/obj/item/lipstick gender = PLURAL name = "red lipstick" desc = "A generic brand of lipstick." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "lipstick" w_class = WEIGHT_CLASS_TINY var/colour = "red" var/open = FALSE /// A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed var/lipstick_trait /obj/item/lipstick/purple name = "purple lipstick" colour = "purple" /obj/item/lipstick/jade //It's still called Jade, but theres no HTML color for jade, so we use lime. name = "jade lipstick" colour = "lime" /obj/item/lipstick/black name = "black lipstick" colour = "black" /obj/item/lipstick/black/death name = "Kiss of Death" lipstick_trait = TRAIT_KISS_OF_DEATH /obj/item/lipstick/random name = "lipstick" icon_state = "random_lipstick" /obj/item/lipstick/random/New() ..() icon_state = "lipstick" colour = pick("red","purple","lime","black","green","blue","white") name = "[colour] lipstick" /obj/item/lipstick/attack_self(mob/user) cut_overlays() to_chat(user, span_notice("You twist \the [src] [open ? "closed" : "open"].")) open = !open if(open) var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color") colored_overlay.color = colour icon_state = "lipstick_uncap" add_overlay(colored_overlay) else icon_state = "lipstick" /obj/item/lipstick/attack(mob/M, mob/user) if(!open || !ismob(M)) return if(!ishuman(M)) to_chat(user, span_warning("Where are the lips on that?")) return var/mob/living/carbon/human/target = M if(target.is_mouth_covered()) to_chat(user, span_warning("Remove [ target == user ? "your" : "[target.p_their()]" ] mask!")) return if(target.lip_style) //if they already have lipstick on to_chat(user, span_warning("You need to wipe off the old lipstick first!")) return if(target == user) user.visible_message(span_notice("[user] does [user.p_their()] lips with \the [src]."), \ span_notice("You take a moment to apply \the [src]. Perfect!")) target.update_lips("lipstick", colour, lipstick_trait) return user.visible_message(span_warning("[user] begins to do [target]'s lips with \the [src]."), \ span_notice("You begin to apply \the [src] on [target]'s lips...")) if(!do_after(user, 2 SECONDS, target = target)) return user.visible_message(span_notice("[user] does [target]'s lips with \the [src]."), \ span_notice("You apply \the [src] on [target]'s lips.")) target.update_lips("lipstick", colour, lipstick_trait) //you can wipe off lipstick with paper! /obj/item/paper/attack(mob/M, mob/user) if(user.zone_selected != BODY_ZONE_PRECISE_MOUTH || !ishuman(M)) return ..() var/mob/living/carbon/human/target = M if(target == user) to_chat(user, span_notice("You wipe off the lipstick with [src].")) target.clean_lips() return user.visible_message(span_warning("[user] begins to wipe [target]'s lipstick off with \the [src]."), \ span_notice("You begin to wipe off [target]'s lipstick...")) if(!do_after(user, 10, target = target)) return user.visible_message(span_notice("[user] wipes [target]'s lipstick off with \the [src]."), \ span_notice("You wipe off [target]'s lipstick.")) target.clean_lips() /obj/item/razor name = "electric razor" desc = "The latest and greatest power razor born from the science of shaving." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "razor" flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY /obj/item/razor/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!") shave(user, BODY_ZONE_PRECISE_MOUTH) shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever return BRUTELOSS /obj/item/razor/proc/shave(mob/living/carbon/human/H, location = BODY_ZONE_PRECISE_MOUTH) if(location == BODY_ZONE_PRECISE_MOUTH) H.facial_hair_style = "Shaved" else H.hair_style = "Skinhead" H.update_hair() playsound(loc, 'sound/items/welder2.ogg', 20, 1) /obj/item/razor/attack(mob/M, mob/user) if(ishuman(M) && extended == 1 && user.a_intent != INTENT_HARM) var/mob/living/carbon/human/H = M var/location = user.zone_selected var/mirror = FALSE if(HAS_TRAIT(H, TRAIT_SELF_AWARE) || locate(/obj/structure/mirror) in range(1, H)) mirror = TRUE if((location in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)) && !H.get_bodypart(BODY_ZONE_HEAD)) to_chat(user, "[H] doesn't have a head!") return if(location == BODY_ZONE_PRECISE_MOUTH) if(user.a_intent == INTENT_HELP) INVOKE_ASYNC(src, PROC_REF(new_facial_hairstyle), H, user, mirror) return else if(!(FACEHAIR in H.dna.species.species_traits)) to_chat(user, "There is no facial hair to shave!") return if(!get_location_accessible(H, location)) to_chat(user, "The mask is in the way!") return if(H.facial_hair_style == "Shaved") to_chat(user, "Already clean-shaven!") return if(H == user) //shaving yourself user.visible_message("[user] starts to shave [user.p_their()] facial hair with [src].", \ "You take a moment to shave your facial hair with [src]...") if(do_after(user, 50, target = H)) user.visible_message("[user] shaves [user.p_their()] facial hair clean with [src].", \ "You finish shaving with [src]. Fast and clean!") shave(H, location) else user.visible_message("[user] tries to shave [H]'s facial hair with [src].", \ "You start shaving [H]'s facial hair...") if(do_after(user, 50, target = H)) user.visible_message("[user] shaves off [H]'s facial hair with [src].", \ "You shave [H]'s facial hair clean off.") shave(H, location) else if(location == BODY_ZONE_HEAD) if(user.a_intent == INTENT_HELP) INVOKE_ASYNC(src, PROC_REF(new_hairstyle), H, user, mirror) return else if(!(HAIR in H.dna.species.species_traits)) to_chat(user, "There is no hair to shave!") return if(!get_location_accessible(H, location)) to_chat(user, "The headgear is in the way!") return if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead") to_chat(user, "There is not enough hair left to shave!") return if(H == user) //shaving yourself user.visible_message("[user] starts to shave [user.p_their()] head with [src].", \ "You start to shave your head with [src]...") if(do_after(user, 5, target = H)) user.visible_message("[user] shaves [user.p_their()] head with [src].", \ "You finish shaving with [src].") shave(H, location) else var/turf/H_loc = H.loc user.visible_message("[user] tries to shave [H]'s head with [src]!", \ "You start shaving [H]'s head...") if(do_after(user, 50, target = H)) if(H_loc == H.loc) user.visible_message("[user] shaves [H]'s head bald with [src]!", \ "You shave [H]'s head bald.") shave(H, location) else ..() else ..()