/datum/game_mode/blob/check_finished() if(blobwincount <= GLOB.blobs_legit.len)//Blob took over return 1 for(var/datum/mind/blob in blob_overminds) if(isovermind(blob.current)) var/mob/camera/blob/B = blob.current if(B.blob_core || !B.placed) return 0 if(!GLOB.blob_cores.len) //blob is dead if(config.continuous["blob"]) message_sent = FALSE //disable the win count at this point continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise SSshuttle.clearHostileEnvironment(src) return ..() return 1 return ..() /datum/game_mode/blob/declare_completion() if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes ..() if(blobwincount <= GLOB.blobs_legit.len) SSblackbox.set_details("round_end_result","win - blob took over") to_chat(world, "The blob has taken over the station!") to_chat(world, "The entire station was eaten by the Blob!") log_game("Blob mode completed with a blob victory.") SSticker.news_report = BLOB_WIN else if(station_was_nuked) SSblackbox.set_details("round_end_result","halfwin - nuke") to_chat(world, "Partial Win: The station has been destroyed!") to_chat(world, "Directive 7-12 has been successfully carried out, preventing the Blob from spreading.") log_game("Blob mode completed with a tie (station destroyed).") SSticker.news_report = BLOB_NUKE else if(!GLOB.blob_cores.len) SSblackbox.set_details("round_end_result","loss - blob eliminated") to_chat(world, "The staff has won!") to_chat(world, "The alien organism has been eradicated from the station!") log_game("Blob mode completed with a crew victory.") SSticker.news_report = BLOB_DESTROYED ..() return 1 /datum/game_mode/blob/printplayer(datum/mind/ply, fleecheck) if((ply in blob_overminds)) var/text = "
[ply.key] was [ply.name]" if(isovermind(ply.current)) var/mob/camera/blob/B = ply.current text += "([B.blob_reagent_datum.name]) and" if(B.blob_core) text += " survived" else text += " was destroyed" else text += " and was destroyed" return text return ..() /datum/game_mode/proc/auto_declare_completion_blob() if(istype(SSticker.mode,/datum/game_mode/blob) ) var/datum/game_mode/blob/blob_mode = src if(blob_mode.blob_overminds.len) var/text = "The blob[(blob_mode.blob_overminds.len > 1 ? "s were" : " was")]:" for(var/datum/mind/blob in blob_mode.blob_overminds) text += printplayer(blob) to_chat(world, text) return 1