/obj/item/projectile/bullet/magnetic icon_state = "magjectile" damage = 20 armour_penetration = 20 fired_light_range = 3 pixels_per_second = TILES_TO_PIXELS(16.667) range = 35 fired_light_color = LIGHT_COLOR_RED /obj/item/projectile/bullet/magnetic/disabler icon_state = "magjectile-nl" //nl stands for non-lethal damage = 2 armour_penetration = 10 stamina = 20 fired_light_color = LIGHT_COLOR_BLUE /obj/item/projectile/bullet/magnetic/weak damage = 15 armour_penetration = 10 fired_light_range = 2 range = 25 /obj/item/projectile/bullet/magnetic/weak/disabler damage = 2 stamina = 20 /obj/item/projectile/bullet/magnetic/hyper damage = 10 armour_penetration = 20 stamina = 10 movement_type = FLYING | UNSTOPPABLE range = 6 fired_light_range = 1 fired_light_color = LIGHT_COLOR_RED /obj/item/projectile/bullet/incendiary/mag_inferno icon_state = "magjectile-large" damage = 10 armour_penetration = 20 movement_type = FLYING | UNSTOPPABLE range = 20 pixels_per_second = TILES_TO_PIXELS(12.5) fired_light_range = 4 fired_light_color = LIGHT_COLOR_RED /obj/item/projectile/bullet/incendiary/mag_inferno/on_hit(atom/target, blocked = FALSE) ..() explosion(target, -1, 0, 0, 1, 2, flame_range = 2) return BULLET_ACT_HIT