16:54:20 -07:00
SandPoot
2555843026 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Initialize(mapload) 2022-04-09 03:06:56 -03:00
Lin
fd286c325e Merge branch 'master' into Projectile_Rework 2022-04-09 04:19:56 +00:00
SandPoot
695835fcd6 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Initialize(mapload) 2022-04-09 00:03:13 -03:00
SandPoot
586a035132 Update files 2022-04-06 18:41:31 -03:00
SandPoot
189716314f Would you like some defines in these trying times? 2022-03-23 12:10:02 -03:00
Solaris-Shade
171bd18c8a Updated Projectile code some more. 2022-03-11 22:23:01 -05:00
Solaris-Shade
c5be81c589 tg moved projectiles out of /item, added '/item' back 2022-03-06 16:29:58 -05:00
Solaris-Shade
2fdb70b2b9 [DNM][DNM][WIP] Projectile backend code port and update
Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
2022-03-06 15:20:23 -05:00
Solaris-Shade
8b77ee159f Update projectile.dm
Delete redundant list
2022-02-22 14:57:08 -05:00
DeltaFire
ef9c90d512 embeds, unarmed and wounds 2021-11-16 20:26:38 +01:00
silicons
186b552103 merge 2021-10-29 21:50:58 -07:00
silicons
50f7d89367 whew 2021-02-25 23:29:23 -07:00
silicons
bffc43e95e fixes 2021-01-08 18:59:26 -08:00
silicons
849e9405fd projectile fix 2021-01-08 18:53:49 -08:00
silicons
879ea9c6c8 ok 2020-12-25 14:23:16 -08:00
DeltaFire
4146566af0 hoo boy
replaces all mentions of bodypart_robotic with is_robotic_limb() where possible, adds BODYPART_HYBRID, adds helpers for organic / robotic limbs (is_robotic_limb() / is_organic_limb(), with a arg to override it accepting hybrid limbs)
Also makes the the surgery to heal robotic limbs work if the torso isn't a robot, but rather if there are robotic bodyparts, makes the IPC brain repair.. only accept IPC brains (obviously), makes the damage threshholds for robo-limbs vars instead of a fix 25 with hybrid ones predefined at 25 / 15 (trigger / mindamage), adds an error message to fixing them if already at theshhold, etc. Now just for replacing BODYPART_ORGANIC with is_organic_limb aswell where applicable.. also actual values for the other robo limbs. Fun!
2020-10-06 17:34:13 +02:00
silicons
1d8a030070 Update projectile.dm 2020-09-07 05:36:51 -07:00
silicons
a8d61b60ef Merge pull request #13011 from timothyteakettle/insane-shot-eyepatch
adds a cybernetic eyepatch to the syndicate uplink
2020-08-11 01:47:32 -07:00
timothyteakettle
a3b3e23bac fix ricochets 2020-08-04 23:41:55 +01:00
Timothy Teakettle
ef53f3faea the old system isnt needed really but sure i guess 2020-08-04 11:43:15 +01:00
Timothy Teakettle
2153f9ea35 i too, want people to be hit their ricochets 2020-08-03 17:36:40 +01:00
Timothy Teakettle
2bbe4631d6 working ricochets 2020-08-03 14:46:24 +01:00
Timothy Teakettle
9721025582 Merge branch 'master' into wounds-part-2 2020-07-29 15:47:44 +01:00
timothyteakettle
3ca098fe98 bugfixes 2020-07-25 00:22:24 +01:00
timothyteakettle
8360bb1a7f section 2 2020-07-24 23:44:57 +01:00
Timothy Teakettle
7fb55a02a5 section one 2020-07-24 22:34:22 +01:00
silicons
99737b6e11 Update projectile.dm 2020-07-23 18:35:32 -07:00
Lin
1f7488aad2 Merge pull request #12821 from Citadel-Station-13/silicons-patch-36
Increases projectile speed across the board by around 40-45%
2020-07-23 13:41:17 -05:00
silicons
20381927e4 Update projectile.dm 2020-07-18 19:18:42 -07:00
timothyteakettle
e8fade4f7f changes 2020-07-18 02:29:12 +01:00
timothyteakettle
7714fcfaba more changes 2020-07-18 01:26:38 +01:00
Timothy Teakettle
334d55bef3 add support for custom blood colours 2020-06-26 20:29:40 +01:00
timothyteakettle
a61b63c1aa fix ricochets properly 2020-06-16 01:18:45 +01:00
timothyteakettle
002fa1da1d how did i fuck that up 2020-06-16 00:34:28 +01:00
timothyteakettle
35aa1c4520 merge conflict fixes 2020-06-15 23:56:46 +01:00
timothyteakettle
e010212180 please work 2020-06-15 23:49:38 +01:00
Timothy Teakettle
1e1463a9b1 attempted ricochet fix 2020-06-11 23:50:55 +01:00
Timothy Teakettle
a4c030d0bb attempted ricochet fix 2020-06-11 23:08:41 +01:00
Timothy Teakettle
fda0d4d23e part 5 2020-06-11 21:47:48 +01:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Ghom
07e42c079c Fixing cards states and user-less projectiles checking mean armor values. (#12400) 2020-06-02 15:24:13 -07:00
kevinz000
effa47ec93 Update projectile.dm (#12380) 2020-06-01 21:46:02 +02:00
kevinz000
1f773cf4fe fixes 2020-05-12 11:52:45 -07:00
kevinz000
8952eb3e96 WOOPS 2020-05-12 07:45:00 -07:00
kevinz000
ea35e297c2 fixes 2020-05-12 07:38:52 -07:00
kevinz000
1a0808170d sliightly better 2020-05-10 14:30:09 -07:00