* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* adds support for non-1:1 screen ratios for fullscreen overlays
* prevents future copypasta, adds widescreen support to clickcatchers
* oops, makes it actually compile
* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen
* i need shittier shitcode
* !!!HOPEFULLY!!! fixes the screen fuckery
* Fixes compiling errors. Tested locally, it seems like it works
* fixes runtime in mouse_angle_from_client
* Fixes non-1:1 TGUI runtimes for borgs and ghosts
* adds actual defines for fullscreen overlay resolution
* makes varediting view call change_view to make clickcatcher regenerate proper
* testmerge toggle widescreen verb and fixes vving view
* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such
* fixes parallax runtimes - how'd i miss this
* removes debug verb