rscadd: Blast cannons have been fixed and are now available for purchase by traitorous scientists for a low low price of 14TC.
rscadd: Blast cannons take the explosive power of a TTV bomb and ejects a linear projectile that will apply what the bomb would do to a certain tile at that distance to that tile. However, this will not cause breaches, or gib mobs, unless the gods (admins) so will it.
experimental: Blast cannons do not respect maxcap. (Unless the admins so will it.)
* Fixes null bullets from being fired after they're deleted (#38437)
* Adds handle_atom_del check to if deleted bullets are equal to ammo type and chambered round.
* works for me
* Update _box_magazine.dm
* Fixes null bullets from being fired after they're deleted
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round
The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob
A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* Reduces selfcharge gun processing/icon work
* More efficient gun overlays, adds old_ratio var
* oh my god it was calling the egun's update_icon?
* percent proc
* Attachment overlay overhaul
* Cut overlays in egun update
* ebow 1000% better overlay management
* Update gun.dm
* Pointless check
* Giving KA and children consistent icon behavior
* Update kinetic_accelerator.dm
* Fixed
* ..() readded
* ..() readded
* ..() readded
* Antur didnt catch this one heck
* Because confusing vars are apparently more maintainable
* Gun overlays 2: Electric boogaloo
* another one
* Chameleon guns are removed
* tentacles everywhere
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