* create plushie mob and chem
* better plush
* sentience
* fixes
* more fixes
* spelling error
* okay this works better
* more work on sentiency
* fixes
* further fixes
* revert plush storage changes, add splash effect
* fix icons
* undo a change that i guess isnt needed
* remove spaces
* plushies are now space immune
* make warning text more clear
* dont give them more health than bears?
* give them 0/1 stamina damage
* bugfix
* squeak when attacked
* small refactor
* Initial Commit: Inath-Neq's Mantra
* A Volt of Inspiration
* Bug Squash I
* Bugsquashing II
* Bugsquashing III - Now with effects added!
* Bugsquashing IV: This probably won't work!
* It worked, how about that. Numbers Tweak.
* Better Number Tweaks
Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
* A more lenient soft stamina crit.
* Yea, your shots are gonna go straight toh.
* accuracy whacks (leaves the bow as is for now).
* Fixing stam penalties calculations, spread the range.
* aaaaaah
* 1.4 seconds delay vs 1.2
* Thanks, linter.
* Missed one.
* HoS modular revolver, ported from vore
* Bugfixing, sanity checks etc.
* Update hos.dm
* Sprite fixed
* Automatic changelog compile [ci skip]
* HoS Weapon Selection
* Icons
* Clamp fix, removing rogue items from ye olde list
* Update ammo.dmi
* Requested Changes Part 1
* Beacon fixed (kind of)
* Subtypes fix
* User
* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty
* redundant item
* Adds an examine notice on how to remove the magazine
* Requested Changes
* Icons
Co-authored-by: Changelogs <action@github.com>
* Improvised Weapons Part 1: Shotgun & Rifle
Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.
* PR not yet ready - just cleaning issues.
Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.
* Reverting changes to shotgun ammo names in the autolathe.
No point calling it 12G when there's no 20G anymore.
* Weapon weight + sprite improvements.
Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.
* oops forgot the "
* Revert "Merge branch 'master' into Improvised-Part-1"
This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.
* Revert "Revert "Merge branch 'master' into Improvised-Part-1""
This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.
* My Github or environment isn't flipping out. no more.
Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.
* Made small weapon parts have w_class small.
I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.
* Duplicate definition refused.
Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.
* Resolved tools.dmi merge conflict.
Just took the dmi from master and put the new sprites on at the end.
* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.
* Please don't conflict
* Update bags.dm
* Fix instant crush
* tweak frame delay
tweak the 3 variant of shutters frame delay to 0.38 per frame,make it took roughly 10 tick to close completely.
* Shield time
Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky
* Icon time
Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳
* Compilation issue resolution
Now it compiles. So it works. Maybe.
* Little change
Only harm-intent bashes amplify the bash / use energy.
* Fixes up shield.dms repeair proc and moves the brass shield repair there
Oh cool time to throw in a fix aswell, neat!
* Some tweaks
Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block
* Some more stuff for the shield
Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.
* typo man bad
* more spellchecking
* even more little tweaks
* clarification on a comment
* sound tweak
only plays a special sound if its an empowered bash
* final tweakies before PR
* Abuse safeguard
Yeeah might be best to not allow clockies to bash eachother for infinite charge.
* another typo fix
I really shouldn't have been coding stuff for this at 5 am...
* Safeguards for a VERY specific edge case
Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.
* 5am code bad
same thing like the previous commit but not unreachable because of return statements.
* Applying requested changes / suggestions proposed by Ghommie
Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()
* Formatting