* "sTAM BAD REE" is like sandpaper on my nerves. so let's turn the server into a TG clone for a week and watch as the population dwindles to nothing just to prove a point!
* and the config, too
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* initial commit - adds night shifts
* fixes lighting not updating when nightshift is triggered and fixes compiling issues
* makes red alert override nightshift
* Update lighting.dm
* adds announcements for nightshift changes
* fixes nightshift flip-flopping during the night, adjusts night message a little, moves from minor_announce to priority_announce
* Update cit_nightshift.dm
* fixes compiling errors
This works around some vv-fu you can use to pass in a config_entry to a proc that reads the value var of some other datum. Byond is stupid enough to actually read it, so it must be uniquely named.