Commit Graph

9449 Commits

Author SHA1 Message Date
CitadelStationBot
848ec04d38 [MIRROR] Sets the default preload_rsc to 2 (#6051)
* Sets the default preload_rsc to 2 (#36556)

This was supposed to be 1 or 2 (2 preloads uploaded resources) in the repo and set to 0 in [`server_side_modifications.dm`](https://tgstation13.org/parsed-logs/basil/server_side_modifications.dm) but i messed that up when i switched it from a test merging pr to something mergable.

* Sets the default preload_rsc to 2
2018-03-21 15:55:47 -05:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
deathride58
c14b00ad80 Merge pull request #6033 from Poojawa/bluespace-bags-are-a-mistake
Fixes occupied bluespace bodybags from being put in the analyzer
2018-03-21 19:31:05 +00:00
deathride58
0a331a26ee Merge pull request #5994 from Poojawa/beepboop
Adds IPCs refractors preferences
2018-03-21 19:20:43 +00:00
CitadelStationBot
4403ccf908 [MIRROR] Add Fringe Weaver, Sugar Rush, Crevice Spike drinks from Va-11 Hall-A (#6038)
* Add Fringe Weaver, Sugar Rush, Crevice Spike drinks from Va-11 Hall-A (#36549)

* Add Fringe Weaver, Sugar Rush, Crevice Spike from Va-11 Hall-A

* Rebalance crevice spike damage

* Crevice Spike cleanup and sugar-y Sugar Rush

* Add Fringe Weaver, Sugar Rush, Crevice Spike drinks from Va-11 Hall-A
2018-03-21 14:00:54 -05:00
CitadelStationBot
2fbdfd1856 [MIRROR] Atmos unary devices can now be analyzed (#6037)
* Atmos unary devices can now be analyzed (#36485)

tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.


fixes #36448

this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners

* Atmos unary devices can now be analyzed
2018-03-21 12:58:24 -05:00
CitadelStationBot
99487a6bbb [MIRROR] April Fools Day replaces the overflow role with Clowns (#6041)
* April Fools Day replaces the overflow role with Clowns (#36533)

* Refactors overflow job assignment

* Fixes job selection

* April Fools Day replaces the overflow role with Clowns
2018-03-21 12:57:30 -05:00
CitadelStationBot
4ad2b2975a [MIRROR] Fixes some more trauma bugs (#6039)
* Fixes some more trauma bugs (#36487)

* fixes some more trauma bugs

* Update brain_trauma.dm

* Update brain_item.dm

* Fixes some more trauma bugs
2018-03-21 12:50:22 -05:00
CitadelStationBot
962311ff0d [MIRROR] Preload vox sounds when preload_rsc is disabled (#6042)
* Merge pull request #36557 from MrStonedOne/patch-498

Preload vox sounds when preload_rsc is disabled

* Preload vox sounds when preload_rsc is disabled
2018-03-21 12:49:48 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
Poojawa
b80e7cded9 fixes #5996 2018-03-20 19:18:33 -05:00
Poojawa
2bb09bef5f Adds additional screen 'faces', allows switching of screens in game
also puts jelly people in with the jelly people file.
2018-03-20 13:53:52 -05:00
deathride58
0d4e7f73f4 Merge pull request #6031 from Citadel-Station-13/upstream-merge-36466
[MIRROR] Unit test to make sure all subsystems which initialize call parent
2018-03-20 15:56:27 +00:00
Poojawa
af82e1109f slight tweaks, revert job controller changes, penor layering tweaked 2018-03-20 10:41:36 -05:00
deathride58
9517e3ad2e Merge pull request #5990 from Poojawa/digileg-runtime
Hopefully crushes some runtimes
2018-03-20 15:26:43 +00:00
deathride58
3a5fbcf15e Update _unit_tests.dm 2018-03-20 11:11:41 -04:00
Emmett Gaines
0832bb62c3 Unit test to make sure all subsystems which initialize call parent 2018-03-20 08:02:17 -05:00
CitadelStationBot
6cd994d342 [MIRROR] Colour fix (#6024)
* Colour fix

* Update ai_laws.dm
2018-03-19 22:18:28 -05:00
CitadelStationBot
9f182d89ed [MIRROR] Distinguishes law types by colour (#6022)
* Distinguishes law types by colour

* merge conflict
2018-03-19 22:17:24 -05:00
CitadelStationBot
7b3b1f65ec [MIRROR] Adds two new intermediate beaker types to chemistry (#6018)
* Adds two new intermediate beaker types to chemistry

* YAY I DON'T HAVE TO KEEP UP WITH SNOWFLAKE ANYMORE

* Update all_nodes.dm
2018-03-19 22:17:05 -05:00
CitadelStationBot
7c8c8f3a0a [MIRROR] Engie goggles in Meson mode now respect light levels (#6028)
* Engie goggles in Meson mode now respect light levels (#36504)

* Engie goggles in Meson mode now respect light levels

Meson glasses show the surrounding terrain, but darken areas beyond line of sight and that are not lit. Engineer goggles set to Meson mode currently show all terrain at max brightness. As a result, it can be hard to even know an area is unlit until objects (or mobs) suddenly start popping in one tile away.

This change makes the Engineer goggles respect light levels like Meson glasses do.

An image for visual aid;
https://i.imgur.com/KdYmkZb.png
Left shows the current Engineer goggles. Right shows the current Meson glasses, and how the Engineer goggles will look with this change.

* Update engine_goggles.dm

* Engie goggles in Meson mode now respect light levels
2018-03-19 21:44:30 -05:00
CitadelStationBot
0016b323f6 [MIRROR] Lowers damage cap on breaking hacked apcs (#6026)
* lowers damage cap on breaking apcs (#36520)

* Lowers damage cap on breaking hacked apcs
2018-03-19 21:44:19 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
980d69dde3 [MIRROR] I'm a dumb idiot and forgot to change the antag_rep values (#6000)
* I'm a dumb idiot and forgot to change the antag_rep values

* merge conflict
2018-03-19 21:25:01 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
9338d18a28 [MIRROR] Techweb fixes (#6023)
* Techweb fixes (#36513)

* Techweb fixes

* board

* robo

* Techweb fixes
2018-03-19 21:18:35 -05:00
CitadelStationBot
b74454bf5c [MIRROR] Tweaks to ERT creation (#6021)
* inquisition ert tweak (#36511)

* Tweaks to ERT creation
2018-03-19 21:18:02 -05:00
CitadelStationBot
fcbc76a7a9 [MIRROR] Pacifists can now use mech drills on closets containing living beings (#6020)
* Pacifists can now use mech drills on closets containing living beings

* Removes no longer needed Mecha code relating to Pacifist use of drills. Also alters variables to be more consistent. (#36494)
2018-03-19 21:16:44 -05:00
CitadelStationBot
889ff6fa08 [MIRROR] circuit diagnostic status icon changes (#6019)
* circuit diagnostic status icon changes

* circuit diagnostic status icon changes (#36218)

* circuit diagnostic hud revisit

warning icon replaced with red versions of prefered icons, new icons added to the AR interface

* did this fix it?

* ok how about now

put all the new icons at the end of the file instead of at different places inside
2018-03-19 21:16:26 -05:00
CitadelStationBot
c8004a088e [MIRROR] Crayons and spraycans can no longer infinitely draw large graffiti (#6001)
* Crayons and spraycans can no longer infinitely draw large graffiti (#36412)

🆑 SailorDave
fix: Crayons and spraycans can no longer draw an unlimited amount of large graffiti regardless of uses left.
/🆑

Fixes https://github.com/tgstation/tgstation/issues/35833

The check_empty() at the top of the afterattack() was only checking if the can was empty, not if the amount of charges left was less than the spray amount. This is fixed.

* Crayons and spraycans can no longer infinitely draw large graffiti
2018-03-19 21:16:00 -05:00
CitadelStationBot
df15bbe0f0 [MIRROR] New & Fixed AI VOX Sound Files (#6003)
* New & Fixed AI VOX Sound Files

* Update vox_sounds.dm
2018-03-19 21:15:34 -05:00
CitadelStationBot
1d6d8b454c [MIRROR] Defaults auxbase/escape pod/assault pod/elevator port timidity to FALSE (#6017)
* Defaults auxbase/escape pod/assault pod/elevator port timidity to FALSE

* FUCK (#36483)

F A L S E
semicolon be gone
2018-03-19 21:12:46 -05:00
CitadelStationBot
0c1fc7ff61 [MIRROR] Gives warning message to holodeck mobs that gain sentience via sentience potions. (#6016)
* Adds warning message to holodeck mobs that are made sentient. (#36472)

* Gives warning message to holodeck mobs that gain sentience via sentience potions.
2018-03-19 21:12:21 -05:00
CitadelStationBot
51a7f39176 [MIRROR] Updates rhumba beat to be more different from GBS (#6015)
* Updates rhumba beat to be more different from GBS

* Updates rhumba beat to be more different from GBS (#36439)

* Update rhumba_beat.dm

* clarifying comment
2018-03-19 21:11:54 -05:00
CitadelStationBot
009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
CitadelStationBot
6aaef3b010 [MIRROR] Adds mineral storage access to all jobs intended to be using a technology fabricator[read: 80% of the jobs] (#6013)
* Adds mineral storage access to all jobs intended to be using a technology fabricator[read: 80% of the jobs]

* RND techwebs: Mineral access (#36387)
2018-03-19 21:08:54 -05:00
CitadelStationBot
fd63838558 [MIRROR] Circuits constants chips now keep their data on save/load (#6012)
* Circuits constants chips now keep their data on save/load

* Fixes constants chips (#36315)
2018-03-19 21:08:24 -05:00
CitadelStationBot
dac99faf65 [MIRROR] Brain Damage Trait (#6011)
* Brain Damage Trait

* Brain Damage Trait (#36235)

* OK FINE GOD.

* balance??
2018-03-19 21:07:57 -05:00
CitadelStationBot
e6cee90e4c [MIRROR] Adds missing space to lobby music toggle (#6010)
* Adds missing space to lobby music toggle

* Adds missing space to lobby music toggle (#36517)
2018-03-19 21:07:36 -05:00
CitadelStationBot
777a4473d8 [MIRROR] Fixes roundend report runtmining if no traitor had a uplink. (#6009)
* Fixes roundend report runtmining if no traitor had a uplink.

* Merge pull request #36461 from AnturK/broken-uplink-log

Fixes roundend report runtmining if no traitor had a uplink.
2018-03-19 21:07:18 -05:00
CitadelStationBot
26e1aec9d8 [MIRROR] Massively slows Spaceacillin metabolism (#6005)
* Massively slows Spaceacillin metabolism

* Update medicine_reagents.dm
2018-03-19 21:06:56 -05:00
CitadelStationBot
1fd5de5bfe [MIRROR] Fixes stacks and material containers, fixes wet floors (#6008)
* Fixes stacks and material containers, fixes wet floors (#36497)

* Fixes stacks and material containers, fixes wet floors
2018-03-19 21:06:33 -05:00
CitadelStationBot
c17da68be6 [MIRROR] Removes completely unnecessary block of code in reactions.dm (#6007)
* Removes completely unnecessary block of code in reactions.dm

* removes block of code (#36474)
2018-03-19 21:06:01 -05:00
Poojawa
d593e46c6b working as intended now and improved 2018-03-19 07:00:05 -05:00
Poojawa
b27c5cd3b0 Revert "SCREEE. fuck this. I'mma just revert at this point, but don't want to lose progress."
This reverts commit a2fbab5ccb.
2018-03-19 05:32:12 -05:00
Poojawa
a2fbab5ccb SCREEE. fuck this. I'mma just revert at this point, but don't want to lose progress. 2018-03-19 04:57:57 -05:00
Poojawa
d387481aa5 UI's functional again at least 2018-03-19 02:13:47 -05:00
Poojawa
acfee53a98 :HELP: MAINT 2018-03-18 11:26:00 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00