Commit Graph

21134 Commits

Author SHA1 Message Date
necromanceranne
b494aa3370 Fixed up how the proc is used, made northstar gloves give you no_softcrit instead of no_hardcrit, you altclick to change the warcry since they're no_drop now 2020-04-07 17:51:25 +10:00
necromanceranne
60c8aab520 the damage_roll proc needs to always be before check_streak 2020-04-06 16:51:26 +10:00
necromanceranne
ff4847b441 Adds the damage roll into a proc checked on each of the harm, disarm and grab acts and before a combo is complete, and also checks for whether we are in combat mode, lying down or if the target is in combat mode 2020-04-06 15:01:59 +10:00
necromanceranne
35f96a1c24 Merge branch 'pawnch_2_the_pawnchening' of https://github.com/necromanceranne/Citadel-Station-13 into pawnch_2_the_pawnchening 2020-04-06 13:42:40 +10:00
necromanceranne
1c50192c12 further fixing stuff 2020-04-06 13:42:23 +10:00
necromanceranne
d1e77ab087 Merge branch 'master' into pawnch_2_the_pawnchening 2020-04-06 12:31:16 +10:00
necromanceranne
33a056b373 Merge branch 'master' into pawnch_2_the_pawnchening 2020-04-06 12:29:14 +10:00
necromanceranne
a6bd6d23fe Some cleanup with help from rohesie, hopefully I figured it out 2020-04-06 12:28:14 +10:00
Putnam3145
5108bf1fc3 Stuff about power (#11664)
* Overhauled how APCs work, I guess

* Makes cells drain like before
2020-04-06 04:26:14 +02:00
kevinz000
956c2a57bf Merge pull request #11729 from Ghommie/Ghommie-cit666
Ports the VV Refactor by Kevinz.
2020-04-04 19:19:25 -07:00
nik707
09c8bd40ec Merge pull request #11575 from EmeraldSundisk/coggers
as of yet unfinished, being added in the background for ease of further development
2020-04-04 13:18:07 -05:00
kevinz000
ed52038dda Merge pull request #11703 from Kraseo/public-tyranny
Removes public mining from the game
2020-04-04 07:39:13 -07:00
Kraseo
70859170c7 basically i fucking hate map merge conflicts 2020-04-04 16:32:45 +02:00
kevinz000
09a5e234d3 Merge pull request #11716 from kiwedespars/lightpink-nerf
stabilized lightpink nerf - stabilized purple buff
2020-04-04 07:22:47 -07:00
kevinz000
adad236997 Merge pull request #11728 from Citadel-Station-13/Ghommie-patch-1
What was I hoping for again?
2020-04-04 07:16:20 -07:00
kevinz000
2a2234483f Merge pull request #11727 from Putnam3145/vore-pacifist-fix
Makes pacifists able to vore properly
2020-04-04 07:15:54 -07:00
kevinz000
5e961e5e43 Merge pull request #11711 from Arturlang/skateboards_cool_again
Buffs skateboards
2020-04-04 07:15:29 -07:00
kevinz000
886f0d7500 Merge pull request #11726 from Ghommie/Ghommie-cit665
Dwarfy message spam QoL.
2020-04-04 07:11:02 -07:00
kevinz000
9a0f0cab65 Merge pull request #11724 from Ghommie/Ghommie-cit664
Stops one of the many monkey tricks with mob holders.
2020-04-04 07:10:24 -07:00
necromanceranne
cefd212a50 I hecc'd (#11739) 2020-04-04 14:59:10 +02:00
necromanceranne
38586c9d92 I feel like this is more fitting 2020-04-04 20:09:09 +11:00
necromanceranne
333a3f7c0c This was also not the right way to do this so these values may be slightly stronger overall but will mean hitting with that second punch is all the more critical. 2020-04-04 19:49:22 +11:00
necromanceranne
4c051f70e8 fixes this too 2020-04-04 19:16:59 +11:00
necromanceranne
bd5446e906 NYOOPS 2020-04-04 18:21:18 +11:00
necromanceranne
fcb816675b not only am I blind I am also dumb 2020-04-04 18:20:17 +11:00
necromanceranne
856eca772d this is all still super broken 2020-04-04 18:05:02 +11:00
necromanceranne
7935eb8364 pretty sure this was brekaing stuff 2020-04-04 17:24:44 +11:00
necromanceranne
c6e82382a3 I feel like messing with this is basically unnecessary 2020-04-04 16:51:32 +11:00
necromanceranne
8af29a178c Hooks up the chaplain null rod gloves to the choice of gloves 2020-04-04 16:42:37 +11:00
necromanceranne
71e19aead2 ports over my krav changes from tg and also hooked in pugilist gloves to summon equipment for cultists and gave all that shit a sprite ye 2020-04-04 16:29:29 +11:00
kevinz000
1987cc56a2 Merge pull request #11712 from Ghommie/Ghommie-cit661
Porting the mutation conflict system, and resizing quantum realm fix.
2020-04-03 21:58:58 -07:00
kevinz000
010ddb2bfb Merge pull request #11706 from Ghommie/Ghommie-cit660
Minesweeper armageddon improvements
2020-04-03 21:55:16 -07:00
Lin
e8c33c411f Merge pull request #11723 from Ghommie/Ghommie-cit663
Fixing three runtime errors.
2020-04-04 02:53:18 +00:00
necromanceranne
923486eb43 Merge branch 'master' into pawnch_2_the_pawnchening 2020-04-04 13:40:34 +11:00
kevinz000
413ded02c0 Merge pull request #11433 from Ghommie/Ghommie-cit616
Spellcasting element
2020-04-03 16:31:10 -07:00
kevinz000
12d78dd7d8 Merge pull request #11329 from Ghommie/Ghommie-cit601
Made laser carbines and magrifles bulkier.
2020-04-03 16:30:47 -07:00
kevinz000
57fe91fafb Merge pull request #11596 from Feasel/patch-4
[Balance Pass] - Stunbaton (Because no one wants to do a single line …
2020-04-03 16:30:30 -07:00
Ghommie
9d97f1acda Ports the VV Refactor by Kevinz. 2020-04-03 19:16:43 +02:00
Arturlang
598179553e Changes making cablecuffs to using cable in your hand, instead of a menu. (#11702)
* There we go

* Ghommie suggestions
2020-04-03 18:34:26 +02:00
Ghom
a9ea7be699 Update dwarves.dm 2020-04-03 18:21:38 +02:00
Ghom
1b8b3f28c3 Update reagent_dispenser.dm 2020-04-03 18:18:12 +02:00
Ghom
150c0769ad Update reagent_dispenser.dm 2020-04-03 15:54:48 +02:00
Ghom
50ec842752 Update reagent_dispenser.dm 2020-04-03 15:53:09 +02:00
Timothy Teakettle
0919737c21 fixes shadow emission (#11713) 2020-04-03 14:23:24 +02:00
Putnam3145
93feb0277a Further dynamic tweaks: "you can instamerge this time" edition (#11715)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

* Makes phylactery count for threat

* Makes random storyteller  have random threat level

* Made starting rulesets scale up with threat LEVEL

* Made "minor rulesets" never have lower weight

* Makes chaotic not forced.

* Made story about 25% less chaotic

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-04-03 14:23:08 +02:00
necromanceranne
c5b55826b5 Punches land with the same consistency across races, punches cheaper, king hits are nastier (#11707)
* I think everyone should be landing punches now.

* brawling just got mathematical?

* pawnch harder get tired less this is a balance change now I guess

* nearly added instastun king hits, now stun punches are more rng

* I'm tired okay
2020-04-03 14:19:40 +02:00
Putnam
3365466db7 Couplea fixes to the previous tweak 2020-04-03 02:25:16 -07:00
Putnam
d398c5276c Also made all these "else ifs" into a "switch" 2020-04-03 01:59:48 -07:00
Putnam
492546c05c Pacifist digestion checks are elsewhere anyway 2020-04-03 01:53:35 -07:00
necromanceranne
0c46c151f9 Changes the vast majority of punching to be more changable with gear, martial arts now utilize species punch values for damage. 2020-04-03 19:42:25 +11:00