Commit Graph

56 Commits

Author SHA1 Message Date
Poojawa
42db44b39e Alien Ruin fix, various cherrypicked upstream fixes
Also adds new buildmode
2018-09-13 22:55:11 -05:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
oranges
ffd705c8d7 Merge pull request #38366 from AutomaticFrenzy/patch/fire-overlay
Replace area-wide fire overlay with reddening the lights
2018-06-11 22:29:10 -05:00
Jordan Brown
5e15a988f6 Refactor machinery to default to being anchored 2018-06-01 11:28:19 -05:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
Tad Hardesty
09cf7216b2 Fix grammar in lightbulb shatter message (#37207) 2018-04-15 22:43:54 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot
42fa773aaf [MIRROR] Fixes backup light rounding (#5759)
* Fixes backup light rounding - #36060

* Fixes backup light rounding
2018-03-02 18:42:19 -06:00
CitadelStationBot
3c7520f1f1 [MIRROR] Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#5687)
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879)

* adds an above lighting layer, adds lighting overlays

* fixes wonkiness with broken and burned lights

* decreases overlay alpha a tad bit

* i gotta test this - removes new() override from mutable_appearance

* readds /mutable_appearance/New() for legacy behaviour

* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
2018-02-24 06:08:23 -06:00
deathride58
cc334136f4 Update lighting.dm 2018-02-21 13:08:05 -05:00
Jordan Brown
bc2f2a9728 [READY]Randomized Station Time + Night Shifts 2018-02-21 12:02:28 -06:00
Jordan Brown
f9353da855 Quote the armor lists 2018-02-16 00:26:26 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
MMMiracles
4c6bdf1a9e Snowdin 2.0 2018-02-05 09:10:40 -06:00
CitadelStationBot
dc06d0373c [MIRROR] Fixes lightfixture placement issue (#5225)
* Fixes lightfixture placement issue

* Fixes lightfixture placement issue
2018-02-04 22:06:22 -06:00
deathride58
142e96a2dd [READY] Adds night shifts (#4281)
* initial commit - adds night shifts

* fixes lighting not updating when nightshift is triggered and fixes compiling issues

* makes red alert override nightshift

* Update lighting.dm

* adds announcements for nightshift changes

* fixes nightshift flip-flopping during the night, adjusts night message a little, moves from minor_announce to priority_announce

* Update cit_nightshift.dm

* fixes compiling errors
2018-02-04 21:28:41 -06:00
YPOQ
8c7645fd2b Fixes emergency lights having null brightness (#34796) 2018-01-24 06:13:06 -06:00
MrDoomBringer
4d206f56e8 Adds ~70 more suicides 2018-01-23 01:39:07 -06:00
deathride58
9e6ce24a57 removes magic numbers from the set_light var in lights (#34714) 2018-01-21 21:13:57 -06:00
Jordan Brown
805a07de7e Merge pull request #34679 from Xhuis/patch-3
Fixes emergency lights literally never working
2018-01-21 09:10:20 -06:00
deathride58
aabbbb9dff aaaand the rest of the modules folder 2018-01-04 01:45:38 -05:00
Ashe Higgs
2aef00daf0 All-In-One grinder results are now defined by type, not by huge lists 2017-12-14 15:48:39 -06:00
deathride58
0c7bc2f3fe Merge pull request #4292 from Citadel-Station-13/upstream-merge-33376
[MIRROR] Flickering no longer enables emergency lights
2017-12-10 03:07:54 +00:00
Jordan Brown
2029473a48 Merge pull request #33397 from Xhuis/em_light_fix
Fixes emergency lights having infinite power, and replaces their magic number with a define
2017-12-09 15:53:49 -06:00
Jordan Brown
7b9bcb37aa Merge pull request #33376 from Xhuis/patch-3
Flickering no longer enables emergency lights
2017-12-09 15:53:20 -06:00
oranges
dc2d191eba Merge pull request #33332 from AnturK/lightfix
Fixes light breaking
2017-12-06 16:20:31 -06:00
deathride58
84fe88153e merges #4208 2017-12-04 16:17:43 -05:00
deathride58
4d29723302 Update lighting.dm 2017-12-03 18:25:54 -05:00
Ashe Higgs
5621507b4a Adds emergency lights, built into light fixtures 2017-12-03 12:54:48 -06:00
CitadelStationBot
adc2e46114 [MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
KorPhaeron
6ea3f1293c You can smash the bulbs in floodlights (#31690)
* You can smash the bulbs in floodlights

* Floodlight breaking but properly
2017-10-15 12:55:31 -05:00
Jordan Brown
572f3b8905 Merge pull request #31585 from ShizCalev/empty-light-editor-fix
Fixes empty light fixtures showing as working lights in DM
2017-10-12 15:27:37 -05:00
Leo
ed3a031543 Merge pull request #31497 from AnturK/cyberboss-pls
Fixes some tempremoves
2017-10-10 07:10:35 -05:00
Jordan Brown
075cb673c0 Remove drop_item, drop_item_v, put_in_hands_or_del 2017-10-07 12:37:06 -05:00
kevinz000
5591afc9ce double wew 2017-08-29 09:53:11 -07:00
LetterJay
188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
kevinz000
35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996 Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" (#2457)
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
CitadelStationBot
87b3df3069 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-17 09:19:14 -05:00
CitadelStationBot
ff6bbbedf5 Changes some 1s and 0s to TRUE and FALSE (#1967) 2017-07-10 16:13:16 -07:00
CitadelStationBot
90c2a4f867 Removes now-unnecessary obj_integrity definitions 2017-07-09 19:44:48 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
9d5e51777b use_power var now uses a define to reflect it not being a bool (#1842) 2017-06-30 20:41:59 -07:00
Poojawa
9e72b1b8fd /tg/ 4/14 (#367)
* outside code stuff

* defines, helpers, etc

* everything not module

* modules

* compiled fixes + missing sounds
2017-04-14 23:28:04 -05:00
Poojawa
7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00
Poojawa
f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00
Poojawa
0bca862419 Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
2017-02-28 09:30:49 -06:00
Poojawa
73b6b33f79 TG sync Sunday (#201)
* stage one

* datums and shit

* game stuff

* modules

* tgstation.dme

* tools

* these things for icons

* compiling fixes

* merge spree on TG

* other updates

* updated maps with deepfryers

* My helpers were not helping
2017-02-06 00:36:56 -06:00