/obj/item/assembly/shock_kit name = "electrohelmet assembly" desc = "This appears to be made from both an electropack and a helmet." icon = 'icons/obj/assemblies.dmi' icon_state = "shock_kit" var/obj/item/clothing/head/helmet/part1 = null var/obj/item/electropack/part2 = null w_class = WEIGHT_CLASS_HUGE flags_1 = CONDUCT_1 /obj/item/assembly/shock_kit/Destroy() qdel(part1) qdel(part2) return ..() /obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I) to_chat(user, "You disassemble [src].") if(part1) part1.forceMove(drop_location()) part1.master = null part1 = null if(part2) part2.forceMove(drop_location()) part2.master = null part2 = null qdel(src) return TRUE /obj/item/assembly/shock_kit/attack_self(mob/user) part1.attack_self(user) part2.attack_self(user) add_fingerprint(user) return /obj/item/assembly/shock_kit/receive_signal() if(istype(loc, /obj/structure/chair/e_chair)) var/obj/structure/chair/e_chair/C = loc C.shock() return