/** * Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit */ /datum/element/firestacker element_flags = ELEMENT_BESPOKE id_arg_index = 2 /// How many firestacks to apply per hit var/amount /datum/element/firestacker/Attach(datum/target, amount) . = ..() if(!ismovable(target)) return ELEMENT_INCOMPATIBLE src.amount = amount RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact, override = TRUE) if(isitem(target)) RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack, override = TRUE) RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self, override = TRUE) /datum/element/firestacker/Detach(datum/source, force) . = ..() UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF)) /datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target) target.adjust_fire_stacks(amount) /datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum) if(isliving(hit_atom)) stack_on(source, hit_atom) /datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user) if(isliving(target)) stack_on(source, target) /datum/element/firestacker/proc/item_attack_self(datum/source, mob/user) if(isliving(user)) stack_on(source, user)