//The chests dropped by mob spawner tendrils. Also contains associated loot. /obj/structure/closet/crate/necropolis name = "necropolis chest" desc = "It's watching you closely." icon_state = "necrocrate" resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF /obj/structure/closet/crate/necropolis/tendril/random name = "necropolis crate" desc = "A chest for a chest, a head for a head." /obj/structure/closet/crate/necropolis/tendril/random/PopulateContents() var/loot = rand(1,3) switch(loot) if(1) new /obj/structure/closet/crate/necropolis/tendril/magic(src) if(2) new /obj/structure/closet/crate/necropolis/tendril/weapon_armor(src) if(3) new /obj/structure/closet/crate/necropolis/tendril/misc(src) /obj/structure/closet/crate/necropolis/tendril desc = "It's watching you suspiciously." /obj/structure/closet/crate/necropolis/tendril/magic name = "relic necropolis chest" /obj/structure/closet/crate/necropolis/tendril/weapon_armor name = "armament necropolis chest" /obj/structure/closet/crate/necropolis/tendril/misc /obj/structure/closet/crate/necropolis/tendril/all desc = "It's watching you suspiciously." /obj/structure/closet/crate/necropolis/tendril/magic/PopulateContents() var/loot = rand(1,10) switch(loot) if(1) new /obj/item/soulstone/anybody(src) if(2) new /obj/item/rod_of_asclepius(src) if(3) new /obj/item/organ/heart/cursed/wizard(src) if(4) new /obj/item/book/granter/spell/summonitem(src) if(5) new /obj/item/borg/upgrade/modkit/lifesteal(src) new /obj/item/bedsheet/cult(src) if(6) new /obj/item/clothing/neck/necklace/memento_mori(src) if(7) new /obj/item/warp_cube/red(src) if(8) new /obj/item/immortality_talisman(src) if(9) new /obj/item/gun/magic/wand/book/healing(src) if(10) new /obj/item/guardiancreator(src) /obj/structure/closet/crate/necropolis/tendril/weapon_armor/PopulateContents() var/loot = rand(1,10) switch(loot) if(1) new /obj/item/clothing/suit/space/hardsuit/cult(src) if(2) new /obj/item/katana/lavaland(src) if(3) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src) if(4) new /obj/item/nullrod/scythe/talking(src) if(5) new /obj/item/nullrod/armblade(src) if(6) new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src) if(7) new /obj/item/grenade/clusterbuster/inferno(src) if(8) new /obj/item/gun/magic/wand/book/shock(src) if(9) new /obj/item/gun/magic/wand/book/page(src) if(10) new /obj/item/gun/magic/wand/book/spark(src) /obj/structure/closet/crate/necropolis/tendril/misc/PopulateContents() var/loot = rand(1,12) switch(loot) if(1) new /obj/item/shared_storage/red(src) if(2) new /obj/item/reagent_containers/glass/bottle/potion/flight(src) if(3) new /obj/item/ship_in_a_bottle(src) if(4) new /obj/item/voodoo(src) if(5) new /obj/item/book_of_babel(src) if(6) new /obj/item/jacobs_ladder(src) if(7) new /obj/item/wisp_lantern(src) if(8) new /obj/item/pickaxe/rosegold(src) if(9) new /obj/item/bedsheet/cosmos(src) new /obj/item/melee/skateboard/hoverboard(src) if(10) new /obj/item/disk/tech_disk/illegal(src) if(11) new /obj/item/clothing/suit/space/hardsuit/cult(src) if(12) new /obj/item/katana/lavaland(src) /obj/structure/closet/crate/necropolis/tendril/all/PopulateContents() var/loot = rand(1,28) switch(loot) if(1) new /obj/item/shared_storage/red(src) if(2) new /obj/item/reagent_containers/glass/bottle/potion/flight(src) if(3) new /obj/item/ship_in_a_bottle(src) if(4) new /obj/item/voodoo(src) if(5) new /obj/item/book_of_babel(src) if(6) new /obj/item/jacobs_ladder(src) if(7) new /obj/item/wisp_lantern(src) if(8) new /obj/item/pickaxe/rosegold(src) if(9) new /obj/item/bedsheet/cosmos(src) new /obj/item/melee/skateboard/hoverboard(src) if(10) new /obj/item/disk/tech_disk/illegal(src) if(11) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src) if(12) new /obj/item/nullrod/scythe/talking(src) if(13) new /obj/item/nullrod/armblade(src) if(14) new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src) if(15) new /obj/item/grenade/clusterbuster/inferno(src) if(16) new /obj/item/gun/magic/wand/book/shock(src) if(17) new /obj/item/gun/magic/wand/book/page(src) if(18) new /obj/item/gun/magic/wand/book/spark(src) if(19) new /obj/item/soulstone/anybody(src) if(20) new /obj/item/rod_of_asclepius(src) if(21) new /obj/item/organ/heart/cursed/wizard(src) if(22) new /obj/item/book/granter/spell/summonitem(src) if(23) new /obj/item/borg/upgrade/modkit/lifesteal(src) new /obj/item/bedsheet/cult(src) if(24) new /obj/item/clothing/neck/necklace/memento_mori(src) if(25) new /obj/item/warp_cube/red(src) if(26) new /obj/item/immortality_talisman(src) if(27) new /obj/item/gun/magic/wand/book/healing(src) if(28) new /obj/item/guardiancreator(src) //KA modkit design discs /obj/item/disk/design_disk/modkit_disc name = "KA Mod Disk" desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console." icon_state = "datadisk1" var/modkit_design = /datum/design/unique_modkit /obj/item/disk/design_disk/modkit_disc/Initialize() . = ..() blueprints[1] = new modkit_design /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe name = "Offensive Mining Explosion Mod Disk" modkit_design = /datum/design/unique_modkit/offensive_turf_aoe /obj/item/disk/design_disk/modkit_disc/rapid_repeater name = "Rapid Repeater Mod Disk" modkit_design = /datum/design/unique_modkit/rapid_repeater /obj/item/disk/design_disk/modkit_disc/resonator_blast name = "Resonator Blast Mod Disk" modkit_design = /datum/design/unique_modkit/resonator_blast /obj/item/disk/design_disk/modkit_disc/bounty name = "Death Syphon Mod Disk" modkit_design = /datum/design/unique_modkit/bounty /datum/design/unique_modkit category = list("Mining Designs", "Cyborg Upgrade Modules") //can't be normally obtained build_type = PROTOLATHE | MECHFAB departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/unique_modkit/offensive_turf_aoe name = "Kinetic Accelerator Offensive Mining Explosion Mod" desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures." id = "hyperaoemod" materials = list(/datum/material/iron = 7000, /datum/material/glass = 3000, /datum/material/silver = 3000, /datum/material/gold = 3000, /datum/material/diamond = 4000) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs /datum/design/unique_modkit/rapid_repeater name = "Kinetic Accelerator Rapid Repeater Mod" desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown." id = "repeatermod" materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/uranium = 8000, /datum/material/bluespace = 2000) build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater /datum/design/unique_modkit/resonator_blast name = "Kinetic Accelerator Resonator Blast Mod" desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts." id = "resonatormod" materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/silver = 5000, /datum/material/uranium = 5000) build_path = /obj/item/borg/upgrade/modkit/resonator_blasts /datum/design/unique_modkit/bounty name = "Kinetic Accelerator Death Syphon Mod" desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it." id = "bountymod" materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000) reagents_list = list(/datum/reagent/blood = 40) build_path = /obj/item/borg/upgrade/modkit/bounty //Spooky special loot //Rod of Asclepius /obj/item/rod_of_asclepius name = "\improper Rod of Asclepius" desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others." icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "asclepius_dormant" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' var/activated = FALSE var/usedHand /obj/item/rod_of_asclepius/attack_self(mob/user) if(activated) return if(!iscarbon(user)) to_chat(user, "The snake carving seems to come alive, if only for a moment, before returning to it's dormant state, almost as if it finds you incapable of holding it's oath.") return var/mob/living/carbon/itemUser = user usedHand = itemUser.get_held_index_of_item(src) if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)) to_chat(user, "You can't possibly handle the responsibility of more than one rod!") return var/failText = "The snake seems unsatisfied with your incomplete oath and returns to it's previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!" to_chat(itemUser, "The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong...") if(do_after(itemUser, 40, target = itemUser)) itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:", forced = "hippocratic oath") else to_chat(itemUser, failText) return if(do_after(itemUser, 20, target = itemUser)) itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.", forced = "hippocratic oath") else to_chat(itemUser, failText) return if(do_after(itemUser, 30, target = itemUser)) itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.", forced = "hippocratic oath") else to_chat(itemUser, failText) return if(do_after(itemUser, 30, target = itemUser)) itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.", forced = "hippocratic oath") else to_chat(itemUser, failText) return to_chat(itemUser, "The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory...") var/datum/status_effect/hippocraticOath/effect = itemUser.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH) effect.hand = usedHand activated() /obj/item/rod_of_asclepius/proc/activated() item_flags = DROPDEL ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT) desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. " icon_state = "asclepius_active" activated = TRUE //Memento Mori /obj/item/clothing/neck/necklace/memento_mori name = "Memento Mori" desc = "A mysterious pendant. An inscription on it says: \"Certain death tomorrow means certain life today.\"" icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "memento_mori" actions_types = list(/datum/action/item_action/hands_free/memento_mori) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/mob/living/carbon/human/active_owner /obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot, mob/user, datum/action/A) return slot == ITEM_SLOT_NECK /obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user) ..() if(active_owner) mori() //Just in case /obj/item/clothing/neck/necklace/memento_mori/Destroy() if(active_owner) mori() return ..() /obj/item/clothing/neck/necklace/memento_mori/proc/memento(mob/living/carbon/human/user) to_chat(user, "You feel your life being drained by the pendant...") if(do_after(user, 40, target = user)) to_chat(user, "Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die.") ADD_TRAIT(user, TRAIT_NODEATH, "memento_mori") ADD_TRAIT(user, TRAIT_NOHARDCRIT, "memento_mori") ADD_TRAIT(user, TRAIT_NOCRITDAMAGE, "memento_mori") icon_state = "memento_mori_active" active_owner = user /obj/item/clothing/neck/necklace/memento_mori/proc/mori() icon_state = "memento_mori" if(!active_owner) return var/mob/living/carbon/human/H = active_owner //to avoid infinite looping when dust unequips the pendant active_owner = null to_chat(H, "You feel your life rapidly slipping away from you!") H.dust(TRUE, TRUE) /datum/action/item_action/hands_free/memento_mori check_flags = NONE name = "Memento Mori" desc = "Bind your life to the pendant." /datum/action/item_action/hands_free/memento_mori/Trigger() var/obj/item/clothing/neck/necklace/memento_mori/MM = target if(!MM.active_owner) if(ishuman(owner)) MM.memento(owner) else to_chat(owner, "You try to free your lifeforce from the pendant...") if(do_after(owner, 40, target = owner)) MM.mori() //Wisp Lantern /obj/item/wisp_lantern name = "spooky lantern" desc = "This lantern gives off no light, but is home to a friendly wisp." icon = 'icons/obj/lighting.dmi' icon_state = "lantern-blue" item_state = "lantern" lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' var/obj/effect/wisp/wisp /obj/item/wisp_lantern/attack_self(mob/user) if(!wisp) to_chat(user, "The wisp has gone missing!") icon_state = "lantern" return if(wisp.loc == src) to_chat(user, "You release the wisp. It begins to bob around your head.") icon_state = "lantern" wisp.orbit(user, 20) SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed") else to_chat(user, "You return the wisp to the lantern.") icon_state = "lantern-blue" wisp.forceMove(src) SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned") /obj/item/wisp_lantern/Initialize() . = ..() wisp = new(src) /obj/item/wisp_lantern/Destroy() if(wisp) if(wisp.loc == src) qdel(wisp) else wisp.visible_message("[wisp] has a sad feeling for a moment, then it passes.") return ..() /obj/effect/wisp name = "friendly wisp" desc = "Happy to light your way." icon = 'icons/obj/lighting.dmi' icon_state = "orb" light_range = 7 layer = ABOVE_ALL_MOB_LAYER var/sight_flags = SEE_MOBS var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE /obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit) . = ..() if(ismob(thing)) RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT, .proc/update_user_sight) var/mob/being = thing being.update_sight() to_chat(thing, "The wisp enhances your vision.") /obj/effect/wisp/stop_orbit(datum/component/orbiter/orbits) . = ..() if(ismob(orbits.parent)) UnregisterSignal(orbits.parent, COMSIG_MOB_UPDATE_SIGHT) to_chat(orbits.parent, "Your vision returns to normal.") /obj/effect/wisp/proc/update_user_sight(mob/user) user.sight |= sight_flags if(!isnull(lighting_alpha)) user.lighting_alpha = min(user.lighting_alpha, lighting_alpha) //Red/Blue Cubes /obj/item/warp_cube name = "blue cube" desc = "A mysterious blue cube." icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "blue_cube" var/teleport_color = "#3FBAFD" var/obj/item/warp_cube/linked var/teleporting = FALSE /obj/item/warp_cube/attack_self(mob/user) if(!linked) to_chat(user, "[src] fizzles uselessly.") return if(teleporting) return teleporting = TRUE linked.teleporting = TRUE var/turf/T = get_turf(src) new /obj/effect/temp_visual/warp_cube(T, user, teleport_color, TRUE) SSblackbox.record_feedback("tally", "warp_cube", 1, type) new /obj/effect/temp_visual/warp_cube(get_turf(linked), user, linked.teleport_color, FALSE) var/obj/effect/warp_cube/link_holder = new /obj/effect/warp_cube(T) user.forceMove(link_holder) //mess around with loc so the user can't wander around sleep(2.5) if(QDELETED(user)) qdel(link_holder) return if(QDELETED(linked)) user.forceMove(get_turf(link_holder)) qdel(link_holder) return link_holder.forceMove(get_turf(linked)) sleep(2.5) if(QDELETED(user)) qdel(link_holder) return teleporting = FALSE if(!QDELETED(linked)) linked.teleporting = FALSE user.forceMove(get_turf(link_holder)) qdel(link_holder) /obj/item/warp_cube/red name = "red cube" desc = "A mysterious red cube." icon_state = "red_cube" teleport_color = "#FD3F48" /obj/item/warp_cube/red/Initialize() . = ..() if(!linked) var/obj/item/warp_cube/blue = new(src.loc) linked = blue blue.linked = src /obj/effect/warp_cube mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE /obj/effect/warp_cube/ex_act(severity, target, origin) return //Meat Hook /obj/item/gun/magic/hook name = "meat hook" desc = "Mid or feed." ammo_type = /obj/item/ammo_casing/magic/hook icon_state = "hook" item_state = "chain" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' fire_sound = 'sound/weapons/batonextend.ogg' max_charges = 1 item_flags = NEEDS_PERMIT | NOBLUDGEON w_class = WEIGHT_CLASS_BULKY force = 15 /obj/item/ammo_casing/magic/hook name = "hook" desc = "A hook." projectile_type = /obj/item/projectile/hook caliber = "hook" icon_state = "hook" /obj/item/projectile/hook name = "hook" icon_state = "hook" icon = 'icons/obj/lavaland/artefacts.dmi' pass_flags = PASSTABLE damage = 15 armour_penetration = 10 knockdown = 5 damage_type = BRUTE hitsound = 'sound/effects/splat.ogg' var/chain /obj/item/projectile/hook/fire(setAngle) if(firer) chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY) ..() //TODO: root the firer until the chain returns /obj/item/projectile/hook/on_hit(atom/target) . = ..() if(ismovable(target)) var/atom/movable/A = target if(A.anchored) return A.visible_message("[A] is snagged by [firer]'s hook!") new /datum/forced_movement(A, get_turf(firer), 5, TRUE) //TODO: keep the chain beamed to A //TODO: needs a callback to delete the chain /obj/item/projectile/hook/Destroy() qdel(chain) return ..() //Immortality Talisman /obj/item/immortality_talisman name = "\improper Immortality Talisman" desc = "A dread talisman that can render you completely invulnerable." icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "talisman" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF actions_types = list(/datum/action/item_action/immortality) var/cooldown = 0 /obj/item/immortality_talisman/Initialize() . = ..() AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE) /datum/action/item_action/immortality name = "Immortality" /obj/item/immortality_talisman/attack_self(mob/user) if(cooldown < world.time) SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1) cooldown = world.time + 600 new /obj/effect/immortality_talisman(get_turf(user), user) else to_chat(user, "[src] is not ready yet!") /obj/effect/immortality_talisman name = "hole in reality" desc = "It's shaped an awful lot like a person." icon_state = "blank" icon = 'icons/effects/effects.dmi' var/vanish_description = "vanishes from reality" var/can_destroy = TRUE /obj/effect/immortality_talisman/Initialize(mapload, mob/new_user) . = ..() if(new_user) vanish(new_user) /obj/effect/immortality_talisman/proc/vanish(mob/user) user.visible_message("[user] [vanish_description], leaving a hole in [user.p_their()] place!") desc = "It's shaped an awful lot like [user.name]." setDir(user.dir) user.forceMove(src) user.mob_transforming = TRUE user.status_flags |= GODMODE can_destroy = FALSE addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS) /obj/effect/immortality_talisman/proc/unvanish(mob/user) user.status_flags &= ~GODMODE user.mob_transforming = FALSE user.forceMove(get_turf(src)) user.visible_message("[user] pops back into reality!") can_destroy = TRUE qdel(src) /obj/effect/immortality_talisman/attackby() return /obj/effect/immortality_talisman/ex_act(severity, target, origin) return /obj/effect/immortality_talisman/singularity_pull() return /obj/effect/immortality_talisman/Destroy(force) if(!can_destroy && !force) return QDEL_HINT_LETMELIVE else . = ..() /obj/effect/immortality_talisman/void vanish_description = "is dragged into the void" //Shared Bag /obj/item/shared_storage name = "paradox bag" desc = "Somehow, it's in two places at once." icon = 'icons/obj/storage.dmi' icon_state = "cultpack" slot_flags = ITEM_SLOT_BACK resistance_flags = INDESTRUCTIBLE /obj/item/shared_storage/red name = "paradox bag" desc = "Somehow, it's in two places at once." /obj/item/shared_storage/red/Initialize() . = ..() var/datum/component/storage/STR = AddComponent(/datum/component/storage/concrete) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 60 STR.max_items = 21 new /obj/item/shared_storage/blue(drop_location(), STR) /obj/item/shared_storage/blue/Initialize(mapload, datum/component/storage/concrete/master) . = ..() if(!istype(master)) return INITIALIZE_HINT_QDEL var/datum/component/storage/STR = AddComponent(/datum/component/storage, master) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 60 STR.max_items = 21 //Book of Babel /obj/item/book_of_babel name = "Book of Babel" desc = "An ancient tome written in countless tongues." icon = 'icons/obj/library.dmi' icon_state = "book1" w_class = 2 /obj/item/book_of_babel/attack_self(mob/user) to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.") user.grant_all_languages() new /obj/effect/decal/cleanable/ash(get_turf(user)) qdel(src) //Potion of Flight /obj/item/reagent_containers/glass/bottle/potion icon = 'icons/obj/lavaland/artefacts.dmi' icon_state = "potionflask" /obj/item/reagent_containers/glass/bottle/potion/flight name = "strange elixir" desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'." list_reagents = list(/datum/reagent/flightpotion = 5) /obj/item/reagent_containers/glass/bottle/potion/update_icon_state() if(reagents.total_volume) icon_state = "potionflask" else icon_state = "potionflask_empty" /datum/reagent/flightpotion name = "Flight Potion" description = "Strange mutagenic compound of unknown origins." reagent_state = LIQUID color = "#FFEBEB" /datum/reagent/flightpotion/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1) if(iscarbon(M) && M.stat != DEAD) var/mob/living/carbon/C = M if(reac_volume < 5) if(method == INGEST && show_message) to_chat(C, "You feel nothing but a terrible aftertaste.") return ..() var/has_wings = (C.dna.species.mutant_bodyparts["deco_wings"] && C.dna.features["deco_wings"] != "None" || C.dna.species.mutant_bodyparts["insect_wings"] && C.dna.features["insect_wings"] != "None") var/has_functional_wings = (C.dna.species.mutant_bodyparts["wings"] != null) to_chat(C, "A terrible pain travels down your back as [has_wings || has_functional_wings ? "your wings transform" : "wings burst out"]!") C.dna.species.GiveSpeciesFlight(C, has_functional_wings ? TRUE : FALSE) //give them the full list of wing choices if this is their second flight potion to_chat(C, "You feel blessed!") ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT) //implying anyone is truly holy in a setting where people throw tantrums when things aren't violent playsound(C.loc, 'sound/items/poster_ripped.ogg', 50, TRUE, -1) C.adjustBruteLoss(20) C.emote("scream") ..() /obj/item/jacobs_ladder name = "jacob's ladder" desc = "A celestial ladder that violates the laws of physics." icon = 'icons/obj/structures.dmi' icon_state = "ladder00" /obj/item/jacobs_ladder/attack_self(mob/user) var/turf/T = get_turf(src) var/ladder_x = T.x var/ladder_y = T.y to_chat(user, "You unfold the ladder. It extends much farther than you were expecting.") var/last_ladder = null for(var/i in 1 to world.maxz) if(is_centcom_level(i) || is_reserved_level(i) || is_reebe(i) || is_away_level(i)) continue var/turf/T2 = locate(ladder_x, ladder_y, i) last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder) qdel(src) // Inherit from unbreakable but don't set ID, to suppress the default Z linkage /obj/structure/ladder/unbreakable/jacob name = "jacob's ladder" desc = "An indestructible celestial ladder that violates the laws of physics." ///Bosses //Miniboss Miner /obj/item/melee/transforming/cleaving_saw name = "cleaving saw" desc = "This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force." resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF force = 12 force_on = 20 //force when active throwforce = 20 throwforce_on = 20 icon = 'icons/obj/lavaland/artefacts.dmi' lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi' righthand_file = 'icons/mob/inhands/64x64_righthand.dmi' inhand_x_dimension = 64 inhand_y_dimension = 64 icon_state = "cleaving_saw" icon_state_on = "cleaving_saw_open" slot_flags = ITEM_SLOT_BELT attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut") attack_verb_on = list("cleaved", "swiped", "slashed", "chopped") hitsound = 'sound/weapons/bladeslice.ogg' hitsound_on = 'sound/weapons/bladeslice.ogg' w_class = WEIGHT_CLASS_BULKY sharpness = SHARP_EDGED faction_bonus_force = 30 nemesis_factions = list("mining", "boss") var/transform_cooldown var/swiping = FALSE var/bleed_stacks_per_hit = 3 total_mass = 2.75 total_mass_on = 5 attack_speed = 0 attack_unwieldlyness = CLICK_CD_MELEE * 0.5 /obj/item/melee/transforming/cleaving_saw/examine(mob/user) . = ..() . += "It is [active ? "open, and will cleave enemies in a wide arc":"closed, and can be used for rapid consecutive attacks that cause beastly enemies to bleed"].
\ Both modes will build up existing bleed effects, doing a burst of high damage if the bleed is built up high enough.
\ Transforming it immediately after an attack causes the next attack to come out faster.
" /obj/item/melee/transforming/cleaving_saw/suicide_act(mob/user) user.visible_message("[user] is [active ? "closing [src] on [user.p_their()] neck" : "opening [src] into [user.p_their()] chest"]! It looks like [user.p_theyre()] trying to commit suicide!") transform_cooldown = 0 transform_weapon(user, TRUE) return BRUTELOSS /obj/item/melee/transforming/cleaving_saw/transform_weapon(mob/living/user, supress_message_text) if(transform_cooldown > world.time) return FALSE . = ..() if(.) if(active) attack_unwieldlyness = CLICK_CD_MELEE else attack_unwieldlyness = CLICK_CD_MELEE * 0.5 transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5) user.SetNextAction(CLICK_CD_MELEE * 0.25, considered_action = FALSE, flush = TRUE) /obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text) if(!supress_message_text) if(active) to_chat(user, "You open [src]. It will now cleave enemies in a wide arc.") else to_chat(user, "You close [src]. It will now attack rapidly and cause beastly enemies to bleed.") playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000)) /obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) to_chat(user, "You accidentally cut yourself with [src], like a doofus!") user.take_bodypart_damage(10) /obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target) var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED) if(!B) target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit) else B.add_stacks(bleed_stacks_per_hit) /obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user) if(!active || swiping || !target.density || get_turf(target) == get_turf(user)) if(!active) faction_bonus_force = 0 ..() if(!active) faction_bonus_force = initial(faction_bonus_force) else var/turf/user_turf = get_turf(user) var/dir_to_target = get_dir(user_turf, get_turf(target)) swiping = TRUE var/static/list/cleaving_saw_cleave_angles = list(0, -45, 45) //so that the animation animates towards the target clicked and not towards a side target for(var/i in cleaving_saw_cleave_angles) var/turf/T = get_step(user_turf, turn(dir_to_target, i)) for(var/mob/living/L in T) if(user.Adjacent(L) && L.density) melee_attack_chain(user, L) swiping = FALSE //Dragon /obj/structure/closet/crate/necropolis/dragon name = "dragon chest" /obj/structure/closet/crate/necropolis/dragon/PopulateContents() var/loot = rand(1,4) switch(loot) if(1) new /obj/item/melee/ghost_sword(src) if(2) new /obj/item/lava_staff(src) if(3) new /obj/item/book/granter/spell/sacredflame(src) new /obj/item/gun/magic/hook(src) if(4) new /obj/item/dragons_blood(src) /obj/structure/closet/crate/necropolis/dragon/crusher name = "firey dragon chest" /obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents() ..() new /obj/item/crusher_trophy/tail_spike(src) /obj/item/melee/ghost_sword name = "\improper spectral blade" desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly." icon_state = "spectral" item_state = "spectral" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' flags_1 = CONDUCT_1 sharpness = SHARP_EDGED w_class = WEIGHT_CLASS_BULKY force = 1 throwforce = 1 hitsound = 'sound/effects/ghost2.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended") var/summon_cooldown = 0 var/list/mob/dead/observer/spirits /obj/item/melee/ghost_sword/Initialize() . = ..() spirits = list() START_PROCESSING(SSobj, src) GLOB.poi_list |= src AddComponent(/datum/component/butchering, 150, 90) /obj/item/melee/ghost_sword/Destroy() for(var/mob/dead/observer/G in spirits) G.invisibility = GLOB.observer_default_invisibility spirits.Cut() STOP_PROCESSING(SSobj, src) GLOB.poi_list -= src . = ..() /obj/item/melee/ghost_sword/attack_self(mob/user) if(summon_cooldown > world.time) to_chat(user, "You just recently called out for aid. You don't want to annoy the spirits.") return to_chat(user, "You call out for aid, attempting to summon spirits to your side.") notify_ghosts("[user] is raising [user.p_their()] [src], calling for your help!", enter_link="(Click to help)", source = user, action=NOTIFY_ORBIT, ignore_key = POLL_IGNORE_SPECTRAL_BLADE) summon_cooldown = world.time + 600 /obj/item/melee/ghost_sword/Topic(href, href_list) if(href_list["orbit"]) var/mob/dead/observer/ghost = usr if(istype(ghost)) ghost.ManualFollow(src) /obj/item/melee/ghost_sword/process() force = 0 var/ghost_counter = ghost_check() force = clamp((ghost_counter * 4), 0, 75) /obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L) for(var/i in A.orbiters?.orbiters) if(!isobserver(i) || (i in L)) continue L |= i recursive_orbit_collect(i, L) /obj/item/melee/ghost_sword/proc/ghost_check() var/list/mob/dead/observer/current_spirits = list() recursive_orbit_collect(src, current_spirits) recursive_orbit_collect(loc, current_spirits) //anything holding us for(var/i in spirits - current_spirits) var/mob/dead/observer/G = i G.invisibility = GLOB.observer_default_invisibility for(var/i in current_spirits) var/mob/dead/observer/G = i G.invisibility = 0 spirits = current_spirits return length(spirits) /obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user) force = 0 var/ghost_counter = ghost_check() force = clamp((ghost_counter * 4), 0, 75) user.visible_message("[user] strikes with the force of [ghost_counter] vengeful spirits!") return ..() /obj/item/melee/ghost_sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) var/ghost_counter = ghost_check() final_block_chance += clamp((ghost_counter * 5), 0, 75) owner.visible_message("[owner] is protected by a ring of [ghost_counter] ghosts!") return ..() //Blood /obj/item/dragons_blood name = "bottle of dragons blood" desc = "You're not actually going to drink this, are you?" icon = 'icons/obj/wizard.dmi' icon_state = "vial" /obj/item/dragons_blood/attack_self(mob/living/carbon/human/user) if(!istype(user)) return var/mob/living/carbon/human/H = user var/random = rand(1,4) switch(random) if(1) to_chat(user, "Your appearance morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.") H.dna.features["mcolor"] = "A02720" H.dna.features["tail_lizard"] = "Dark Tiger" H.dna.features["tail_human"] = "None" H.dna.features["mam_snout"] = "Sharp" H.dna.features["horns"] = "Curled" H.dna.features["ears"] = "None" H.dna.features["wings"] = "None" H.dna.features["frills"] = "None" H.dna.features["spines"] = "Long" H.dna.features["legs"] = "Digitigrade" H.dna.features["taur_body"] = "None" H.left_eye_color = "fee5a3" H.right_eye_color = "fee5a3" H.set_species(/datum/species/lizard) if(2) to_chat(user, "Your flesh begins to melt! Miraculously, you seem fine otherwise.") H.set_species(/datum/species/skeleton) if(3) to_chat(user, "Power courses through you! You can now shift your form at will.") if(user.mind) var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new user.mind.AddSpell(D) if(4) to_chat(user, "You feel like you could walk straight through lava now.") H.weather_immunities |= "lava" playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1) qdel(src) /datum/disease/transformation/dragon name = "dragon transformation" cure_text = "nothing" cures = list("adminordrazine") agent = "dragon's blood" desc = "What do dragons have to do with Space Station 13?" stage_prob = 20 severity = DISEASE_SEVERITY_BIOHAZARD visibility_flags = 0 stage1 = list("Your bones ache.") stage2 = list("Your skin feels scaly.") stage3 = list("You have an overwhelming urge to terrorize some peasants.", "Your teeth feel sharper.") stage4 = list("Your blood burns.") stage5 = list("You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason.") new_form = /mob/living/simple_animal/hostile/megafauna/dragon/lesser //Lava Staff /obj/item/lava_staff name = "staff of lava" desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?" icon_state = "staffofstorms" item_state = "staffofstorms" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' icon = 'icons/obj/guns/magic.dmi' slot_flags = ITEM_SLOT_BACK w_class = WEIGHT_CLASS_BULKY force = 25 damtype = BURN resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF hitsound = 'sound/weapons/sear.ogg' var/turf_type = /turf/open/lava/smooth var/transform_string = "lava" var/reset_turf_type = /turf/open/floor/plating/asteroid/basalt var/reset_string = "basalt" var/create_cooldown = 100 var/create_delay = 30 var/reset_cooldown = 50 var/timer = 0 var/static/list/banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed)) /obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters) . = ..() INVOKE_ASYNC(src, .proc/attempt_lava, target, user, proximity_flag, click_parameters) /obj/item/lava_staff/proc/attempt_lava(atom/target, mob/user, proximity_flag, click_parameters) if(timer > world.time) return if(is_type_in_typecache(target, banned_turfs)) return if(target in view(user.client.view, get_turf(user))) var/turf/open/T = get_turf(target) if(!istype(T)) return if(!istype(T, turf_type)) var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T) L.alpha = 0 animate(L, alpha = 255, time = create_delay) user.visible_message("[user] points [src] at [T]!") timer = world.time + create_delay + 1 if(do_after(user, create_delay, target = T)) var/old_name = T.name if(T.TerraformTurf(turf_type, flags = CHANGETURF_INHERIT_AIR)) user.visible_message("[user] turns \the [old_name] into [transform_string]!") message_admins("[ADMIN_LOOKUPFLW(user)] fired the lava staff at [ADMIN_VERBOSEJMP(T)]") log_game("[key_name(user)] fired the lava staff at [AREACOORD(T)].") timer = world.time + create_cooldown playsound(T,'sound/magic/fireball.ogg', 200, 1) else timer = world.time qdel(L) else var/old_name = T.name if(T.TerraformTurf(reset_turf_type, flags = CHANGETURF_INHERIT_AIR)) user.visible_message("[user] turns \the [old_name] into [reset_string]!") timer = world.time + reset_cooldown playsound(T,'sound/magic/fireball.ogg', 200, 1) /obj/effect/temp_visual/lavastaff icon_state = "lavastaff_warn" duration = 50 //Bubblegum /obj/structure/closet/crate/necropolis/bubblegum name = "bubblegum chest" /obj/structure/closet/crate/necropolis/bubblegum/PopulateContents() new /obj/item/clothing/suit/space/hostile_environment(src) new /obj/item/clothing/head/helmet/space/hostile_environment(src) var/loot = rand(1,2) switch(loot) if(1) new /obj/item/mayhem(src) if(2) new /obj/item/book/granter/spell/asura(src) /obj/structure/closet/crate/necropolis/bubblegum/crusher name = "bloody bubblegum chest" /obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents() ..() new /obj/item/crusher_trophy/demon_claws(src) /obj/item/mayhem name = "mayhem in a bottle" desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy." icon = 'icons/obj/wizard.dmi' icon_state = "vial" /obj/item/mayhem/attack_self(mob/user) for(var/mob/living/carbon/human/H in range(7,user)) var/obj/effect/mine/pickup/bloodbath/B = new(H) INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) to_chat(user, "You shatter the bottle!") playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) message_admins("[ADMIN_LOOKUPFLW(user)] has activated a bottle of mayhem!") log_combat(user, null, "activated a bottle of mayhem", src) qdel(src) /obj/item/blood_contract name = "blood contract" icon = 'icons/obj/wizard.dmi' icon_state = "scroll2" color = "#FF0000" desc = "Mark your target for death." var/used = FALSE /obj/item/blood_contract/attack_self(mob/user) if(used) return used = TRUE var/list/da_list = list() for(var/I in GLOB.alive_mob_list & GLOB.player_list) var/mob/living/L = I da_list[L.real_name] = L var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list choice = da_list[choice] if(!choice) used = FALSE return if(!(isliving(choice))) to_chat(user, "[choice] is already dead!") used = FALSE return if(choice == user) to_chat(user, "You feel like writing your own name into a cursed death warrant would be unwise.") used = FALSE return var/mob/living/L = choice message_admins("[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!") var/datum/antagonist/blood_contract/A = new L.mind.add_antag_datum(A) log_combat(user, L, "took out a blood contract on", src) qdel(src) /obj/item/gun/ballistic/revolver/doublebarrel/super name = "super combat shotgun" desc = "From the belly of the beast - or rather, demon. Twice as lethal as a less-than-super shotgun, but a tad bulkier." resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF icon_state = "heckgun" slot_flags = null mag_type = /obj/item/ammo_box/magazine/internal/shot/dual/heck burst_size = 2 burst_shot_delay = 0 unique_reskin = null sawn_off = TRUE /obj/item/book/granter/spell/asura spell = /obj/effect/proc_holder/spell/self/asura spellname = "asuras wrath" icon_state = "bookasura" desc = "This crimson novel emanates rage incarnate." remarks = list("Kaio-What?", "It can only be sustained for a short time...", "It's like a massive upsurge of energy...", "Takes a heavy toll on the user's body...?", "Extra arms not included...", "There's stronger levels? Why aren't they in the book...") //Colossus /obj/structure/closet/crate/necropolis/colossus name = "colossus chest" /obj/structure/closet/crate/necropolis/colossus/PopulateContents() var/list/choices = subtypesof(/obj/machinery/anomalous_crystal) var/random_crystal = pick(choices) new random_crystal(src) new /obj/item/organ/vocal_cords/colossus(src) new /obj/item/clothing/glasses/godeye(src) /obj/structure/closet/crate/necropolis/colossus/crusher name = "angelic colossus chest" /obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents() ..() new /obj/item/crusher_trophy/blaster_tubes(src) //Hierophant /obj/item/hierophant_club name = "hierophant club" desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat." resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF icon_state = "hierophant_club_ready_beacon" item_state = "hierophant_club_ready_beacon" icon = 'icons/obj/lavaland/artefacts.dmi' lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi' righthand_file = 'icons/mob/inhands/64x64_righthand.dmi' inhand_x_dimension = 64 inhand_y_dimension = 64 slot_flags = ITEM_SLOT_BACK w_class = WEIGHT_CLASS_BULKY force = 15 attack_verb = list("clubbed", "beat", "pummeled") hitsound = 'sound/weapons/sonic_jackhammer.ogg' actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire) var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is var/chaser_timer = 0 //what our current chaser cooldown is var/chaser_speed = 0.8 //how fast our chasers are var/timer = 0 //what our current cooldown is var/blast_range = 13 //how long the cardinal blast's walls are var/obj/effect/hierophant/beacon //the associated beacon we teleport to var/teleporting = FALSE //if we ARE teleporting var/friendly_fire_check = TRUE //if the blasts we make will consider our faction against the faction of hit targets /obj/item/hierophant_club/ComponentInitialize() . = ..() AddElement(/datum/element/update_icon_updates_onmob) /obj/item/hierophant_club/examine(mob/user) . = ..() . += "The[beacon ? " beacon is not currently":"re is a beacon"] attached." /obj/item/hierophant_club/suicide_act(mob/living/user) say("Xverwpsgexmrk...", forced = "hierophant club suicide") user.visible_message("[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!") new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user)) playsound(user,'sound/machines/airlockopen.ogg', 75, TRUE) user.visible_message("[user] fades out, leaving [user.p_their()] belongings behind!") for(var/obj/item/I in user) if(I != src) user.dropItemToGround(I) for(var/turf/T in RANGE_TURFS(1, user)) var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, TRUE) B.damage = 0 user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff qdel(user) /obj/item/hierophant_club/afterattack(atom/target, mob/user, proximity_flag, click_parameters) . = ..() var/turf/T = get_turf(target) if(!T || timer > world.time) return calculate_anger_mod(user) timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown if(proximity_flag) INVOKE_ASYNC(src, .proc/aoe_burst, T, user) log_combat(user, target, "fired 3x3 blast at", src) else if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it) INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) timer = world.time + cooldown_time else if(target in view(5, get_turf(user))) //if the target is in view, hit it timer = world.time + cooldown_time if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one! chaser_timer = world.time + chaser_cooldown var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check) C.damage = 15 C.monster_damage_boost = TRUE log_combat(user, target, "fired a chaser at", src) else INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast log_combat(user, target, "fired cardinal blast at", src) else to_chat(user, "That target is out of range!" ) timer = world.time INVOKE_ASYNC(src, .proc/prepare_icon_update) /obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health chaser_cooldown = initial(chaser_cooldown) cooldown_time = initial(cooldown_time) chaser_speed = initial(chaser_speed) blast_range = initial(blast_range) if(isliving(user)) var/mob/living/L = user var/health_percent = L.health / L.maxHealth chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health /obj/item/hierophant_club/update_icon_state() icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]" /obj/item/hierophant_club/proc/prepare_icon_update() update_icon() sleep(timer - world.time) update_icon() /obj/item/hierophant_club/ui_action_click(mob/user, action) if(istype(action, /datum/action/item_action/toggle_unfriendly_fire)) //toggle friendly fire... friendly_fire_check = !friendly_fire_check to_chat(user, "You toggle friendly fire [friendly_fire_check ? "off":"on"]!") return if(timer > world.time) return if(!user.is_holding(src)) //you need to hold the staff to teleport to_chat(user, "You need to hold the club in your hands to [beacon ? "teleport with it":"detach the beacon"]!") return if(!beacon || QDELETED(beacon)) if(isturf(user.loc)) user.visible_message("[user] starts fiddling with [src]'s pommel...", \ "You start detaching the hierophant beacon...") timer = world.time + 51 INVOKE_ASYNC(src, .proc/prepare_icon_update) if(do_after(user, 50, target = user) && !beacon) var/turf/T = get_turf(user) playsound(T,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) beacon = new/obj/effect/hierophant(T) user.update_action_buttons_icon() user.visible_message("[user] places a strange machine beneath [user.p_their()] feet!", \ "You detach the hierophant beacon, allowing you to teleport yourself and any allies to it at any time!\n\ You can remove the beacon to place it again by striking it with the club.") else timer = world.time INVOKE_ASYNC(src, .proc/prepare_icon_update) else to_chat(user, "You need to be on solid ground to detach the beacon!") return if(get_dist(user, beacon) <= 2) //beacon too close abort to_chat(user, "You are too close to the beacon to teleport to it!") return if(is_blocked_turf(get_turf(beacon), TRUE)) to_chat(user, "The beacon is blocked by something, preventing teleportation!") return if(!isturf(user.loc)) to_chat(user, "You don't have enough space to teleport from here!") return teleporting = TRUE //start channel user.update_action_buttons_icon() user.visible_message("[user] starts to glow faintly...") timer = world.time + 50 INVOKE_ASYNC(src, .proc/prepare_icon_update) beacon.icon_state = "hierophant_tele_on" var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc) var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc) if(do_after(user, 40, target = user) && user && beacon) var/turf/T = get_turf(beacon) var/turf/source = get_turf(user) if(is_blocked_turf(T, TRUE)) teleporting = FALSE to_chat(user, "The beacon is blocked by something, preventing teleportation!") user.update_action_buttons_icon() timer = world.time INVOKE_ASYNC(src, .proc/prepare_icon_update) beacon.icon_state = "hierophant_tele_off" return new /obj/effect/temp_visual/hierophant/telegraph(T, user) new /obj/effect/temp_visual/hierophant/telegraph(source, user) playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) playsound(source,'sound/machines/airlockopen.ogg', 200, 1) if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord teleporting = FALSE if(user) user.update_action_buttons_icon() timer = world.time INVOKE_ASYNC(src, .proc/prepare_icon_update) if(beacon) beacon.icon_state = "hierophant_tele_off" return if(is_blocked_turf(T, TRUE)) teleporting = FALSE to_chat(user, "The beacon is blocked by something, preventing teleportation!") user.update_action_buttons_icon() timer = world.time INVOKE_ASYNC(src, .proc/prepare_icon_update) beacon.icon_state = "hierophant_tele_off" return user.log_message("teleported self from [AREACOORD(source)] to [beacon]") new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user) for(var/t in RANGE_TURFS(1, T)) var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies B.damage = 15 for(var/t in RANGE_TURFS(1, source)) var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies B.damage = 15 for(var/mob/living/L in range(1, source)) INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along sleep(6) //at this point the blasts detonate if(beacon) beacon.icon_state = "hierophant_tele_off" else qdel(TE1) qdel(TE2) timer = world.time INVOKE_ASYNC(src, .proc/prepare_icon_update) if(beacon) beacon.icon_state = "hierophant_tele_off" teleporting = FALSE if(user) user.update_action_buttons_icon() /obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user) var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE)) return animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out sleep(1) if(!M) return M.visible_message("[M] fades out!") sleep(2) if(!M) return M.forceMove(turf_to_teleport_to) sleep(1) if(!M) return animate(M, alpha = 255, time = 2, easing = EASE_IN) //fade IN sleep(1) if(!M) return M.visible_message("[M] fades in!") if(user != M) log_combat(user, M, "teleported", null, "from [AREACOORD(source)]") /obj/item/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay if(!T) return new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check) for(var/d in GLOB.cardinals) INVOKE_ASYNC(src, .proc/blast_wall, T, d, user) /obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long if(!T) return var/range = blast_range var/turf/previousturf = T var/turf/J = get_step(previousturf, dir) for(var/i in 1 to range) if(!J) return var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check) B.damage = 15 B.monster_damage_boost = TRUE previousturf = J J = get_step(previousturf, dir) /obj/item/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target if(!T) return new /obj/effect/temp_visual/hierophant/telegraph(T, user) playsound(T,'sound/effects/bin_close.ogg', 200, 1) sleep(2) for(var/t in RANGE_TURFS(1, T)) var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check) B.damage = 15 //keeps monster damage boost due to lower damage (now added to all damage due to reduction to 15, 30dmg 50AP isn't cool) //Just some minor stuff /obj/structure/closet/crate/necropolis/puzzle name = "puzzling chest" /obj/structure/closet/crate/necropolis/puzzle/PopulateContents() var/loot = rand(1,3) switch(loot) if(1) new /obj/item/soulstone/anybody(src) if(2) new /obj/item/wisp_lantern(src) if(3) new /obj/item/prisoncube(src)