/obj/item/gun/magic/staff slot_flags = ITEM_SLOT_BACK lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' item_flags = NEEDS_PERMIT | NO_MAT_REDEMPTION /obj/item/gun/magic/staff/change name = "staff of change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself." fire_sound = 'sound/magic/staff_change.ogg' ammo_type = /obj/item/ammo_casing/magic/change icon_state = "staffofchange" item_state = "staffofchange" /obj/item/gun/magic/staff/animate name = "staff of animation" desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." fire_sound = 'sound/magic/staff_animation.ogg' ammo_type = /obj/item/ammo_casing/magic/animate icon_state = "staffofanimation" item_state = "staffofanimation" /obj/item/gun/magic/staff/healing name = "staff of healing" desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead." fire_sound = 'sound/magic/staff_healing.ogg' ammo_type = /obj/item/ammo_casing/magic/heal icon_state = "staffofhealing" item_state = "staffofhealing" /obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves return /obj/item/gun/magic/staff/chaos name = "staff of chaos" desc = "An artefact that spits bolts of chaotic magic that can potentially do anything." fire_sound = 'sound/magic/staff_chaos.ogg' ammo_type = /obj/item/ammo_casing/magic/chaos icon_state = "staffofchaos" item_state = "staffofchaos" max_charges = 10 recharge_rate = 2 no_den_usage = 1 var/allowed_projectile_types = list(/obj/item/projectile/magic/change, /obj/item/projectile/magic/animate, /obj/item/projectile/magic/resurrection, /obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball, /obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage, /obj/item/projectile/magic/locker) /obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0) chambered.projectile_type = pick(allowed_projectile_types) . = ..() /obj/item/gun/magic/staff/door name = "staff of door creation" desc = "An artefact that spits bolts of transformative magic that can create doors in walls." fire_sound = 'sound/magic/staff_door.ogg' ammo_type = /obj/item/ammo_casing/magic/door icon_state = "staffofdoor" item_state = "staffofdoor" max_charges = 10 recharge_rate = 2 no_den_usage = 1 /obj/item/gun/magic/staff/honk name = "staff of the honkmother" desc = "Honk." fire_sound = 'sound/items/airhorn.ogg' ammo_type = /obj/item/ammo_casing/magic/honk icon_state = "honker" item_state = "honker" max_charges = 4 recharge_rate = 8 /obj/item/gun/magic/staff/spellblade name = "spellblade" desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword." fire_sound = 'sound/magic/fireball.ogg' ammo_type = /obj/item/ammo_casing/magic/spellblade icon_state = "spellblade" item_state = "spellblade" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' hitsound = 'sound/weapons/rapierhit.ogg' force = 20 armour_penetration = 75 block_chance = 50 sharpness = SHARP_EDGED max_charges = 4 /obj/item/gun/magic/staff/spellblade/Initialize() . = ..() AddComponent(/datum/component/butchering, 15, 125, 0, hitsound) /obj/item/gun/magic/staff/spellblade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) // Do not block projectiles. if(attack_type & ATTACK_TYPE_PROJECTILE) return BLOCK_NONE return ..() /obj/item/gun/magic/staff/locker name = "staff of the locker" desc = "An artefact that expells encapsulating bolts, for incapacitating thy enemy." fire_sound = 'sound/magic/staff_change.ogg' ammo_type = /obj/item/ammo_casing/magic/locker icon_state = "locker" item_state = "locker" max_charges = 6 recharge_rate = 4