/mob/living/handle_micro_bump_other(mob/living/target) // If the target is not in combat mode, if the target has the preference off, stop the interaction. if(target.a_intent != INTENT_HARM && SEND_SIGNAL(target, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE) && target.client.prefs.stomppref == FALSE) return FALSE // Do the rest of the function normally. . = ..()