Does not add the other human emotes, since they seem a bit odd to put
in.
Slimes needs custom emotes for... reasons. You all know why, don't make
me say it in writing! >_<
* Mining Vendor Redo
basically Re adds all the stuff i added back at the start of 6th port,
also re added stimpacks to the lsit becuase i don't see why they needed
to be removed from it
* whetstone removed
whetstone removed
* price balances
just tweaked the prices of the new bundles to make them actually worth
purchasing following a 5 for the price of 4 standard
* The final change
finishes the requested changes
* removes excessive line spacing
* removes trailing comma
* fixed runtime in air.dm
fix was made in LINDA_turf_tile.dm though
* fixes runtime in corpse.dm
* fixes runtime in species.dm
* automatically restarts the MC sometimes
When the timer SS crashes, here's the fix
hardcoded with love
* supermatter area icon
* better admin logs
* better mentorhelp message for admins
* fixes map
* removes depreciated var
* MC rebooter 9001
* fixed runtime in air.dm
fix was made in LINDA_turf_tile.dm though
* fixes runtime in corpse.dm
* fixes runtime in species.dm
* automatically restarts the MC sometimes
When the timer SS crashes, here's the fix
hardcoded with love
* supermatter area icon
* better admin logs
* better mentorhelp message for admins
* fixes map
* sensible fixes
* this too
* some more
* fixes chair icons
reverted to state before tg pull
* fixes telecomms icons
revert to state before tg pull
* fixes research icons
reverted to before tg pull
* de-whitewashed the stools
* fixed missing broadcaster sprites
* always load from the savefile
helps custom servers who don't want to fuck with the config, this will
never not be wanted with the system we have
* stop it, ghosts
* fixes limb augmentation
https://github.com/tgstation/tgstation/pull/25446
* removes lag
* re-adds sounds
* exception
* makes travis happy
* Ghost-role arousal fix
Fixes it so ghost role spawners respect arousal preferences of the
ghost.
* Arousal should respect species traits
This is *currently* having no effect, as no species at the time of
writing uses NOGENITALS species trait. But good for future species I
think.
* Arousal-fix-fixed
Made on_species_gain do the arousal check and apply it properly. Moved
equip to happen AFTER the ckey is assigned, as I couldn't check the
clients prefs before that and it just defaulted to TRUE.
Problem: Human ghost-roles are already human and would not use
on_species_gain. I had 2 fixes for this: Either I made them do so
anyway, doing set_species with human. This is probably redundant and
might break things in some unexpected way....
2nd possible fix is what I am pushing now, just making an else statement
for that situation.
* Adds In Deep from RA2 into the roundstart music
* Adds In Deep from RA2 into the roundstart music
* A few minor things
Fixes up my plasmagun code so that the projectiles have an
impact_effect, Adds the enclave power armor from Fallout 13 (currently
admin spawn only), and adds a Krotchy doll into the arcade prize list
(Sprites were in Fallout 13's git but I suspect it originated somewhere
else).
* Remove crap
Removing the extra crap so its now just a single-line fix.
* AAAA
ultra-hotfix
-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
Adds the CQC manual from the nuke ops uplink to be included in the
traitor uplink since sleeping carp is on traitor and is significantly
more powerful where as CQC is more intent cycling and reactions so i
think it offers a varied play style oppurtunity for those who don't want
to take sleeping carp but like the martial arts aesthetic
* I'LL SNEAK THIS IN, TOO
* will it blend
* event tweaking
* new kinkmate sprite
* savefile bugfixes
* drinks got overwritten again
rip
* replaces missing styles
* dildos
* last bit
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* lazy fix for bleeding edgy (#252)
* map tweaks/shuttle engines
* helpers and defines
* global/onclick
* controllers and datums
* mapping
* game folder
* some other stuff
* some modules
* modules that aren't mobs
* some mob stuff
* new player stuff
* mob living
* silicon stuff
* simple animal things
* carbon/ayylmao
* update_icons
* carbon/human
* sounds and tools
* icons and stuff
* hippie grinder changes + tgui
* kitchen.dmi
* compile issues fixed
* mapfix
* Mapfixes 2.0
* mapedit2.0
* mapmerger pls
* Revert "mapedit2.0"
This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.
* clean up vore folder + 2 hotfixes
* admin ticket refinement
* Blob tweaks and LAZYADD
* LAZYADD IS LAZY
* Magic strings purged
* DEFINES NEED HIGHER PRIORITIES
* Only a sleepless idiot deals in absolute TRUE|FALSE
* u h g
* progress bar fix
* reverts ticket logs
* there's always that one guy
* fixes and stuff
* 2/27 fixes
* game folder stuff
* stats
* some modules again
* clothing stuff
gets vg clothing out of the main files
* everything not mobs again
* mob stuff
* maps, tgui, sql stuff
* icons
* additional fixes and compile errors
* don't need this anymore
* Oh right this isn't needed anymore
* maint bar re-added
* that doesn't need to be here
* stupid events
* wtfeven
* probably makes Travis happy
* don't care to fix the grinder atm
* fixes vending sprites, changes turret
* lethal, not lethals
* overylays are finicky creatures
* Adds in clothing from the /vg/ rip
* adds clothing from the /vg/ rip
* Adds VG weaponry to the server
Adds VG weaponry to the server, most of it is intended for the bussing
admin so its not obtainable normally.
This also adds in toy megabusters to the arcade machine toy list and two
vending machines intended for adminbus/events/thunderdome.
* aa
fixing even more shit
* aaa
*external code related screaming*
* aaa
funfact: that insistence on modualization broke *EVERYTHING* for the
guns. I doubt I'll fix this.
* Fixes more shit
After I finally worked the salt out from yesterday, I modularized the
code more to the standard required. It seems that the sprites for the
guns/projectiles/vending machines need to be in the titled DMI files, at
least from my observations.
* *internal screaming*
why
* more shit fixed
no impact sounds for the plasmaguns / actual buster. Now there are
sounds.
* (Hopefully) Finaly update with this.
Salty removed, modularized it.
Hope its all good now.
* aaa
Pain.
* final fix
missing sprites fixed
* auto vote runtime error fix
* part 1
* adds a wolf pai sprite
modified fox sprite that doesn't make your eyes bleed
* missed a painful sprite
* part 2
* ptwhatever
* save
* conflict resolution pt1
* conflict resolution pt2
* almost done with the preferences shit
* fixes missing arousal HUD
* file rename
* even more
* keep the panic commits coming
* forgot one
* wew, gonna go make some small changes
* s o o n
* LOOC admin and player toggles
* fixed backpacks and taurs clipping on the preview
* fixed penis length saving
* typo fix
* arousal fix
* icon tuning
* final