/**********************Mining drone**********************/ #define MINEDRONE_COLLECT 1 #define MINEDRONE_ATTACK 2 /mob/living/simple_animal/hostile/mining_drone name = "nanotrasen minebot" desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife." gender = NEUTER icon = 'icons/mob/aibots.dmi' icon_state = "mining_drone" icon_living = "mining_drone" status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH mouse_opacity = MOUSE_OPACITY_ICON faction = list("neutral") a_intent = INTENT_HARM atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 move_to_delay = 10 health = 125 maxHealth = 125 melee_damage_lower = 15 melee_damage_upper = 15 obj_damage = 10 environment_smash = ENVIRONMENT_SMASH_NONE check_friendly_fire = TRUE stop_automated_movement_when_pulled = TRUE attack_verb_continuous = "drills" attack_verb_simple = "drill" attack_sound = 'sound/weapons/circsawhit.ogg' sentience_type = SENTIENCE_MINEBOT speak_emote = list("states") wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver, /obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron, /obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium) healable = 0 loot = list(/obj/effect/decal/cleanable/robot_debris) del_on_death = TRUE var/mode = MINEDRONE_COLLECT var/light_on = 0 var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun /mob/living/simple_animal/hostile/mining_drone/Initialize() . = ..() stored_gun = new(src) var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new() toggle_light_action.Grant(src) var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new() toggle_meson_vision_action.Grant(src) var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new() toggle_mode_action.Grant(src) var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new() dump_ore_action.Grant(src) var/obj/item/implant/radio/mining/imp = new imp.implant(src) access_card = new /obj/item/card/id(src) var/datum/job/mining/M = new access_card.access = M.get_access() SetCollectBehavior() /mob/living/simple_animal/hostile/mining_drone/Destroy() for (var/datum/action/innate/minedrone/action in actions) qdel(action) return ..() /mob/living/simple_animal/hostile/mining_drone/sentience_act() ..() check_friendly_fire = 0 /mob/living/simple_animal/hostile/mining_drone/examine(mob/user) . = ..() var/t_He = p_they(TRUE) var/t_him = p_them() var/t_s = p_s() if(health < maxHealth) if(health >= maxHealth * 0.5) . += "[t_He] look[t_s] slightly dented." else . += "[t_He] look[t_s] severely dented!" . += "Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. [max(0, LAZYLEN(contents) - 1)] Stored Ore\n\ Field repairs can be done with a welder." if(stored_gun && stored_gun.max_mod_capacity) . += "[stored_gun.get_remaining_mod_capacity()]% mod capacity remaining." for(var/A in stored_gun.get_modkits()) var/obj/item/borg/upgrade/modkit/M = A . += "There is \a [M] installed, using [M.cost]% capacity." /mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/I) . = TRUE if(mode == MINEDRONE_ATTACK) to_chat(user, "[src] can't be repaired while in attack mode!") return if(maxHealth == health) to_chat(user, "[src] is at full integrity.") return if(I.use_tool(src, user, 0, volume=40)) adjustBruteLoss(-15) to_chat(user, "You repair some of the armor on [src].") /mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner)) to_chat(user, "You instruct [src] to drop any collected ore.") DropOre() return if(I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/borg/upgrade/modkit)) I.melee_attack_chain(user, stored_gun, params) return ..() /mob/living/simple_animal/hostile/mining_drone/death() DropOre(0) if(stored_gun) for(var/obj/item/borg/upgrade/modkit/M in stored_gun.modkits) M.uninstall(stored_gun) deathmessage = "blows apart!" ..() /mob/living/simple_animal/hostile/mining_drone/on_attack_hand(mob/living/carbon/human/M) . = ..() if(.) return if(M.a_intent == INTENT_HELP) toggle_mode() switch(mode) if(MINEDRONE_COLLECT) to_chat(M, "[src] has been set to search and store loose ore.") if(MINEDRONE_ATTACK) to_chat(M, "[src] has been set to attack hostile wildlife.") return /mob/living/simple_animal/hostile/mining_drone/CanPass(atom/movable/O) if(istype(O, /obj/item/projectile/kinetic)) var/obj/item/projectile/kinetic/K = O if(K.kinetic_gun) for(var/A in K.kinetic_gun.get_modkits()) var/obj/item/borg/upgrade/modkit/M = A if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough)) return TRUE if(istype(O, /obj/item/projectile/destabilizer)) return TRUE return ..() /mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior() mode = MINEDRONE_COLLECT vision_range = 9 search_objects = 2 wander = TRUE ranged = FALSE minimum_distance = 1 retreat_distance = null icon_state = "mining_drone" to_chat(src, "You are set to collect mode. You can now collect loose ore.") /mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior() mode = MINEDRONE_ATTACK vision_range = 7 search_objects = 0 wander = FALSE ranged = TRUE retreat_distance = 2 minimum_distance = 1 icon_state = "mining_drone_offense" to_chat(src, "You are set to attack mode. You can now attack from range.") /mob/living/simple_animal/hostile/mining_drone/AttackingTarget() if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT) CollectOre() return if(isliving(target)) SetOffenseBehavior() return ..() /mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/A) if(CheckFriendlyFire(A)) return stored_gun.afterattack(A, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best? /mob/living/simple_animal/hostile/mining_drone/proc/CollectOre() for(var/obj/item/stack/ore/O in range(1, src)) O.forceMove(src) /mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1) if(!contents.len) if(message) to_chat(src, "You attempt to dump your stored ore, but you have none.") return if(message) to_chat(src, "You dump your stored ore.") for(var/obj/item/stack/ore/O in contents) O.forceMove(drop_location()) /mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount) if(mode != MINEDRONE_ATTACK && amount > 0) SetOffenseBehavior() . = ..() /datum/action/innate/minedrone/toggle_meson_vision name = "Toggle Meson Vision" button_icon_state = "meson" /datum/action/innate/minedrone/toggle_meson_vision/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner if(user.sight & SEE_TURFS) user.sight &= ~SEE_TURFS user.lighting_alpha = initial(user.lighting_alpha) else user.sight |= SEE_TURFS user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE user.sync_lighting_plane_alpha() to_chat(user, "You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"].") /mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode() switch(mode) if(MINEDRONE_ATTACK) SetCollectBehavior() else SetOffenseBehavior() //Actions for sentient minebots /datum/action/innate/minedrone check_flags = AB_CHECK_CONSCIOUS icon_icon = 'icons/mob/actions/actions_mecha.dmi' background_icon_state = "bg_default" /datum/action/innate/minedrone/toggle_light name = "Toggle Light" button_icon_state = "mech_lights_off" /datum/action/innate/minedrone/toggle_light/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner if(user.light_on) user.set_light(0) else user.set_light(6) user.light_on = !user.light_on to_chat(user, "You toggle your light [user.light_on ? "on" : "off"].") /datum/action/innate/minedrone/toggle_mode name = "Toggle Mode" button_icon_state = "mech_cycle_equip_off" /datum/action/innate/minedrone/toggle_mode/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner user.toggle_mode() /datum/action/innate/minedrone/dump_ore name = "Dump Ore" button_icon_state = "mech_eject" /datum/action/innate/minedrone/dump_ore/Activate() var/mob/living/simple_animal/hostile/mining_drone/user = owner user.DropOre() /**********************Minebot Upgrades**********************/ //Melee /obj/item/mine_bot_upgrade name = "minebot melee upgrade" desc = "A minebot upgrade." icon_state = "door_electronics" icon = 'icons/obj/module.dmi' /obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/M, mob/user, proximity) . = ..() if(!istype(M) || !proximity) return upgrade_bot(M, user) /obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user) if(M.melee_damage_upper != initial(M.melee_damage_upper)) to_chat(user, "[src] already has a combat upgrade installed!") return M.melee_damage_lower += 7 M.melee_damage_upper += 7 qdel(src) //Health /obj/item/mine_bot_upgrade/health name = "minebot armor upgrade" /obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user) if(M.maxHealth != initial(M.maxHealth)) to_chat(user, "[src] already has reinforced armor!") return M.maxHealth += 45 M.updatehealth() qdel(src) //AI /obj/item/slimepotion/slime/sentience/mining name = "minebot AI upgrade" desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them." icon_state = "door_electronics" icon = 'icons/obj/module.dmi' sentience_type = SENTIENCE_MINEBOT var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values var/base_damage_add = 1 //this thus disables other minebot upgrades var/base_speed_add = 1 var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module /obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM) if(istype(SM, /mob/living/simple_animal/hostile/mining_drone)) var/mob/living/simple_animal/hostile/mining_drone/M = SM M.maxHealth = initial(M.maxHealth) + base_health_add M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add M.move_to_delay = initial(M.move_to_delay) + base_speed_add if(M.stored_gun) M.stored_gun.overheat_time += base_cooldown_add #undef MINEDRONE_COLLECT #undef MINEDRONE_ATTACK