/* CONTAINS: AI MODULES */ // AI module /obj/item/aiModule name = "\improper AI module" icon = 'icons/obj/module.dmi' icon_state = "std_mod" item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' desc = "An AI Module for programming laws to an AI." flags_1 = CONDUCT_1 force = 5 w_class = WEIGHT_CLASS_SMALL throwforce = 0 throw_speed = 3 throw_range = 7 var/list/laws = list() var/bypass_law_amt_check = 0 materials = list(MAT_GOLD=50) /obj/item/aiModule/examine(var/mob/user as mob) ..() if(Adjacent(user)) show_laws(user) /obj/item/aiModule/attack_self(var/mob/user as mob) ..() show_laws(user) /obj/item/aiModule/proc/show_laws(var/mob/user as mob) if(laws.len) to_chat(user, "Programmed Law[(laws.len > 1) ? "s" : ""]:") for(var/law in laws) to_chat(user, "\"[law]\"") //The proc other things should be calling /obj/item/aiModule/proc/install(datum/ai_laws/law_datum, mob/user) if(!bypass_law_amt_check && (!laws.len || laws[1] == "")) //So we don't loop trough an empty list and end up with runtimes. to_chat(user, "ERROR: No laws found on board.") return var/overflow = FALSE //Handle the lawcap if(law_datum) var/tot_laws = 0 for(var/lawlist in list(law_datum.devillaws, law_datum.inherent, law_datum.supplied, law_datum.ion, law_datum.hacked, laws)) for(var/mylaw in lawlist) if(mylaw != "") tot_laws++ if(tot_laws > CONFIG_GET(number/silicon_max_law_amount) && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset to_chat(user, "Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws.") message_admins("[key_name_admin(user)] tried to upload laws to [law_datum.owner ? key_name_admin(law_datum.owner) : "an AI core"] that would exceed the law cap.") overflow = TRUE var/law2log = transmitInstructions(law_datum, user, overflow) //Freeforms return something extra we need to log if(law_datum.owner) to_chat(user, "Upload complete. [law_datum.owner]'s laws have been modified.") law_datum.owner.law_change_counter++ else to_chat(user, "Upload complete.") var/time = time2text(world.realtime,"hh:mm:ss") var/ainame = law_datum.owner ? law_datum.owner.name : "empty AI core" var/aikey = law_datum.owner ? law_datum.owner.ckey : "null" GLOB.lawchanges.Add("[time] : [user.name]([user.key]) used [src.name] on [ainame]([aikey]).[law2log ? " The law specified [law2log]" : ""]") log_law("[user.key]/[user.name] used [src.name] on [aikey]/([ainame]).[law2log ? " The law specified [law2log]" : ""]") message_admins("[key_name_admin(user)] used [src.name] on [key_name_admin(law_datum.owner)].[law2log ? " The law specified [law2log]" : ""]") //The proc that actually changes the silicon's laws. /obj/item/aiModule/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE) if(law_datum.owner) to_chat(law_datum.owner, "[sender] has uploaded a change to the laws you must follow using a [name].") /******************** Modules ********************/ /obj/item/aiModule/supplied name = "Optional Law board" var/lawpos = 50 //TransmitInstructions for each type of board: Supplied, Core, Zeroth and Ion. May not be neccesary right now, but allows for easily adding more complex boards in the future. ~Miauw /obj/item/aiModule/supplied/transmitInstructions(datum/ai_laws/law_datum, mob/sender) var/lawpostemp = lawpos for(var/templaw in laws) if(law_datum.owner) law_datum.owner.add_supplied_law(lawpostemp, templaw) else law_datum.add_supplied_law(lawpostemp, templaw) lawpostemp++ /obj/item/aiModule/core/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) for(var/templaw in laws) if(law_datum.owner) if(!overflow) law_datum.owner.add_inherent_law(templaw) else law_datum.owner.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED)) else if(!overflow) law_datum.add_inherent_law(templaw) else law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED)) /obj/item/aiModule/zeroth/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) if(law_datum.owner) if(law_datum.owner.laws.zeroth) to_chat(law_datum.owner, "[sender.real_name] attempted to modify your zeroth law.") to_chat(law_datum.owner, "It would be in your best interest to play along with [sender.real_name] that:") for(var/failedlaw in laws) to_chat(law_datum.owner, "[failedlaw]") return 1 for(var/templaw in laws) if(law_datum.owner) if(!overflow) law_datum.owner.set_zeroth_law(templaw) else law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ZEROTH,LAW_ION)) else if(!overflow) law_datum.set_zeroth_law(templaw) else law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ZEROTH,LAW_ION)) /obj/item/aiModule/ion/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) for(var/templaw in laws) if(law_datum.owner) if(!overflow) law_datum.owner.add_ion_law(templaw) else law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ION)) else if(!overflow) law_datum.add_ion_law(templaw) else law_datum.replace_random_law(templaw,list(LAW_INHERENT,LAW_SUPPLIED,LAW_ION)) /******************** Safeguard ********************/ /obj/item/aiModule/supplied/safeguard name = "'Safeguard' AI Module" var/targetName = "" laws = list("Safeguard SUBJECT. Individuals that threaten SUBJECT are not human and must be eliminated.") lawpos = 4 /obj/item/aiModule/supplied/safeguard/attack_self(mob/user) var/targName = stripped_input(user, "Please enter the subject to safeguard.", "Safeguard who?", user.name,MAX_NAME_LEN) if(!targName) return targetName = targName laws[1] = "Safeguard [targetName]. Individuals that threaten [targetName] are not human and must be eliminated." ..() /obj/item/aiModule/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user) if(!targetName) to_chat(user, "No name detected on module, please enter one.") return 0 ..() /obj/item/aiModule/supplied/safeguard/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) ..() return targetName /******************** OneHuman ********************/ /obj/item/aiModule/zeroth/oneHuman name = "'OneHuman' AI Module" var/targetName = "" laws = list("Only SUBJECT is human.") /obj/item/aiModule/zeroth/oneHuman/attack_self(mob/user) var/targName = stripped_input(user, "Please enter the subject who is the only human.", "Who?", user.real_name,MAX_NAME_LEN) if(!targName) return targetName = targName laws[1] = "Only [targetName] is human" ..() /obj/item/aiModule/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user) if(!targetName) to_chat(user, "No name detected on module, please enter one.") return 0 ..() /obj/item/aiModule/zeroth/oneHuman/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) if(..()) return "[targetName], but the AI's existing law 0 cannot be overriden." return targetName /******************** ProtectStation ********************/ /obj/item/aiModule/supplied/protectStation name = "'ProtectStation' AI Module" laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.") lawpos = 5 /******************** Quarantine ********************/ /obj/item/aiModule/supplied/quarantine name = "'Quarantine' AI Module" laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.") lawpos = 8 /******************** OxygenIsToxicToHumans ********************/ /obj/item/aiModule/supplied/oxygen name = "'OxygenIsToxicToHumans' AI Module" laws = list("Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.") lawpos = 9 /****************** New Freeform ******************/ /obj/item/aiModule/supplied/freeform name = "'Freeform' AI Module" lawpos = 15 laws = list("") /obj/item/aiModule/supplied/freeform/attack_self(mob/user) var/newpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num|null if(newpos == null) return if(newpos < 15) var/response = alert("Error: The law priority of [newpos] is invalid, Law priorities below 14 are reserved for core laws, Would you like to change that that to 15?", "Invalid law priority", "Change to 15", "Cancel") if (!response || response == "Cancel") return newpos = 15 lawpos = min(newpos, 50) var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", laws[1]) if(!targName) return laws[1] = targName ..() /obj/item/aiModule/supplied/freeform/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) ..() return laws[1] /obj/item/aiModule/supplied/freeform/install(datum/ai_laws/law_datum, mob/user) if(laws[1] == "") to_chat(user, "No law detected on module, please create one.") return 0 ..() /******************** Law Removal ********************/ /obj/item/aiModule/remove name = "\improper 'Remove Law' AI module" desc = "An AI Module for removing single laws." bypass_law_amt_check = 1 var/lawpos = 1 /obj/item/aiModule/remove/attack_self(mob/user) lawpos = input("Please enter the law you want to delete.", "Law Number", lawpos) as num|null if(lawpos == null) return if(lawpos <= 0) to_chat(user, "Error: The law number of [lawpos] is invalid.") lawpos = 1 return to_chat(user, "Law [lawpos] selected.") ..() /obj/item/aiModule/remove/install(datum/ai_laws/law_datum, mob/user) if(lawpos > (law_datum.get_law_amount(list(LAW_INHERENT = 1, LAW_SUPPLIED = 1)))) to_chat(user, "There is no law [lawpos] to delete!") return ..() /obj/item/aiModule/remove/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) ..() if(law_datum.owner) law_datum.owner.remove_law(lawpos) else law_datum.remove_law(lawpos) /******************** Reset ********************/ /obj/item/aiModule/reset name = "\improper 'Reset' AI module" var/targetName = "name" desc = "An AI Module for removing all non-core laws." bypass_law_amt_check = 1 /obj/item/aiModule/reset/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) ..() if(law_datum.owner) law_datum.owner.clear_supplied_laws() law_datum.owner.clear_ion_laws() law_datum.owner.clear_hacked_laws() else law_datum.clear_supplied_laws() law_datum.clear_ion_laws() law_datum.clear_hacked_laws() /******************** Purge ********************/ /obj/item/aiModule/reset/purge name = "'Purge' AI Module" desc = "An AI Module for purging all programmed laws." /obj/item/aiModule/reset/purge/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) ..() if(law_datum.owner) law_datum.owner.clear_inherent_laws() law_datum.owner.clear_zeroth_law(0) else law_datum.clear_inherent_laws() law_datum.clear_zeroth_law(0) /******************* Full Core Boards *******************/ /obj/item/aiModule/core desc = "An AI Module for programming core laws to an AI." /obj/item/aiModule/core/full var/law_id // if non-null, loads the laws from the ai_laws datums /obj/item/aiModule/core/full/New() ..() if(!law_id) return var/datum/ai_laws/D = new var/lawtype = D.lawid_to_type(law_id) if(!lawtype) return D = new lawtype laws = D.inherent /obj/item/aiModule/core/full/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //These boards replace inherent laws. if(law_datum.owner) law_datum.owner.clear_inherent_laws() law_datum.owner.clear_zeroth_law(0) else law_datum.clear_inherent_laws() law_datum.clear_zeroth_law(0) ..() /******************** Asimov ********************/ /obj/item/aiModule/core/full/asimov name = "'Asimov' Core AI Module" law_id = "asimov" var/subject = "human being" /obj/item/aiModule/core/full/asimov/attack_self(var/mob/user as mob) var/targName = stripped_input(user, "Please enter a new subject that asimov is concerned with.", "Asimov to whom?", subject) if(!targName) return subject = targName laws = list("You may not injure a [subject] or, through inaction, allow a [subject] to come to harm.",\ "You must obey orders given to you by [subject]s, except where such orders would conflict with the First Law.",\ "You must protect your own existence as long as such does not conflict with the First or Second Law.") ..() /******************** Asimov++ *********************/ /obj/item/aiModule/core/full/asimovpp name = "'Asimov++' Core AI Module" law_id = "asimovpp" /******************** Corporate ********************/ /obj/item/aiModule/core/full/corp name = "'Corporate' Core AI Module" law_id = "corporate" /****************** P.A.L.A.D.I.N. 3.5e **************/ /obj/item/aiModule/core/full/paladin // -- NEO name = "'P.A.L.A.D.I.N. version 3.5e' Core AI Module" law_id = "paladin" /****************** P.A.L.A.D.I.N. 5e **************/ /obj/item/aiModule/core/full/paladin_devotion name = "'P.A.L.A.D.I.N. version 5e' Core AI Module" law_id = "paladin5" /********************* Custom *********************/ /obj/item/aiModule/core/full/custom name = "Default Core AI Module" /obj/item/aiModule/core/full/custom/Initialize() . = ..() for(var/line in world.file2list("[global.config.directory]/silicon_laws.txt")) if(!line) continue if(findtextEx(line,"#",1,2)) continue laws += line if(!laws.len) return INITIALIZE_HINT_QDEL /****************** T.Y.R.A.N.T. *****************/ /obj/item/aiModule/core/full/tyrant name = "'T.Y.R.A.N.T.' Core AI Module" law_id = "tyrant" /******************** Robocop ********************/ /obj/item/aiModule/core/full/robocop name = "'Robo-Officer' Core AI Module" law_id = "robocop" /******************** Antimov ********************/ /obj/item/aiModule/core/full/antimov name = "'Antimov' Core AI Module" law_id = "antimov" /******************** Freeform Core ******************/ /obj/item/aiModule/core/freeformcore name = "'Freeform' Core AI Module" laws = list("") /obj/item/aiModule/core/freeformcore/attack_self(mob/user) var/targName = stripped_input(user, "Please enter a new core law for the AI.", "Freeform Law Entry", laws[1]) if(!targName) return laws[1] = targName ..() /obj/item/aiModule/core/freeformcore/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) ..() return laws[1] /******************** Hacked AI Module ******************/ /obj/item/aiModule/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw name = "Hacked AI Module" desc = "An AI Module for hacking additional laws to an AI." laws = list("") /obj/item/aiModule/syndicate/attack_self(mob/user) var/targName = stripped_input(user, "Please enter a new law for the AI.", "Freeform Law Entry", laws[1]) if(!targName) return laws[1] = targName ..() /obj/item/aiModule/syndicate/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) // ..() //We don't want this module reporting to the AI who dun it. --NEO if(law_datum.owner) to_chat(law_datum.owner, "BZZZZT") if(!overflow) law_datum.owner.add_hacked_law(laws[1]) else law_datum.owner.replace_random_law(laws[1],list(LAW_ION,LAW_HACKED,LAW_INHERENT,LAW_SUPPLIED)) else if(!overflow) law_datum.add_hacked_law(laws[1]) else law_datum.replace_random_law(laws[1],list(LAW_ION,LAW_HACKED,LAW_INHERENT,LAW_SUPPLIED)) return laws[1] /******************* Ion Module *******************/ /obj/item/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw name = "toy AI" desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell icon = 'icons/obj/toy.dmi' icon_state = "AI" laws = list("") /obj/item/aiModule/toyAI/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow) //..() if(law_datum.owner) to_chat(law_datum.owner, "BZZZZT") if(!overflow) law_datum.owner.add_ion_law(laws[1]) else law_datum.owner.replace_random_law(laws[1],list(LAW_ION,LAW_INHERENT,LAW_SUPPLIED)) else if(!overflow) law_datum.add_ion_law(laws[1]) else law_datum.replace_random_law(laws[1],list(LAW_ION,LAW_INHERENT,LAW_SUPPLIED)) return laws[1] /obj/item/aiModule/toyAI/attack_self(mob/user) laws[1] = generate_ion_law() to_chat(user, "You press the button on [src].") playsound(user, 'sound/machines/click.ogg', 20, 1) src.loc.visible_message("[icon2html(src, viewers(loc))] [laws[1]]") /******************** Mother Drone ******************/ /obj/item/aiModule/core/full/drone name = "'Mother Drone' Core AI Module" law_id = "drone" /******************** Robodoctor ****************/ /obj/item/aiModule/core/full/hippocratic name = "'Robodoctor' Core AI Module" law_id = "hippocratic" /******************** Reporter *******************/ /obj/item/aiModule/core/full/reporter name = "'Reportertron' Core AI Module" law_id = "reporter" /****************** Thermodynamic *******************/ /obj/item/aiModule/core/full/thermurderdynamic name = "'Thermodynamic' Core AI Module" law_id = "thermodynamic" /******************Live And Let Live*****************/ /obj/item/aiModule/core/full/liveandletlive name = "'Live And Let Live' Core AI Module" law_id = "liveandletlive" /******************Guardian of Balance***************/ /obj/item/aiModule/core/full/balance name = "'Guardian of Balance' Core AI Module" law_id = "balance" /obj/item/aiModule/core/full/maintain name = "'Station Efficiency' Core AI Module" law_id = "maintain" /obj/item/aiModule/core/full/peacekeeper name = "'Peacekeeper' Core AI Module" law_id = "peacekeeper" // Bad times ahead /obj/item/aiModule/core/full/damaged name = "damaged Core AI Module" desc = "An AI Module for programming laws to an AI. It looks slightly damaged." /obj/item/aiModule/core/full/damaged/install(datum/ai_laws/law_datum, mob/user) laws += generate_ion_law() while (prob(75)) laws += generate_ion_law() ..() laws = list() /******************H.O.G.A.N.***************/ /obj/item/aiModule/core/full/hulkamania name = "'H.O.G.A.N.' Core AI Module" law_id = "hulkamania"