/** * Two Handed Component * * When applied to an item it will make it two handed * */ /datum/component/two_handed dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item var/wielded = FALSE /// Are we holding the two handed item properly var/force_multiplier = 0 /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded var/force_wielded = 0 /// The force of the item when weilded var/force_unwielded = 0 /// The force of the item when unweilded var/wieldsound = FALSE /// Play sound when wielded var/unwieldsound = FALSE /// Play sound when unwielded var/attacksound = FALSE /// Play sound on attack when wielded var/require_twohands = FALSE /// Does it have to be held in both hands var/icon_wielded = FALSE /// The icon that will be used when wielded var/obj/item/offhand/offhand_item = null /// Reference to the offhand created for the item var/sharpened_increase = 0 /// The amount of increase recived from sharpening the item /** * Two Handed component * * vars: * * require_twohands (optional) Does the item need both hands to be carried * * wieldsound (optional) The sound to play when wielded * * unwieldsound (optional) The sound to play when unwielded * * attacksound (optional) The sound to play when wielded and attacking * * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded * * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier * * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier * * icon_wielded (optional) The icon to be used when wielded */ /datum/component/two_handed/Initialize(require_twohands=FALSE, wieldsound=FALSE, unwieldsound=FALSE, attacksound=FALSE, \ force_multiplier=0, force_wielded=0, force_unwielded=0, icon_wielded=FALSE) if(!isitem(parent)) return COMPONENT_INCOMPATIBLE src.require_twohands = require_twohands src.wieldsound = wieldsound src.unwieldsound = unwieldsound src.attacksound = attacksound src.force_multiplier = force_multiplier src.force_wielded = force_wielded src.force_unwielded = force_unwielded src.icon_wielded = icon_wielded // Inherit the new values passed to the component /datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, \ force_multiplier, force_wielded, force_unwielded, icon_wielded) if(!original) return if(require_twohands) src.require_twohands = require_twohands if(wieldsound) src.wieldsound = wieldsound if(unwieldsound) src.unwieldsound = unwieldsound if(attacksound) src.attacksound = attacksound if(force_multiplier) src.force_multiplier = force_multiplier if(force_wielded) src.force_wielded = force_wielded if(force_unwielded) src.force_unwielded = force_unwielded if(icon_wielded) src.icon_wielded = icon_wielded // register signals withthe parent item /datum/component/two_handed/RegisterWithParent() RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip) RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop) RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self) RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack) RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, .proc/on_update_icon) RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_moved) RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, .proc/on_sharpen) // Remove all siginals registered to the parent item /datum/component/two_handed/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_ITEM_ATTACK_SELF, COMSIG_ITEM_ATTACK, COMSIG_ATOM_UPDATE_ICON, COMSIG_MOVABLE_MOVED, COMSIG_ITEM_SHARPEN_ACT)) /// Triggered on equip of the item containing the component /datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot) if(require_twohands && slot == ITEM_SLOT_HANDS) // force equip the item wield(user) if(!user.is_holding(parent) && wielded && !require_twohands) unwield(user) /// Triggered on drop of item containing the component /datum/component/two_handed/proc/on_drop(datum/source, mob/user) if(require_twohands) unwield(user, show_message=TRUE) if(wielded) unwield(user) if(source == offhand_item && !QDELETED(src)) qdel(src) /// Triggered on attack self of the item containing the component /datum/component/two_handed/proc/on_attack_self(datum/source, mob/user) if(!user.is_holding(parent)) return //give no quarter to telekinesis powergaemrs (telekinetic wielding will desync the offhand and result in all sorts of bugs so no until someone codes it properly) if(wielded) unwield(user) else wield(user) /** * Wield the two handed item in both hands * * vars: * * user The mob/living/carbon that is wielding the item */ /datum/component/two_handed/proc/wield(mob/living/carbon/user) if(wielded) return if(ismonkey(user)) to_chat(user, "It's too heavy for you to wield fully.") return if(user.get_inactive_held_item()) if(require_twohands) to_chat(user, "[parent] is too cumbersome to carry in one hand!") user.dropItemToGround(parent, force=TRUE) else to_chat(user, "You need your other hand to be empty!") return if(user.get_num_arms() < 2) if(require_twohands) user.dropItemToGround(parent, force=TRUE) to_chat(user, "You don't have enough intact hands.") return // wield update status if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD) return // blocked wield from item wielded = TRUE RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands) // update item stats and name var/obj/item/parent_item = parent if(force_multiplier) parent_item.force *= force_multiplier else if(force_wielded) parent_item.force = force_wielded if(sharpened_increase) parent_item.force += sharpened_increase parent_item.name = "[parent_item.name] (Wielded)" parent_item.update_icon() if(iscyborg(user)) to_chat(user, "You dedicate your module to [parent].") else to_chat(user, "You grab [parent] with both hands.") // Play sound if one is set if(wieldsound) playsound(parent_item.loc, wieldsound, 50, TRUE) // Let's reserve the other hand offhand_item = new(user) offhand_item.name = "[parent_item.name] - offhand" offhand_item.desc = "Your second grip on [parent_item]." offhand_item.wielded = TRUE RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, .proc/on_drop) user.put_in_inactive_hand(offhand_item) /** * Unwield the two handed item * * vars: * * user The mob/living/carbon that is unwielding the item * * show_message (option) show a message to chat on unwield */ /datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE) if(!wielded || !user) return // wield update status wielded = FALSE UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS) SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user) // update item stats var/obj/item/parent_item = parent if(sharpened_increase) parent_item.force -= sharpened_increase if(force_multiplier) parent_item.force /= force_multiplier else if(force_unwielded) parent_item.force = force_unwielded // update the items name to remove the wielded status var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)") if(sf) parent_item.name = copytext(parent_item.name, 1, sf) else parent_item.name = "[initial(parent_item.name)]" // Update icons parent_item.update_icon() if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent) user.update_inv_back() else user.update_inv_hands() // if the item requires two handed drop the item on unwield if(require_twohands) user.dropItemToGround(parent, force=TRUE) // Show message if requested if(show_message) if(iscyborg(user)) to_chat(user, "You free up your module.") else if(require_twohands) to_chat(user, "You drop [parent].") else to_chat(user, "You are now carrying [parent] with one hand.") // Play sound if set if(unwieldsound) playsound(parent_item.loc, unwieldsound, 50, TRUE) // Remove the object in the offhand if(offhand_item) UnregisterSignal(offhand_item, COMSIG_ITEM_DROPPED) qdel(offhand_item) // Clear any old refrence to an item that should be gone now offhand_item = null /** * on_attack triggers on attack with the parent item */ /datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user) if(wielded && attacksound) var/obj/item/parent_item = parent playsound(parent_item.loc, attacksound, 50, TRUE) /** * on_update_icon triggers on call to update parent items icon * * Updates the icon using icon_wielded if set */ /datum/component/two_handed/proc/on_update_icon(datum/source) if(icon_wielded && wielded) var/obj/item/parent_item = parent if(parent_item) parent_item.icon_state = icon_wielded return COMSIG_ATOM_NO_UPDATE_ICON_STATE /** * on_moved Triggers on item moved */ /datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir) unwield(user) /** * on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy */ /datum/component/two_handed/proc/on_swap_hands(mob/user, obj/item/held_item) if(!held_item) return if(held_item == parent) return COMPONENT_BLOCK_SWAP /** * on_sharpen Triggers on usage of a sharpening stone on the item */ /datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount) if(!item) return COMPONENT_BLOCK_SHARPEN_BLOCKED if(sharpened_increase) return COMPONENT_BLOCK_SHARPEN_ALREADY var/wielded_val = 0 if(force_multiplier) var/obj/item/parent_item = parent if(wielded) wielded_val = parent_item.force else wielded_val = parent_item.force * force_multiplier else wielded_val = force_wielded if(wielded_val > max_amount) return COMPONENT_BLOCK_SHARPEN_MAXED sharpened_increase = min(amount, (max_amount - wielded_val)) return COMPONENT_BLOCK_SHARPEN_APPLIED /** * The offhand dummy item for two handed items * */ /obj/item/offhand name = "offhand" icon_state = "offhand" w_class = WEIGHT_CLASS_HUGE item_flags = ABSTRACT resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/wielded = FALSE // Off Hand tracking of wielded status /obj/item/offhand/Destroy() wielded = FALSE return ..() /obj/item/offhand/equipped(mob/user, slot) . = ..() if(wielded && !user.is_holding(src) && !QDELETED(src)) qdel(src)