* Starting a replacement of how threat works.
* no, we do it this way
* Added threat levels to jobs
* Added threat to... a lot.
* Updated for traitor classes.
* Fixed errors, except for one.
It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.
* Added type annotation to GetJob.
* This one I should change though
* wow how'd that happen
* spammable means low threat
* Made story threat have initial threat level on average
* Made somet rulesets force if they won the vote
* )
* Gave EVERY job threat, added a config for it.
* Rebalanced some numbers
* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Removes mush threat
* Makes devil threat scale with form
* reviewing reviewer's review of reviewer
* Gutlunches can be friendly spawned, so no
* Also made forced-friendly mobs not count
* null checks better
* Made antag threats in config, too
* various fixes
* Another couple dynamic fixes
* Made an admin message chunk all one line.
* Make roundstarts ignore current threat
It's not even calculated yet, so this is probably better.
* Minimum pop for chaotic/teamwork.
* More conveyance issues, removed superfluous threat costs
* More conveyance and tweaks
* Makes storyteller min players use all players instead of ready
* Lowered chaos weight with chaotic
* Blob now has correct cost
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>