/obj/item/ammo_casing/magic name = "magic casing" desc = "I didn't even know magic needed ammo..." projectile_type = /obj/item/projectile/magic firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic heavy_metal = FALSE /obj/item/ammo_casing/magic/change projectile_type = /obj/item/projectile/magic/change /obj/item/ammo_casing/magic/animate projectile_type = /obj/item/projectile/magic/animate /obj/item/ammo_casing/magic/heal projectile_type = /obj/item/projectile/magic/resurrection harmful = FALSE /obj/item/ammo_casing/magic/death projectile_type = /obj/item/projectile/magic/death /obj/item/ammo_casing/magic/teleport projectile_type = /obj/item/projectile/magic/teleport harmful = FALSE /obj/item/ammo_casing/magic/door projectile_type = /obj/item/projectile/magic/door harmful = FALSE /obj/item/ammo_casing/magic/fireball projectile_type = /obj/item/projectile/magic/aoe/fireball /obj/item/ammo_casing/magic/chaos projectile_type = /obj/item/projectile/magic /obj/item/ammo_casing/magic/spellblade projectile_type = /obj/item/projectile/magic/spellblade /obj/item/ammo_casing/magic/judgement_cut projectile_type = /obj/item/projectile/judgement_cut /obj/item/ammo_casing/magic/arcane_barrage projectile_type = /obj/item/projectile/magic/arcane_barrage /obj/item/ammo_casing/magic/honk projectile_type = /obj/item/projectile/bullet/honker /obj/item/ammo_casing/magic/locker projectile_type = /obj/item/projectile/magic/locker //Spell book ammo casing /obj/item/ammo_casing/magic/book projectile_type = /obj/item/projectile/magic/spellcard/book /obj/item/ammo_casing/magic/book/spark projectile_type = /obj/item/projectile/magic/spellcard/book/spark /obj/item/ammo_casing/magic/book/heal projectile_type = /obj/item/projectile/magic/spellcard/book/heal harmful = FALSE /obj/item/ammo_casing/magic/book/shock projectile_type = /obj/item/projectile/magic/spellcard/book/shock