/obj/item/projectile/judgement_cut name = "judgement cut" icon_state = "judgement_fire" hitsound = 'sound/weapons/judgementfire.ogg' damage = 10 damage_type = BRUTE range = 30 is_reflectable = FALSE sharpness = SHARP_EDGED impact_effect_type = /obj/effect/temp_visual/impact_effect/judgement_cut /obj/item/projectile/judgement_cut/on_hit(atom/target, blocked = FALSE) . = ..() if(ishuman(target)) new /obj/effect/temp_visual/impact_effect/judgement_cut(src)