/datum/component/igniter var/fire_stacks /datum/component/igniter/Initialize(fire_stacks=1) if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent)) return COMPONENT_INCOMPATIBLE src.fire_stacks = fire_stacks /datum/component/igniter/RegisterWithParent() . = ..() if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) else if(isitem(parent)) RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) else if(ishostile(parent)) RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget) /datum/component/igniter/UnregisterFromParent() . = ..() UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) /datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) if(!proximity_flag) return do_igniter(target) /datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) do_igniter(target) /datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) do_igniter(target) /datum/component/igniter/proc/do_igniter(atom/target) if(isliving(target)) var/mob/living/L = target L.adjust_fire_stacks(fire_stacks) L.IgniteMob()