* Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use
* Fixes beam rifle indent error
* Projectile target check hit code now uses a proc for resharing
* Update beam_rifle.dm
* Delete beam_rifle.dm.rej
* Changes clickcatcher to dynamically scale based on view range rather than making 1 tile for each tile viewed
* Update turf.dm
* Update turf.dm
* Delete click.dm.rej
* Update click.dm
* fxies
* woops
* Update turf.dm
* the actual rifle
* dumb clickcatcher
* actions
* Admin "Reload Station" Map Generator - Reloads specified block to roundstart. also buildmode area mapgens have names instead of paths on a list.
* clean up + manual sync
* Ports Rapid Cable Layers from /vg/ and paradise
* rej clean up + manual sync
* maps and .rej file cleanup
* sprite and WGW memes
* actual spellchecked memes
* some other map fix memes
* fuck it, let's just hard sync maps
* dumb paperwork shit for maps
* Revert "dumb paperwork shit for maps"
This reverts commit 8e70bbec0f407c334cd81f5b92aafdb90544ca9d.
* *autistic screeching*
* REEEEEEEEEEEEEEEEEEEEE
* Fuck off I want to do something else
* Refactors and clarifications
Refactors borers to use objective datums instead of relying entirely on
hardcoded snowflake bullshit.
Also adds some FEEDBACK to the punishments, so the host isn't completely
confused why they suddenly keep getting stunlocked and blinded.
Also refactors syndi-borers to display their objectives along the other
borers instead of as an antag, since they TECHNICALLY count as a borer
for their escape objective, enabling them to cooperate.
Refactors borers weakness-chemical to be a variable instead of
hardcoded, allowing admin var-editing to work.
Borers now inherit the objectives of their parent-borer. Normally makes
no difference, but if admins were to give custom objectives to one
borer, then all its children will injerit it.
* Removed a line
Removed a piece of text that was redundant at best and incorrect at
worst. Syndicate borers makes it show up as the default 10 needed when
no other borers existed and normal borers already state their own
objective individually.
Borers with minds are added to the HUD and can see the HUD.
Humans with a borer are added to the HUD, but CANNOT see the HUD.
If the borer leaves, the human is removed from the HUD.