/obj/item/smithing/stundild name = "dildo frame" finishingitem = /obj/item/melee/baton/cattleprod finalitem = /obj/item/melee/baton/stunsword/smithed icon = 'modular_splurt/icons/obj/smith.dmi' icon_state = "stund" /obj/item/smithing/stundild/startfinish() var/obj/item/melee/baton/stunsword/smithed/finalforreal = new /obj/item/melee/baton/stunsword/smithed(src) finalforreal.stamina_loss_amount += quality finalitem = finalforreal ..()