// MODULAR SPLURT: Balanced gift type and list. See non-modular file for more information. GLOBAL_LIST_INIT(gift_item_blacklist_balanced, list( /obj/item/melee/supermatter_sword, /obj/item/uplink/debug, /obj/item/uplink/nuclear/debug, /obj/item/veilrender, /obj/item/pizzabox/bomb, /obj/item/cartridge/virus/syndicate, /obj/item/nuke_core, /obj/item/bombcore, /obj/item/projectile, /obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun, /obj/item/stack/tile )) // New subtype of a_gift /obj/item/a_gift/balanced name = "christmas gift" desc = "It could be (almost) anything!" // Also excludes items from the non-modular blacklist (GLOB.gift_item_blacklist) /obj/item/a_gift/balanced/get_gift_type() if(!GLOB.possible_gifts.len) var/list/gift_types_list = subtypesof(/obj/item) for(var/V in gift_types_list) var/obj/item/I = V if((!initial(I.icon_state)) || (!initial(I.item_state)) || (initial(I.item_flags) & ABSTRACT) || (is_type_in_typecache(I, GLOB.gift_item_blacklist)) || (is_type_in_typecache(I, GLOB.gift_item_blacklist_balanced))) gift_types_list -= V GLOB.possible_gifts = gift_types_list var/gift_type = pick(GLOB.possible_gifts) return gift_type