#define PROTOLOCK_ALL_ACCESS CONFIG_GET(flag/protolock_all_access) /mob/Initialize() . = ..() create_player_panel() /mob/Destroy() QDEL_NULL(mob_panel) . = ..() //pixelshift overrides /mob/northshift() pixel_shift(NORTH) /mob/southshift() pixel_shift(SOUTH) /mob/eastshift() pixel_shift(EAST) /mob/westshift() pixel_shift(WEST) /mob/verb/tilt_left() set hidden = TRUE if(!canface() || is_tilted < -45) return FALSE transform = transform.Turn(-1) is_tilted-- /mob/verb/tilt_right() set hidden = TRUE if(!canface() || is_tilted > 45) return FALSE transform = transform.Turn(1) is_tilted++ /mob/proc/has_spell(spelltype) if (!mind) return FALSE for(var/obj/effect/proc_holder/spell/S in mind.spell_list) if(S.type == spelltype) return TRUE return FALSE /mob/proc/create_player_panel() QDEL_NULL(mob_panel) mob_panel = new(src) /mob/verb/check_out(atom/A as mob in view()) set name = "Check Out" set category = "IC" . = examinate(A) if (.) return to_chat(A, span_notice("[src] seems to be checking you out.")) /mob/proc/allow_vampiric_ability(check_anti_magic = TRUE, check_holy = TRUE, check_garlic_neck = TRUE, check_garlic_blood = TRUE, check_stake = TRUE, silent = TRUE) // Check if carbon if(!iscarbon(src)) // Warn user and return false if(!silent) to_chat(src, span_warning("Your body cannot form connections to the other-world!")) return FALSE // Check for anti-magic variables if(check_anti_magic || check_holy) // Check for anti-magic if(src.anti_magic_check(check_anti_magic, check_holy, FALSE, 0, TRUE)) // Warn user and return false if(!silent) to_chat(src, span_warning("A powerful anti-magic force is blocking your connection to the other-world!")) return FALSE // Check for anti-garlic variables if(check_garlic_neck || check_garlic_blood) // Check bloodsucker checks if(!blood_sucking_checks(src, check_garlic_neck, check_garlic_blood)) // Warn user and return false if(!silent) to_chat(src, span_warning("The warding power of Allium Sativum prevents you from using any sanguine powers!")) return FALSE // Check for stake variable if(check_stake) // Check for stake if(src.AmStaked()) // Warn user and return false if(!silent) to_chat(src, span_warning("You are staked! You must remove the offending weapon from your heart before using any sanguine powers!")) return FALSE // All checks passed return TRUE //Makes the protolocks able to be disabled /mob/can_use_production(obj/machinery/machine_target) if(PROTOLOCK_ALL_ACCESS) return TRUE . = ..() /mob/on_item_dropped(obj/item/I) SEND_SIGNAL(src, COMSIG_MOB_ITEM_DROPPED, I) //SPLURT edit . = ..()