/* Asset cache quick users guide: Make a datum at the bottom of this file with your assets for your thing. The simple subsystem will most like be of use for most cases. Then call get_asset_datum() with the type of the datum you created and store the return Then call .send(client) on that stored return value. You can set verify to TRUE if you want send() to sleep until the client has the assets. */ // Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping. // This is doubled for the first asset, then added per asset after #define ASSET_CACHE_SEND_TIMEOUT 7 //When sending mutiple assets, how many before we give the client a quaint little sending resources message #define ASSET_CACHE_TELL_CLIENT_AMOUNT 8 //When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files #define ASSET_CACHE_PRELOAD_CONCURRENT 3 /client var/list/cache = list() // List of all assets sent to this client by the asset cache. var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement. var/list/sending = list() var/last_asset_job = 0 // Last job done. //This proc sends the asset to the client, but only if it needs it. //This proc blocks(sleeps) unless verify is set to false /proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE) if(!istype(client)) if(ismob(client)) var/mob/M = client if(M.client) client = M.client else return 0 else return 0 if(client.cache.Find(asset_name) || client.sending.Find(asset_name)) return 0 client << browse_rsc(SSassets.cache[asset_name], asset_name) if(!verify) client.cache += asset_name return 1 client.sending |= asset_name var/job = ++client.last_asset_job client << browse({" "}, "window=asset_cache_browser") var/t = 0 var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic() stoplag(1) // Lock up the caller until this is received. t++ if(client) client.sending -= asset_name client.cache |= asset_name client.completed_asset_jobs -= job return 1 //This proc blocks(sleeps) unless verify is set to false /proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE) if(!istype(client)) if(ismob(client)) var/mob/M = client if(M.client) client = M.client else return 0 else return 0 var/list/unreceived = asset_list - (client.cache + client.sending) if(!unreceived || !unreceived.len) return 0 if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT) to_chat(client, "Sending Resources...") for(var/asset in unreceived) if (asset in SSassets.cache) client << browse_rsc(SSassets.cache[asset], asset) if(!verify) // Can't access the asset cache browser, rip. client.cache += unreceived return 1 client.sending |= unreceived var/job = ++client.last_asset_job client << browse({" "}, "window=asset_cache_browser") var/t = 0 var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic() stoplag(1) // Lock up the caller until this is received. t++ if(client) client.sending -= unreceived client.cache |= unreceived client.completed_asset_jobs -= job return 1 //This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start. //The proc calls procs that sleep for long times. /proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE) var/concurrent_tracker = 1 for(var/file in files) if (!client) break if (register_asset) register_asset(file, files[file]) if (concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT) concurrent_tracker = 1 send_asset(client, file) else concurrent_tracker++ send_asset(client, file, verify=FALSE) stoplag(0) //queuing calls like this too quickly can cause issues in some client versions //This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up. //if it's an icon or something be careful, you'll have to copy it before further use. /proc/register_asset(var/asset_name, var/asset) SSassets.cache[asset_name] = asset //Generated names do not include file extention. //Used mainly for code that deals with assets in a generic way //The same asset will always lead to the same asset name /proc/generate_asset_name(var/file) return "asset.[md5(fcopy_rsc(file))]" //These datums are used to populate the asset cache, the proc "register()" does this. //all of our asset datums, used for referring to these later GLOBAL_LIST_EMPTY(asset_datums) //get an assetdatum or make a new one /proc/get_asset_datum(var/type) return GLOB.asset_datums[type] || new type() /datum/asset var/_abstract = /datum/asset /datum/asset/New() GLOB.asset_datums[type] = src register() /datum/asset/proc/register() return /datum/asset/proc/send(client) return //If you don't need anything complicated. /datum/asset/simple _abstract = /datum/asset/simple var/assets = list() var/verify = FALSE /datum/asset/simple/register() for(var/asset_name in assets) register_asset(asset_name, assets[asset_name]) /datum/asset/simple/send(client) send_asset_list(client,assets,verify) // For registering or sending multiple others at once /datum/asset/group _abstract = /datum/asset/group var/list/children /datum/asset/group/register() for(var/type in children) get_asset_datum(type) /datum/asset/group/send(client/C) for(var/type in children) var/datum/asset/A = get_asset_datum(type) A.send(C) // spritesheet implementation - coalesces various icons into a single .png file // and uses CSS to select icons out of that file - saves on transferring some // 1400-odd individual PNG files #define SPR_SIZE 1 #define SPR_IDX 2 #define SPRSZ_COUNT 1 #define SPRSZ_ICON 2 #define SPRSZ_STRIPPED 3 /datum/asset/spritesheet _abstract = /datum/asset/spritesheet var/name var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped) var/list/sprites = list() // "foo_bar" -> list("32x32", 5) var/verify = FALSE /datum/asset/spritesheet/register() if (!name) CRASH("spritesheet [type] cannot register without a name") ensure_stripped() var/res_name = "spritesheet_[name].css" var/fname = "data/spritesheets/[res_name]" fdel(fname) text2file(generate_css(), fname) register_asset(res_name, fcopy_rsc(fname)) fdel(fname) for(var/size_id in sizes) var/size = sizes[size_id] register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED]) /datum/asset/spritesheet/send(client/C) if (!name) return var/all = list("spritesheet_[name].css") for(var/size_id in sizes) all += "[name]_[size_id].png" send_asset_list(C, all, verify) /datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes) for(var/size_id in sizes_to_strip) var/size = sizes[size_id] if (size[SPRSZ_STRIPPED]) continue // save flattened version var/fname = "data/spritesheets/[name]_[size_id].png" fcopy(size[SPRSZ_ICON], fname) var/error = rustg_dmi_strip_metadata(fname) if(length(error)) stack_trace("Failed to strip [name]_[size_id].png: [error]") size[SPRSZ_STRIPPED] = icon(fname) fdel(fname) /datum/asset/spritesheet/proc/generate_css() var/list/out = list() for (var/size_id in sizes) var/size = sizes[size_id] var/icon/tiny = size[SPRSZ_ICON] out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}" for (var/sprite_id in sprites) var/sprite = sprites[sprite_id] var/size_id = sprite[SPR_SIZE] var/idx = sprite[SPR_IDX] var/size = sizes[size_id] var/icon/tiny = size[SPRSZ_ICON] var/icon/big = size[SPRSZ_STRIPPED] var/per_line = big.Width() / tiny.Width() var/x = (idx % per_line) * tiny.Width() var/y = round(idx / per_line) * tiny.Height() out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}" return out.Join("\n") /datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE) I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving) if (!I || !length(icon_states(I))) // that direction or state doesn't exist return var/size_id = "[I.Width()]x[I.Height()]" var/size = sizes[size_id] if (sprites[sprite_name]) CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])") if (size) var/position = size[SPRSZ_COUNT]++ var/icon/sheet = size[SPRSZ_ICON] size[SPRSZ_STRIPPED] = null sheet.Insert(I, icon_state=sprite_name) sprites[sprite_name] = list(size_id, position) else sizes[size_id] = size = list(1, I, null) sprites[sprite_name] = list(size_id, 0) /datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions) if (length(prefix)) prefix = "[prefix]-" if (!directions) directions = list(SOUTH) for (var/icon_state_name in icon_states(I)) for (var/direction in directions) var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : "" Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction) /datum/asset/spritesheet/proc/css_tag() return {""} /datum/asset/spritesheet/proc/icon_tag(sprite_name) var/sprite = sprites[sprite_name] if (!sprite) return null var/size_id = sprite[SPR_SIZE] return {""} #undef SPR_SIZE #undef SPR_IDX #undef SPRSZ_COUNT #undef SPRSZ_ICON #undef SPRSZ_STRIPPED /datum/asset/spritesheet/simple _abstract = /datum/asset/spritesheet/simple var/list/assets /datum/asset/spritesheet/simple/register() for (var/key in assets) Insert(key, assets[key]) ..() //Generates assets based on iconstates of a single icon /datum/asset/simple/icon_states _abstract = /datum/asset/simple/icon_states var/icon var/list/directions = list(SOUTH) var/frame = 1 var/movement_states = FALSE var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png" var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format verify = FALSE /datum/asset/simple/icon_states/register(_icon = icon) for(var/icon_state_name in icon_states(_icon)) for(var/direction in directions) var/asset = icon(_icon, icon_state_name, direction, frame, movement_states) if (!asset) continue asset = fcopy_rsc(asset) //dedupe var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : "" var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png") if (generic_icon_names) asset_name = "[generate_asset_name(asset)].png" register_asset(asset_name, asset) /datum/asset/simple/icon_states/multiple_icons _abstract = /datum/asset/simple/icon_states/multiple_icons var/list/icons /datum/asset/simple/icon_states/multiple_icons/register() for(var/i in icons) ..(i) //DEFINITIONS FOR ASSET DATUMS START HERE. /datum/asset/simple/tgui assets = list( "tgui.css" = 'tgui/assets/tgui.css', "tgui.js" = 'tgui/assets/tgui.js', "font-awesome.min.css" = 'tgui/assets/font-awesome.min.css', "fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot', "fontawesome-webfont.woff2" = 'tgui/assets/fonts/fontawesome-webfont.woff2', "fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff', "fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf', "fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg' ) /datum/asset/simple/headers assets = list( "alarm_green.gif" = 'icons/program_icons/alarm_green.gif', "alarm_red.gif" = 'icons/program_icons/alarm_red.gif', "batt_5.gif" = 'icons/program_icons/batt_5.gif', "batt_20.gif" = 'icons/program_icons/batt_20.gif', "batt_40.gif" = 'icons/program_icons/batt_40.gif', "batt_60.gif" = 'icons/program_icons/batt_60.gif', "batt_80.gif" = 'icons/program_icons/batt_80.gif', "batt_100.gif" = 'icons/program_icons/batt_100.gif', "charging.gif" = 'icons/program_icons/charging.gif', "downloader_finished.gif" = 'icons/program_icons/downloader_finished.gif', "downloader_running.gif" = 'icons/program_icons/downloader_running.gif', "ntnrc_idle.gif" = 'icons/program_icons/ntnrc_idle.gif', "ntnrc_new.gif" = 'icons/program_icons/ntnrc_new.gif', "power_norm.gif" = 'icons/program_icons/power_norm.gif', "power_warn.gif" = 'icons/program_icons/power_warn.gif', "sig_high.gif" = 'icons/program_icons/sig_high.gif', "sig_low.gif" = 'icons/program_icons/sig_low.gif', "sig_lan.gif" = 'icons/program_icons/sig_lan.gif', "sig_none.gif" = 'icons/program_icons/sig_none.gif', "smmon_0.gif" = 'icons/program_icons/smmon_0.gif', "smmon_1.gif" = 'icons/program_icons/smmon_1.gif', "smmon_2.gif" = 'icons/program_icons/smmon_2.gif', "smmon_3.gif" = 'icons/program_icons/smmon_3.gif', "smmon_4.gif" = 'icons/program_icons/smmon_4.gif', "smmon_5.gif" = 'icons/program_icons/smmon_5.gif', "smmon_6.gif" = 'icons/program_icons/smmon_6.gif' ) /datum/asset/spritesheet/simple/pda name = "pda" assets = list( "atmos" = 'icons/pda_icons/pda_atmos.png', "back" = 'icons/pda_icons/pda_back.png', "bell" = 'icons/pda_icons/pda_bell.png', "blank" = 'icons/pda_icons/pda_blank.png', "boom" = 'icons/pda_icons/pda_boom.png', "bucket" = 'icons/pda_icons/pda_bucket.png', "medbot" = 'icons/pda_icons/pda_medbot.png', "floorbot" = 'icons/pda_icons/pda_floorbot.png', "cleanbot" = 'icons/pda_icons/pda_cleanbot.png', "crate" = 'icons/pda_icons/pda_crate.png', "cuffs" = 'icons/pda_icons/pda_cuffs.png', "eject" = 'icons/pda_icons/pda_eject.png', "flashlight" = 'icons/pda_icons/pda_flashlight.png', "honk" = 'icons/pda_icons/pda_honk.png', "mail" = 'icons/pda_icons/pda_mail.png', "medical" = 'icons/pda_icons/pda_medical.png', "menu" = 'icons/pda_icons/pda_menu.png', "mule" = 'icons/pda_icons/pda_mule.png', "notes" = 'icons/pda_icons/pda_notes.png', "power" = 'icons/pda_icons/pda_power.png', "rdoor" = 'icons/pda_icons/pda_rdoor.png', "reagent" = 'icons/pda_icons/pda_reagent.png', "refresh" = 'icons/pda_icons/pda_refresh.png', "scanner" = 'icons/pda_icons/pda_scanner.png', "signaler" = 'icons/pda_icons/pda_signaler.png', "status" = 'icons/pda_icons/pda_status.png', "dronephone" = 'icons/pda_icons/pda_dronephone.png', "emoji" = 'icons/pda_icons/pda_emoji.png' ) /datum/asset/spritesheet/simple/paper name = "paper" assets = list( "stamp-clown" = 'icons/stamp_icons/large_stamp-clown.png', "stamp-deny" = 'icons/stamp_icons/large_stamp-deny.png', "stamp-ok" = 'icons/stamp_icons/large_stamp-ok.png', "stamp-hop" = 'icons/stamp_icons/large_stamp-hop.png', "stamp-cmo" = 'icons/stamp_icons/large_stamp-cmo.png', "stamp-ce" = 'icons/stamp_icons/large_stamp-ce.png', "stamp-hos" = 'icons/stamp_icons/large_stamp-hos.png', "stamp-rd" = 'icons/stamp_icons/large_stamp-rd.png', "stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png', "stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png', "stamp-law" = 'icons/stamp_icons/large_stamp-law.png' ) /datum/asset/spritesheet/simple/minesweeper name = "minesweeper" assets = list( "1" = 'icons/UI_Icons/minesweeper_tiles/one.png', "2" = 'icons/UI_Icons/minesweeper_tiles/two.png', "3" = 'icons/UI_Icons/minesweeper_tiles/three.png', "4" = 'icons/UI_Icons/minesweeper_tiles/four.png', "5" = 'icons/UI_Icons/minesweeper_tiles/five.png', "6" = 'icons/UI_Icons/minesweeper_tiles/six.png', "7" = 'icons/UI_Icons/minesweeper_tiles/seven.png', "8" = 'icons/UI_Icons/minesweeper_tiles/eight.png', "empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png', "flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png', "hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png', "mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png', "minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png' ) /datum/asset/spritesheet/simple/pills name = "pills" assets = list( "pill1" = 'icons/UI_Icons/Pills/pill1.png', "pill2" = 'icons/UI_Icons/Pills/pill2.png', "pill3" = 'icons/UI_Icons/Pills/pill3.png', "pill4" = 'icons/UI_Icons/Pills/pill4.png', "pill5" = 'icons/UI_Icons/Pills/pill5.png', "pill6" = 'icons/UI_Icons/Pills/pill6.png', "pill7" = 'icons/UI_Icons/Pills/pill7.png', "pill8" = 'icons/UI_Icons/Pills/pill8.png', "pill9" = 'icons/UI_Icons/Pills/pill9.png', "pill10" = 'icons/UI_Icons/Pills/pill10.png', "pill11" = 'icons/UI_Icons/Pills/pill11.png', "pill12" = 'icons/UI_Icons/Pills/pill12.png', "pill13" = 'icons/UI_Icons/Pills/pill13.png', "pill14" = 'icons/UI_Icons/Pills/pill14.png', "pill15" = 'icons/UI_Icons/Pills/pill15.png', "pill16" = 'icons/UI_Icons/Pills/pill16.png', "pill17" = 'icons/UI_Icons/Pills/pill17.png', "pill18" = 'icons/UI_Icons/Pills/pill18.png', "pill19" = 'icons/UI_Icons/Pills/pill19.png', "pill20" = 'icons/UI_Icons/Pills/pill20.png', "pill21" = 'icons/UI_Icons/Pills/pill21.png', "pill22" = 'icons/UI_Icons/Pills/pill22.png', ) /datum/asset/simple/IRV assets = list( "jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js', ) /datum/asset/group/IRV children = list( /datum/asset/simple/jquery, /datum/asset/simple/IRV ) /datum/asset/simple/changelog assets = list( "88x31.png" = 'html/88x31.png', "bug-minus.png" = 'html/bug-minus.png', "cross-circle.png" = 'html/cross-circle.png', "hard-hat-exclamation.png" = 'html/hard-hat-exclamation.png', "image-minus.png" = 'html/image-minus.png', "image-plus.png" = 'html/image-plus.png', "music-minus.png" = 'html/music-minus.png', "music-plus.png" = 'html/music-plus.png', "tick-circle.png" = 'html/tick-circle.png', "wrench-screwdriver.png" = 'html/wrench-screwdriver.png', "spell-check.png" = 'html/spell-check.png', "burn-exclamation.png" = 'html/burn-exclamation.png', "chevron.png" = 'html/chevron.png', "chevron-expand.png" = 'html/chevron-expand.png', "scales.png" = 'html/scales.png', "coding.png" = 'html/coding.png', "ban.png" = 'html/ban.png', "chrome-wrench.png" = 'html/chrome-wrench.png', "changelog.css" = 'html/changelog.css' ) /datum/asset/group/goonchat children = list( /datum/asset/simple/jquery, /datum/asset/simple/goonchat, /datum/asset/spritesheet/goonchat ) /datum/asset/simple/jquery verify = FALSE assets = list( "jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js', ) /datum/asset/simple/goonchat verify = FALSE assets = list( "json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js', "errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js', "browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js', "fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot', "fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg', "fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf', "fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff', "font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css', "browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css', "browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css', "browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css' ) /datum/asset/spritesheet/goonchat name = "chat" /datum/asset/spritesheet/goonchat/register() InsertAll("emoji", 'icons/emoji.dmi') // pre-loading all lanugage icons also helps to avoid meta InsertAll("language", 'icons/misc/language.dmi') // catch languages which are pulling icons from another file for(var/path in typesof(/datum/language)) var/datum/language/L = path var/icon = initial(L.icon) if (icon != 'icons/misc/language.dmi') var/icon_state = initial(L.icon_state) Insert("language-[icon_state]", icon, icon_state=icon_state) ..() /datum/asset/simple/permissions assets = list( "padlock.png" = 'html/padlock.png' ) /datum/asset/simple/notes assets = list( "high_button.png" = 'html/high_button.png', "medium_button.png" = 'html/medium_button.png', "minor_button.png" = 'html/minor_button.png', "none_button.png" = 'html/none_button.png', ) //this exists purely to avoid meta by pre-loading all language icons. /datum/asset/language/register() for(var/path in typesof(/datum/language)) set waitfor = FALSE var/datum/language/L = new path () L.get_icon() /datum/asset/spritesheet/pipes name = "pipes" /datum/asset/spritesheet/pipes/register() for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi')) InsertAll("", each, GLOB.alldirs) ..() // Representative icons for each research design /datum/asset/spritesheet/research_designs name = "design" /datum/asset/spritesheet/research_designs/register() for (var/path in subtypesof(/datum/design)) var/datum/design/D = path var/icon_file var/icon_state var/icon/I if(initial(D.research_icon) && initial(D.research_icon_state)) //If the design has an icon replacement skip the rest icon_file = initial(D.research_icon) icon_state = initial(D.research_icon_state) if(!(icon_state in icon_states(icon_file))) warning("design [D] with icon '[icon_file]' missing state '[icon_state]'") continue I = icon(icon_file, icon_state, SOUTH) else // construct the icon and slap it into the resource cache var/atom/item = initial(D.build_path) if (!ispath(item, /atom)) // biogenerator outputs to beakers by default if (initial(D.build_type) & BIOGENERATOR) item = /obj/item/reagent_containers/glass/beaker/large else continue // shouldn't happen, but just in case // circuit boards become their resulting machines or computers if (ispath(item, /obj/item/circuitboard)) var/obj/item/circuitboard/C = item var/machine = initial(C.build_path) if (machine) item = machine icon_file = initial(item.icon) icon_state = initial(item.icon_state) if(!(icon_state in icon_states(icon_file))) warning("design [D] with icon '[icon_file]' missing state '[icon_state]'") continue I = icon(icon_file, icon_state, SOUTH) // computers (and snowflakes) get their screen and keyboard sprites if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control)) var/obj/machinery/computer/C = item var/screen = initial(C.icon_screen) var/keyboard = initial(C.icon_keyboard) var/all_states = icon_states(icon_file) if (screen && (screen in all_states)) I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY) if (keyboard && (keyboard in all_states)) I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY) Insert(initial(D.id), I) return ..()