* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
* Blessed turfs are visible to people who care about blessed turfs
* A better way
* Adds holy vision
* Compacts special types
* space space space
* Glowing
* Final Solution
* wraith
* bawhoppen has autism and we must hugbox
* Implements feedback
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.
If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.
There's an internal GPS onboard so crew will always be able to follow the shuttle.
Crew of 3, moderately armed. (Balance pending)
Shuttle engines have 3 minute cooldown between jumps.
Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
* Initial commit
* Time is a circus
* Send in the clowns
* i broke something
* Revert "i broke something"
This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.
* I think it works?
* cleanup
* define reminders
* Fixes tendrils and such
* sentience_act now moves the mob to AI_OFF state
* vipers use venom, tarantulas are fat and slow.
* viper!
added!
* tarantula!
done!
* tarantulas are big guys
nobody pushin them round
* added maidwives, added spider channel
* me and cobby lose our minds over shitcode 2
electric boogaloo
* midwives have skins
shiny
* YES XHUIS GOT IT WORKING WHAT A GUY YEAAAAAAAAAAA
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
* new nurse sprite is in!
yay
* cosby joke about all my shit corrupting idk
this is gonna be annoying to fix
* Revert "cosby joke about all my shit corrupting idk"
This reverts commit 680b4c310e0b882f7465129c093e7f69fdff15c6.
* starts to add spidervenom, finishing tomorrow
* fuck god dammit shit fuck
* WE ARE BACK IN BIZNIZ TY ORANGES
* whoops
* feed me semour feed me all night long
fixes the cyberboss stuff except that complicated one i'll do something else with it for now
* temporary fix maybe
* lets just have this for now and i'll fix this later
* all good
* fixes
* does what i should have done a long time ago
* SKINS SKINS SKINS PULLAPALOOZA
* i think this does it okay
* spiders miright
* merge conflict fix?
* MISTAKES WERE MADE
* spider commands are cool now
* he protec
but he also attac
* ty joan
* ty joan again