/obj/item/clothing/mask/gas/plaguedoctor/red name = "authentic plague doctor mask" desc = "An authentic, modernised version of the classic design, with red lenses. This mask will not only filter out toxins but it can also be connected to an air supply." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' mob_overlay_icon = 'modular_splurt/icons/mob/clothing/mask.dmi' anthro_mob_worn_overlay = 'modular_splurt/icons/mob/clothing/mask_muzzle.dmi' icon_state = "plaguedoctor_red" item_state = "plaguedoctor_red" armor = list(MELEE = 0, BULLET = 0, LASER = 2,ENERGY = 2, BOMB = 0, BIO = 75, RAD = 0, FIRE = 0, ACID = 0) /obj/item/retractor/plague name = "plague doctor's retractors" desc = "A set of copper retractors, still just as useful as any other." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "retractor_plague" toolspeed = 1 /obj/item/hemostat/plague name = "plague doctor's hemostat" desc = "A copper hemostat, just as effective as a regular one." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "hemostat_plague" toolspeed = 1 /obj/item/cautery/plague name = "plague doctor's cautery" desc = "Little more than a piece of red-hot steel. Just as effective as a normal cautery." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "cautery_plague" toolspeed = 1 /obj/item/surgicaldrill/plague name = "plague doctor's drill" desc = "A steel bit with a hand crank, still just as effective." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "drill_plague" toolspeed = 1 /obj/item/scalpel/plague name = "plague doctor's scalpel" desc = "A sharp, curved copper scalpel, just as effective." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "scalpel_plague" hitsound = 'sound/weapons/bladeslice.ogg' force = 18 toolspeed = 1 sharpness = SHARP_POINTY /obj/item/circular_saw/plague name = "plague doctor's saw" desc = "A small manual saw, just as sharp and effective as a normal surgical saw" icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "saw_plague" hitsound = 'sound/weapons/circsawhit.ogg' mob_throw_hit_sound = 'sound/weapons/pierce.ogg' force = 5 throwforce = 7 throw_speed = 3 throw_range = 7 toolspeed = 1 attack_verb = list("attacked", "slashed", "sawed", "cut") sharpness = SHARP_EDGED /obj/item/storage/backpack/docbag name = "doctor's bag" icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "docbag" item_state = "briefcase" lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi' desc = "A large black leather bag for storing medical tools" slot_flags = null /obj/item/storage/backpack/docbag/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 50 STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_items = 30 STR.max_volume = STORAGE_VOLUME_DUFFLEBAG /obj/item/storage/backpack/docbag/PopulateContents() return /obj/item/storage/backpack/docbag/plague name = "plague doctor's bag" icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "docbag" desc = "A large black leather bag used by plague doctors to store medical tools" /obj/item/storage/backpack/docbag/plague/PopulateContents() new /obj/item/clothing/neck/stethoscope(src) new /obj/item/healthanalyzer(src) new /obj/item/reagent_containers/syringe(src) new /obj/item/surgical_drapes(src) new /obj/item/bonesetter(src) new /obj/item/retractor/plague(src) new /obj/item/hemostat/plague(src) new /obj/item/cautery/plague(src) new /obj/item/surgicaldrill/plague(src) new /obj/item/scalpel/plague(src) new /obj/item/circular_saw/plague(src) /obj/item/cane/plague name = "plague doctor cane" desc = "A cane used by a plague doctor, complete with fancy gold embelishments." icon = 'modular_splurt/icons/obj/plaguedoc.dmi' icon_state = "cane_plague" item_state = "stick" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 5 throwforce = 5 w_class = WEIGHT_CLASS_SMALL custom_materials = list(/datum/material/iron=50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")