/////BONE FIXING SURGERIES//////
///// Repair Hairline Fracture (Severe)
/datum/surgery/repair_bone_hairline
name = "Repair bone fracture (hairline)"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/repair_bone_hairline, /datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/blunt/severe
/datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target)
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
/datum/surgery/repair_bone_hairline/biomech
requires_bodypart_type = BODYPART_HYBRID
steps = list(/datum/surgery_step/mechanic_open, /datum/surgery_step/repair_bone_hairline, /datum/surgery_step/mechanic_close)
///// Repair Compound Fracture (Critical)
/datum/surgery/repair_bone_compound
name = "Repair Compound Fracture"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/reset_compound_fracture, /datum/surgery_step/repair_bone_compound, /datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/blunt/critical
/datum/surgery/repair_bone_compound/biomech
requires_bodypart_type = BODYPART_HYBRID
steps = list(/datum/surgery_step/mechanic_open, /datum/surgery_step/open_hatch, /datum/surgery_step/pry_off_plating, /datum/surgery_step/reset_compound_fracture, /datum/surgery_step/repair_bone_compound, /datum/surgery_step/add_plating, /datum/surgery_step/mechanic_close)
/datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target)
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
//SURGERY STEPS
///// Repair Hairline Fracture (Severe)
/datum/surgery_step/repair_bone_hairline
name = "repair hairline fracture (bonesetter/bone gel/tape)"
implements = list(/obj/item/bonesetter = 100, /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/sticky_tape/surgical = 100, /obj/item/stack/sticky_tape/super = 50, /obj/item/stack/sticky_tape = 30)
time = 40
/datum/surgery_step/repair_bone_hairline/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, "You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]...",
"[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool].",
"[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)].")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...")
/datum/surgery_step/repair_bone_hairline/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, "You successfully repair the fracture in [target]'s [parse_zone(target_zone)].",
"[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!",
"[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!")
log_combat(user, target, "repaired a hairline fracture in", addition="INTENT: [uppertext(user.a_intent)]")
qdel(surgery.operated_wound)
else
to_chat(user, "[target] has no hairline fracture there!")
return ..()
/datum/surgery_step/repair_bone_hairline/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Reset Compound Fracture (Crticial)
/datum/surgery_step/reset_compound_fracture
name = "reset bone"
implements = list(/obj/item/bonesetter = 100, /obj/item/stack/sticky_tape/surgical = 60, /obj/item/stack/sticky_tape/super = 40, /obj/item/stack/sticky_tape = 20)
time = 40
/datum/surgery_step/reset_compound_fracture/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, "You begin to reset the bone in [target]'s [parse_zone(user.zone_selected)]...",
"[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)] with [tool].",
"[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)].")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...")
/datum/surgery_step/reset_compound_fracture/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, "You successfully reset the bone in [target]'s [parse_zone(target_zone)].",
"[user] successfully resets the bone in [target]'s [parse_zone(target_zone)] with [tool]!",
"[user] successfully resets the bone in [target]'s [parse_zone(target_zone)]!")
log_combat(user, target, "reset a compound fracture in", addition="INTENT: [uppertext(user.a_intent)]")
else
to_chat(user, "[target] has no compound fracture there!")
return ..()
/datum/surgery_step/reset_compound_fracture/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Repair Compound Fracture (Crticial)
/datum/surgery_step/repair_bone_compound
name = "repair compound fracture (bone gel/tape)"
implements = list(/obj/item/stack/medical/bone_gel = 100, /obj/item/stack/sticky_tape/surgical = 100, /obj/item/stack/sticky_tape/super = 50, /obj/item/stack/sticky_tape = 30)
time = 40
/datum/surgery_step/repair_bone_compound/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(user, target, "You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]...",
"[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool].",
"[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)].")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...")
/datum/surgery_step/repair_bone_compound/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(user, target, "You successfully repair the fracture in [target]'s [parse_zone(target_zone)].",
"[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!",
"[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!")
log_combat(user, target, "repaired a compound fracture in", addition="INTENT: [uppertext(user.a_intent)]")
qdel(surgery.operated_wound)
else
to_chat(user, "[target] has no compound fracture there!")
return ..()
/datum/surgery_step/repair_bone_compound/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)