/datum/skill_modifier/brain_damage name = "Brain Damage" target_skills = list(SKILL_INTELLIGENCE) modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND value_mod = 0.85 level_mod = 0.85 affinity_mod = 0.85 /datum/skill_modifier/heavy_brain_damage name = "Brain Damage (Severe)" target_skills = list(SKILL_INTELLIGENCE) modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_BODYBOUND|MODIFIER_SKILL_HANDICAP|MODIFIER_USE_THRESHOLDS priority = MODIFIER_SKILL_PRIORITY_LOW value_mod = THRESHOLD_COMPETENT level_mod = THRESHOLD_COMPETENT