#List the potential random Z-levels here. #Maps must be the full path to them #Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior. #SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START #!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!: #Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once. #DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors! #_maps/RandomZLevels/away_mission/TheBeach.dmm #_maps/RandomZLevels/away_mission/Academy.dmm #_maps/RandomZLevels/away_mission/wildwest.dmm #_maps/RandomZLevels/away_mission/challenge.dmm _maps/RandomZLevels/away_mission/jungleresort.dmm #_maps/RandomZLevels/away_mission/moonoutpost19.dmm #_maps/RandomZLevels/away_mission/undergroundoutpost45.dmm #_maps/RandomZLevels/away_mission/caves.dmm #_maps/RandomZLevels/away_mission/snowdin.dmm #_maps/RandomZLevels/away_mission/research.dmm #_maps/RandomZLevels/away_mission/SnowCabin.dmm