Commit Graph

22630 Commits

Author SHA1 Message Date
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
Lin
ff216c9c94 Merge pull request #12507 from Citadel-Station-13/removesilicons
Clicking on atmospherics objects as a ghost will allow you to scan their air much like with an analyzer.
2020-06-12 16:29:40 -05:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
deathride58
245bf750c7 fixes a pair of dos vectors. this is apparently a day -1 patch! (#12511) 2020-06-12 11:54:18 -07:00
Timothy Teakettle
a8de357342 more simplemobs including slimes fit in pet carriers (#12494)
* make slimes small

* cockroaches/crabs/sloths
2020-06-11 05:43:40 -07:00
kevinz000
120826e1fc Update tanks.dm 2020-06-10 14:47:58 -07:00
kevinz000
5990239cfa Update portable_atmospherics.dm 2020-06-10 14:46:16 -07:00
kevinz000
70d1574c26 Update pipes.dm 2020-06-10 14:45:19 -07:00
kevinz000
41d186186b Update components_base.dm 2020-06-10 14:43:54 -07:00
kevinz000
0e58938253 Update scanners.dm 2020-06-10 14:42:27 -07:00
Ghom
8cb15f9279 Actually Balanced and Standardized Vendor Prices. (#12495) 2020-06-09 22:22:53 -07:00
Ghom
6b4f7886e4 Merge pull request #12471 from Citadel-Station-13/poplock
poplocks hijack/glorious death
2020-06-09 17:02:32 +02:00
Timothy Teakettle
14c9ab2ff1 ports tgs regal rats (#12479)
* port regal rats

* fix missing line

* royal rat goes after humans too

* okay dont let them attack people

* let them attack people but at less damage

* remove header
2020-06-09 03:28:00 -07:00
Ghom
77a6511cc7 Fixing two issues. (#12481) 2020-06-09 03:26:19 -07:00
Trilbyspaceclone
81070b8ada New fermi chem Zeolites! (#12428)
* Zeolites!

* No loner hs debug numbers...
2020-06-09 03:25:40 -07:00
b1tt3r1n0
764ba26ace Pouches (#12432)
* The Ammo Pouch

It holds magazines and most forms of ammo.

* The Ammo Pouch

It holds magazines and most forms of ammo.
2020-06-09 03:22:39 -07:00
Timothy Teakettle
3692323615 plushmium: the fermichem that creates sentient plushies (#12450)
* create plushie mob and chem

* better plush

* sentience

* fixes

* more fixes

* spelling error

* okay this works better

* more work on sentiency

* fixes

* further fixes

* revert plush storage changes, add splash effect

* fix icons

* undo a change that i guess isnt needed

* remove spaces

* plushies are now space immune

* make warning text more clear

* dont give them more health than bears?

* give them 0/1 stamina damage

* bugfix

* squeak when attacked

* small refactor
2020-06-09 03:21:18 -07:00
kevinz000
139720e2ce Update code/modules/antagonists/traitor/classes/martyr.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:32 -07:00
kevinz000
3960050c71 Update code/modules/antagonists/traitor/classes/hijack.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:26 -07:00
Ghom
798de9baf1 Porting "Speeds up /datum/light_source/proc/update_corners() by 16% or so" (#12496) 2020-06-08 21:15:26 -07:00
Ghom
907d909861 Merge pull request #12493 from DeltaFire15/eldritch-affairs-exploit-fix
[s] xenobio golems can no longer be used to exploit eldritch affairs mechanics
2020-06-09 02:22:04 +02:00
DeltaFire
e2466f1e22 tiny bit of better performance 2020-06-08 21:29:29 +02:00
DeltaFire
bacd5b8478 oops 2020-06-08 19:10:39 +02:00
DeltaFire
c29be22f9b no more gamer time 2020-06-08 19:06:41 +02:00
Lin
52d6069e40 Merge pull request #12446 from kevinz000/hotkey_fixes
Adds modifier-independent hotkey bindings
2020-06-08 11:28:49 -05:00
Lin
1e3fd46c2d Merge pull request #12472 from Citadel-Station-13/kevinz000-patch-9
makes default photosynthesis MUCH less punishing
2020-06-08 11:25:15 -05:00
NopemanMcHalt
e5bc651140 Station has a crew loose (Adds Orville-inspired(?) uniform) (#12447)
* Station has a crew loose

Also adds paramedic to the MedSci Trekkie list
And allows chaplain to wear UniFed Service uniform

* hotfix for digi ops
2020-06-08 09:14:19 -07:00
DeltaFire15
efddaa8cad removes early return (#12483)
This early return, while skipping a few things, is a bad ideaas this pretty much allowed silicons to still interact with the station off-z as it 'skipped' the check for it.
2020-06-08 09:10:06 -07:00
Ghom
f3af445c94 Update material_container.dm (#12491) 2020-06-08 09:09:53 -07:00
kevinz000
b3afed69f4 huffles 2020-06-08 08:47:06 -07:00
Ghom
881dfe81c5 Merge pull request #12187 from Trilbyspaceclone/patch-373
Nerfs cargo gas selling - MK different pr then the one that addresses this
2020-06-08 08:21:07 +02:00
Trilbyspaceclone
6cf4985360 Update large_objects.dm 2020-06-08 01:09:27 -04:00
Trilbyspaceclone
abaf633ab9 Update large_objects.dm 2020-06-08 01:09:06 -04:00
Ghom
911e45e526 Merge pull request #12443 from timothyteakettle/fix-blueprints
fixes dumb blueprint bug to do with noteleport
2020-06-08 00:38:02 +02:00
Ghom
8ba5c8f690 Merge pull request #12444 from shellspeed1/Makes-internal-tanks-printable
Makes internal tanks printable at the engineering lathe
2020-06-08 00:37:26 +02:00
Ghom
1f65381a09 Merge pull request #12463 from DeltaFire15/ling-specialrole-fuckery
Quick ling on_removal() fix
2020-06-08 00:35:45 +02:00
Ghom
231c11a6ad Merge pull request #12465 from Linzolle/shotgun-fix
shotguns no longer delete shells in their chamber after firing
2020-06-08 00:34:31 +02:00
Ghom
941525c74a Merge pull request #12462 from timothyteakettle/fix-kudzu
fixes spacevines
2020-06-08 00:33:51 +02:00
Ghom
0b0d70fca9 Merge pull request #12464 from DeltaFire15/keycard-auth-changes
Makes keycard authentication devices... actually authenticate keycards.
2020-06-08 00:32:10 +02:00
kevinz000
5b863e7e9b Update photosynthesis.dm 2020-06-07 03:43:41 -07:00
kevinz000
6f62cb8678 Update photosynthesis.dm 2020-06-07 03:40:34 -07:00
kevinz000
210c873fe6 Update martyr.dm 2020-06-07 02:12:28 -07:00
kevinz000
7b69daffd7 Update hijack.dm 2020-06-07 02:12:12 -07:00
kevinz000
35abf4ffc9 Update traitor_class.dm 2020-06-07 02:11:43 -07:00
kevinz000
eceb46d02b Update datum_traitor.dm 2020-06-07 02:10:28 -07:00
Linzolle
fe6cf2dd44 ramsay broke every shotgun 2020-06-06 14:22:23 -05:00
DeltaFire
0cfbee9809 modifies keycard authentification devices
They now actually require an ID to authentificate instead of just 'access' to it.
Additionally, one can no longer initiate and confirm actions with the same ID.
2020-06-06 18:08:30 +02:00
DeltaFire
fe39ffe033 quick oneline thing 2020-06-06 17:07:50 +02:00
Timothy Teakettle
994ab8ac16 fixes spacevines 2020-06-06 16:00:26 +01:00
kevinz000
0e2fb9801e woops 2020-06-05 00:59:18 -07:00