* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them 😎
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
* combat refactoring
* i hate this
* mobility flags part 2 time xd
* whew
* stuff
* a
* ok
* changes
* Wew
* k
* add flags
* FUCKYOUVORE
* fixes
* typo
* no using this in hard stamcrit
* update icon
* woopsy
* . = ..()
* sigh
* Update living_combat.dm
* wew
* wups
* fix
* wack
* animation is now shorter
* linter save me
* i hate you
* k
* k
* k
* i hate you
* wrong button
* k
* ok
* bet
* bet
* bet
* Update item_attack.dm
* k
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* early returns
* skreee
* agony
* k
* k
* k
* k
* wack
* compile
* wack
* fix
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Modifies vanguard to actually fit into a combat system with stamina, since it didn't have any real thing for stamregen despite explicitly stating it caused increased stamregen. Incredible.
* combat refactoring
* i hate this
* mobility flags part 2 time xd
* whew
* stuff
* a
* ok
* changes
* Wew
* k
* add flags
* FUCKYOUVORE
* fixes
* typo
* no using this in hard stamcrit
* update icon
* woopsy
* . = ..()
* sigh
* Update living_combat.dm
* wew
* wups
* fix
* i hate you
* wrong button
* k
* ok
* bet
* k
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* early returns
* skreee
* agony
* k
* k
* k
* k
* wack
* compile
* wack
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
range increased
added a "windup"
hardstun length increased to counteract windup
windup allows target to attempt to avoid via breaking line of sight at the time the windup completes
initial stun reduced to major slowdown, user also recieves slowdown to prevent sprint memes from just letting them follow around a corner if there is one