silicons
19f1e99a8c
mass ports like 15 tg prs + counting ( #13386 )
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* changes
* ok
* changes
* sigh
* fixes
* changes
* fix
* fix
* alright
* fixes
git pus
* fix
* fix
* fix
* test
* ok
* Update code/modules/paperwork/ticketmachine.dm
Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com >
* ok
* compile and other stuff
* ok
* fix
* fix
* Fix
* Update menu.dm
* Update view.dm
* Update preferences.dm
Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com >
Co-authored-by: Putnam3145 <putnam3145@gmail.com >
2020-10-10 12:20:33 +02:00
Putnam
9bb3ba5c5a
added ethereals
2020-08-08 00:08:43 -07:00
Ghom
ea763df326
Photosynthesis element. ( #12394 )
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* Photosynthesis element.
* element yaketi sax.
* Ok, let's just use SSobj which has 20 wait instead of 10.
2020-06-02 15:23:09 -07:00
Ghom
85186a9714
Porting updates related to material datums. ( #12317 )
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* Porting updates related to material datums.
* art_type
* oh oh
2020-05-25 14:21:00 -07:00
Ghom
ab61713b50
Stores unused bad mood skill modifiers in a static list instead of deleting them everytime. ( #12273 )
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* Lowers gc subsystem cpu usage by caching mood skill modifiers.
* WHOPS.
* fug
2020-05-16 13:16:01 -07:00
Ghommie
7779258b50
Tests, bug fixes and improvements.
2020-05-10 18:54:05 +02:00
Ghommie
300331ccb7
Skill modifiers datum WIP.
2020-05-10 02:11:48 +02:00
Ghom
7616887604
Update mood.dm
2020-05-08 16:13:57 +02:00
Ghommie
835753a02d
!
2020-05-08 02:14:07 +02:00
Ghommie
60bdbfaf61
Merge conflicts, procs instead of macros, mood signals.
2020-05-08 02:12:41 +02:00
Ghommie
63870cc9d1
Movespeed modifiers refactor port.
2020-04-22 22:01:39 +02:00
Ghom
eb342d1591
Update mood.dm
2020-02-19 17:14:30 +01:00
Ghommie
ee1f61b5de
F
2020-02-19 14:26:11 +01:00
Ghommie
057b6f591c
HEEY
2020-02-19 14:23:12 +01:00
Ghommie
b39ae815f3
Porting several quirks code updates.
2019-12-13 16:12:04 +01:00
Ghommie
dd9116ee70
Ports elements: Lightweight shared/global components.
2019-11-28 01:47:20 +01:00
kevinz000
746bbccb9c
Merge pull request #9723 from Ghommie/Ghommie-cit321
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Riding component fix and hacky mood runtimes workaround.
2019-11-14 16:46:54 -07:00
Ghommie
7348693338
chucklefucks.
2019-11-12 15:53:54 +01:00
Ghommie
1e49ce76d3
Dreamchecker compatibility changes, part 1.
2019-11-10 20:48:30 +01:00
Ghommie
43014a8729
Riding component fix and hacky mood runtimes workaround.
2019-11-05 07:33:43 +01:00
Ghommie
cb74be29ae
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit262
2019-10-25 12:40:50 +02:00
BlackMajor
16998d8814
Merge pull request #9193 from Citadel-Station-13/kevinz000-patch-77
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Disables crit_threshold changes through mood
2019-10-25 14:38:51 +13:00
Ghommie
c882c098cc
Porting movespeed modification system updates.
2019-10-23 19:24:34 +02:00
Ghommie
6c34a51ff4
protip: don't return datum references anymore.
2019-10-23 15:47:10 +02:00
Ghommie
9cc480a5eb
datum source.
2019-09-22 19:02:49 +02:00
Ghommie
3d0cb39e91
Removes revenant blight's shabby tox damage in favor of negative mood effects, and necropolis curse if not cured.
2019-09-22 18:42:47 +02:00
kevinz000
1e6845491d
Update mood.dm
2019-08-26 19:54:34 -07:00
kevinz000
0eb1fdd9dc
Update mood.dm
2019-08-25 11:19:01 -07:00
Fermi
be36a8bb33
Cleanup
2019-06-15 18:04:06 +01:00
Fermi
7a66039f0c
Fixing merge errors.
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Testmerge ready.
2019-06-14 21:55:17 +01:00
Fermi
6b9becce71
Merge branch 'pr/14'
2019-06-14 21:29:04 +01:00
Fermi
eab52a51e6
Fixed compile errors.
2019-06-13 03:05:34 +01:00
Fermi
463b4e19ec
(var/mob/living/master = parent) fix
2019-06-13 01:01:19 +01:00
Ghommie
d3d2b8d898
should be ready.
2019-06-06 19:24:20 +02:00
Fermi
bb4aecbd5f
Progressional fixes
2019-05-20 07:44:39 +01:00
Fermi
246a344fed
Mreac fixed, tongue health, pH vars+ (drink, food, pryo, tox remain)
2019-05-16 00:58:30 +01:00
Fermi
ec2f33ceb5
Added Hatmium and a few slight fixes.
2019-05-12 03:42:23 +01:00
Fermi
ddad7a173d
All compiling errors fixed!! I did it!!
2019-05-11 15:47:58 +01:00
Fermi
f7655cad25
All compiling errors fixed, except for a few weird ones that I need help
2019-05-11 15:40:06 +01:00
Fermi
6466ef562c
100 down, 66 to go.
2019-05-11 02:05:25 +01:00
Fermi
29d4a2fdde
Finished MCchem, now to fix compling errors.
2019-05-11 00:14:04 +01:00
Poojawa
b6430559e9
datums
2018-09-11 02:49:41 -05:00
deathride58
3e18d8208e
Updates to tgstation commit 78e471d
2018-07-05 01:22:27 -04:00
Jordan Brown
f0a259d3e5
Removes redundant COMPONENT_INCOMPATIBLE crashes
2018-04-25 05:54:41 -05:00
LetterJay
022ac2e6c3
Merge pull request #6178 from Citadel-Station-13/shit
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sanity
2018-04-01 19:51:39 -05:00
kevinz000
84ac06c986
Yeah no
2018-03-31 04:07:29 -07:00
BeeSting12
cb8f3e9293
>happend
2018-03-28 12:17:14 -05:00
Qustinnus
79911d330a
Being happy no longer makes you obese. ( #36565 )
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* D O U B L E N E G A T I V E
* jesus
2018-03-21 15:35:33 -05:00
CitadelStationBot
dad2d44ea2
[MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component ( #5992 )
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* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344 )
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl
Fixes #36444
From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.
This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.
I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
Qustinnus
a96a28f3d6
[reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-07 20:49:25 -06:00