/*! Actionspeed modification datums. How action speed for mobs works Action speed is now calculated by using modifier datums which are added to mobs. Some of them (nonvariable ones) are globally cached, the variable ones are instanced and changed based on need. This gives us the ability to have multiple sources of actionspeed, reliabily keep them applied and remove them when they should be THey can have unique sources and a bunch of extra fancy flags that control behaviour Previously trying to update action speed was a shot in the dark that usually meant mobs got stuck going faster or slower Actionspeed modification list is a simple key = datum system. Key will be the datum's ID if it is overridden to not be null, or type if it is not. DO NOT override datum IDs unless you are going to have multiple types that must overwrite each other. It's more efficient to use types, ID functionality is only kept for cases where dynamic creation of modifiers need to be done. When update actionspeed is called, the list of items is iterated, according to flags priority and a bunch of conditions this spits out a final calculated value which is used as a modifer to last_move + modifier for calculating when a mob can next move */ /datum/actionspeed_modifier /// Whether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason) var/variable = FALSE /// Unique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID. var/id /// Higher ones override lower priorities. This is NOT used for ID, ID must be unique, if it isn't unique the newer one overwrites automatically if overriding. var/priority = 0 var/flags = NONE /// Multiplicative slowdown var/multiplicative_slowdown = 0 /// Other modification datums this conflicts with. var/conflicts_with /datum/actionspeed_modifier/New() . = ..() if(!id) id = "[type]" //We turn the path into a string. GLOBAL_LIST_EMPTY(actionspeed_modification_cache) /// Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO! /proc/get_cached_actionspeed_modifier(modtype) if(!ispath(modtype, /datum/actionspeed_modifier)) CRASH("[modtype] is not a actionspeed modification typepath.") var/datum/actionspeed_modifier/actionspeed_mod = modtype if(initial(actionspeed_mod.variable)) CRASH("[modtype] is a variable modifier, and can never be cached.") actionspeed_mod = GLOB.actionspeed_modification_cache[modtype] if(!actionspeed_mod) actionspeed_mod = GLOB.actionspeed_modification_cache[modtype] = new modtype return actionspeed_mod ///Add a action speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID. /mob/proc/add_actionspeed_modifier(datum/actionspeed_modifier/type_or_datum, update = TRUE) if(ispath(type_or_datum)) if(!initial(type_or_datum.variable)) type_or_datum = get_cached_actionspeed_modifier(type_or_datum) else type_or_datum = new type_or_datum var/datum/actionspeed_modifier/existing = LAZYACCESS(actionspeed_modification, type_or_datum.id) if(existing) if(existing == type_or_datum) //same thing don't need to touch return TRUE remove_actionspeed_modifier(existing, FALSE) if(length(actionspeed_modification)) BINARY_INSERT(type_or_datum.id, actionspeed_modification, datum/actionspeed_modifier, type_or_datum, priority, COMPARE_VALUE) LAZYSET(actionspeed_modification, type_or_datum.id, type_or_datum) if(update) update_actionspeed() return TRUE /// Remove a action speed modifier from a mob, whether static or variable. /mob/proc/remove_actionspeed_modifier(datum/actionspeed_modifier/type_id_datum, update = TRUE) var/key if(ispath(type_id_datum)) key = initial(type_id_datum.id) || "[type_id_datum]" //id if set, path set to string if not. else if(!istext(type_id_datum)) //if it isn't text it has to be a datum, as it isn't a type. key = type_id_datum.id else //assume it's an id key = type_id_datum if(!LAZYACCESS(actionspeed_modification, key)) return FALSE LAZYREMOVE(actionspeed_modification, key) if(update) update_actionspeed(FALSE) return TRUE /*! Used for variable slowdowns like hunger/health loss/etc, works somewhat like the old list-based modification adds. Returns the modifier datum if successful How this SHOULD work is: 1. Ensures type_id_datum one way or another refers to a /variable datum. This makes sure it can't be cached. This includes if it's already in the modification list. 2. Instantiate a new datum if type_id_datum isn't already instantiated + in the list, using the type. Obviously, wouldn't work for ID only. 3. Add the datum if necessary using the regular add proc 4. If any of the rest of the args are not null (see: multiplicative slowdown), modify the datum 5. Update if necessary */ /mob/proc/add_or_update_variable_actionspeed_modifier(datum/actionspeed_modifier/type_id_datum, update = TRUE, multiplicative_slowdown) var/modified = FALSE var/inject = FALSE var/datum/actionspeed_modifier/final if(istext(type_id_datum)) final = LAZYACCESS(actionspeed_modification, type_id_datum) if(!final) CRASH("Couldn't find existing modification when provided a text ID.") else if(ispath(type_id_datum)) if(!initial(type_id_datum.variable)) CRASH("Not a variable modifier") final = LAZYACCESS(actionspeed_modification, initial(type_id_datum.id) || "[type_id_datum]") if(!final) final = new type_id_datum inject = TRUE modified = TRUE else if(!initial(type_id_datum.variable)) CRASH("Not a variable modifier") final = type_id_datum if(!LAZYACCESS(actionspeed_modification, final.id)) inject = TRUE modified = TRUE if(!isnull(multiplicative_slowdown)) final.multiplicative_slowdown = multiplicative_slowdown modified = TRUE if(inject) add_actionspeed_modifier(final, FALSE) if(update && modified) update_actionspeed(TRUE) return final ///Is there a actionspeed modifier for this mob /mob/proc/has_actionspeed_modifier(datum/actionspeed_modifier/datum_type_id) var/key if(ispath(datum_type_id)) key = initial(datum_type_id.id) || "[datum_type_id]" else if(istext(datum_type_id)) key = datum_type_id else key = datum_type_id.id return LAZYACCESS(actionspeed_modification, key) /// Go through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE! /mob/proc/update_actionspeed() . = 0 var/list/conflict_tracker = list() for(var/key in get_actionspeed_modifiers()) var/datum/actionspeed_modifier/M = actionspeed_modification[key] var/conflict = M.conflicts_with var/amt = M.multiplicative_slowdown if(conflict) // Conflicting modifiers prioritize the larger slowdown or the larger speedup // We purposefuly don't handle mixing speedups and slowdowns on the same id if(abs(conflict_tracker[conflict]) < abs(amt)) conflict_tracker[conflict] = amt else continue . += amt cached_multiplicative_actions_slowdown = . ///Adds a default action speed /mob/proc/initialize_actionspeed() add_or_update_variable_actionspeed_modifier(/datum/actionspeed_modifier/base, multiplicative_slowdown = 1) /// Get the action speed modifiers list of the mob /mob/proc/get_actionspeed_modifiers() . = LAZYCOPY(actionspeed_modification) for(var/id in actionspeed_mod_immunities) . -= id /// Checks if a action speed modifier is valid and not missing any data /proc/actionspeed_data_null_check(datum/actionspeed_modifier/M) //Determines if a data list is not meaningful and should be discarded. . = !(M.multiplicative_slowdown)