//Used for normal mobs that have hands. /datum/hud/dextrous/New(mob/living/owner) ..() var/atom/movable/screen/using using = new /atom/movable/screen/drop() using.icon = ui_style using.screen_loc = ui_drone_drop using.hud = src static_inventory += using pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() pull_icon.screen_loc = ui_drone_pull static_inventory += pull_icon build_hand_slots() using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_1_m" using.screen_loc = ui_swaphand_position(owner,1) using.hud = src static_inventory += using using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) using.hud = src static_inventory += using if(mymob.possible_a_intents) if(mymob.possible_a_intents.len == 4) // All possible intents - full intent selector action_intent = new /atom/movable/screen/act_intent/segmented else action_intent = new /atom/movable/screen/act_intent action_intent.icon = ui_style action_intent.icon_state = mymob.a_intent action_intent.hud = src static_inventory += action_intent zone_select = new /atom/movable/screen/zone_sel() zone_select.icon = ui_style zone_select.hud = src zone_select.update_icon() static_inventory += zone_select using = new /atom/movable/screen/area_creator using.icon = ui_style using.hud = src static_inventory += using mymob.client.screen = list() for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[TOBITSHIFT(inv.slot_id) + 1] = inv inv.update_icon() /datum/hud/dextrous/persistent_inventory_update() if(!mymob) return var/mob/living/D = mymob if(hud_version != HUD_STYLE_NOHUD) for(var/obj/item/I in D.held_items) I.screen_loc = ui_hand_position(D.get_held_index_of_item(I)) D.client.screen += I else for(var/obj/item/I in D.held_items) I.screen_loc = null D.client.screen -= I //Dextrous simple mobs can use hands! /mob/living/simple_animal/create_mob_hud() if(dextrous) hud_type = dextrous_hud_type return ..()