/obj/item/assembly/timer name = "timer" desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" materials = list(MAT_METAL=500, MAT_GLASS=50) attachable = TRUE var/timing = FALSE var/time = 5 var/saved_time = 5 var/loop = FALSE var/hearing_range = 3 /obj/item/assembly/timer/suicide_act(mob/living/user) user.visible_message("[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!") activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...) addtimer(CALLBACK(src, .proc/manual_suicide, user), time*10)//kill yourself once the time runs out return MANUAL_SUICIDE /obj/item/assembly/timer/proc/manual_suicide(mob/living/user) user.visible_message("[user]'s time is up!") user.adjustOxyLoss(200) user.death(0) /obj/item/assembly/timer/Initialize() . = ..() START_PROCESSING(SSobj, src) /obj/item/assembly/timer/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/assembly/timer/examine(mob/user) ..() to_chat(user, "The timer is [timing ? "counting down from [time]":"set for [time] seconds"].") /obj/item/assembly/timer/activate() if(!..()) return FALSE//Cooldown check timing = !timing update_icon() return TRUE /obj/item/assembly/timer/toggle_secure() secured = !secured if(secured) START_PROCESSING(SSobj, src) else timing = FALSE STOP_PROCESSING(SSobj, src) update_icon() return secured /obj/item/assembly/timer/proc/timer_end() if(!secured || next_activate > world.time) return FALSE pulse(FALSE) audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range) for(var/CHM in get_hearers_in_view(hearing_range, src)) if(ismob(CHM)) var/mob/LM = CHM LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) if(loop) timing = TRUE update_icon() /obj/item/assembly/timer/process() if(!timing) return time-- if(time <= 0) timing = FALSE timer_end() time = saved_time /obj/item/assembly/timer/update_icon() cut_overlays() attached_overlays = list() if(timing) add_overlay("timer_timing") attached_overlays += "timer_timing" if(holder) holder.update_icon() /obj/item/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires . = ..() if(is_secured(user)) var/second = time % 60 var/minute = (time - second) / 60 var/dat = "Timing Unit" dat += "
[(timing ? "Timing" : "Not Timing")] [minute]:[second]" dat += "
- - + +" dat += "

Stop repeating" : "1'>Set to repeat")]" dat += "

Refresh" dat += "

Close" var/datum/browser/popup = new(user, "timer", name) popup.set_content(dat) popup.open() /obj/item/assembly/timer/Topic(href, href_list) ..() if(!usr.canUseTopic(src, BE_CLOSE)) usr << browse(null, "window=timer") onclose(usr, "timer") return if(href_list["time"]) timing = text2num(href_list["time"]) if(timing && istype(holder, /obj/item/transfer_valve)) var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]." message_admins(timer_message) GLOB.bombers += timer_message log_game("[key_name(usr)] activated [src] attachment on [holder]") update_icon() if(href_list["repeat"]) loop = text2num(href_list["repeat"]) if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 1), 600) saved_time = time if(href_list["close"]) usr << browse(null, "window=timer") return if(usr) attack_self(usr)